/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2012 Michael Sevakis * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef DSP_PROC_ENTRY_H #define DSP_PROC_ENTRY_H #if 0 /* Set to '1' to enable local debug messages */ #include #else #undef DEBUGF #define DEBUGF(...) #endif /* Macros to generate the right stuff */ #ifdef DSP_PROC_DB_CREATE struct dsp_proc_db_entry; #define DSP_PROC_DB_START #define DSP_PROC_DB_ITEM(name) \ extern const struct dsp_proc_db_entry name##_proc_db_entry; #define DSP_PROC_DB_STOP /* Create database as externs to be able to build array */ #include "dsp_proc_database.h" #define DSP_PROC_DB_START \ static struct dsp_proc_db_entry const * const dsp_proc_database[] = { #define DSP_PROC_DB_ITEM(name) \ &name##_proc_db_entry, #define DSP_PROC_DB_STOP }; /* Create database as array */ #include "dsp_proc_database.h" /* Number of effects in database - all available in audio DSP */ #define DSP_NUM_PROC_STAGES ARRAYLEN(dsp_proc_database) /* Number of possible effects for voice DSP */ #ifdef HAVE_SW_TONE_CONTROLS #define DSP_VOICE_NUM_PROC_STAGES 2 /* resample, tone */ #else #define DSP_VOICE_NUM_PROC_STAGES 1 /* resample */ #endif #else /* !DSP_PROC_DB_CREATE */ #ifdef DEBUG #define DSP_PROC_DB_ENTRY(_name, _configure) \ const struct dsp_proc_db_entry _name##_proc_db_entry = \ { .id = DSP_PROC_##_name, .configure = _configure, \ .name = #_name }; #else /* !DEBUG */ #define DSP_PROC_DB_ENTRY(_name, _configure) \ const struct dsp_proc_db_entry _name##_proc_db_entry = \ { .id = DSP_PROC_##_name, .configure = _configure }; #endif /* DEBUG */ #endif /* DSP_PROC_DB_CREATE */ #define DSP_PROC_DB_START \ enum dsp_proc_ids \ { \ ___DSP_PROC_ID_RESERVED = 0, #define DSP_PROC_DB_ITEM(name) \ DSP_PROC_##name, #define DSP_PROC_DB_STOP }; /* Create database as enums for use as ids */ #include "dsp_proc_database.h" struct dsp_proc_entry; #include "dsp_core.h" /* DSP sample transform function prototype */ typedef void (*dsp_proc_fn_type)(struct dsp_proc_entry *this, struct dsp_buffer **buf); /** * dsp_proc_entry * The structure allocated to every stage when enabled. * * default settings: * .data = 0 * .process = dsp_empty_process (dsp_core.c) * * DSP_PROC_INIT handler just has to change what it needs to change. It may * also be modified at any time to implement the stage's demands. */ struct dsp_proc_entry { intptr_t data; /* 00h: any value, used by asm */ dsp_proc_fn_type process; /* Processing vector */ }; /* Return values for DSP_PROC_NEW_FORMAT setting */ enum { PROC_NEW_FORMAT_OK = 0, /* Acks, calls process() (default) */ PROC_NEW_FORMAT_DEACTIVATED, /* Acks, does not call process() */ PROC_NEW_FORMAT_TRANSITION /* Does not ack, calls process() */ }; /* DSP transform configure function prototype */ typedef intptr_t (*dsp_proc_config_fn_type)(struct dsp_proc_entry *this, struct dsp_config *dsp, unsigned int setting, intptr_t value); typedef void (*dsp_proc_init_fn_type)(struct dsp_config *dsp, unsigned int dsp_id); /* Enable/disable a processing stage - not to be called during processing * by processing code! */ void dsp_proc_enable(struct dsp_config *dsp, enum dsp_proc_ids id, bool enable); /* Is the specified stage enabled on the DSP? */ bool dsp_proc_enabled(struct dsp_config *dsp, enum dsp_proc_ids id); /* Activate/deactivate processing stage, doesn't affect enabled status * thus will not enable anything - * may be called during processing to activate/deactivate for format * changes */ void dsp_proc_activate(struct dsp_config *dsp, enum dsp_proc_ids id, bool activate); /* Is the specified stage active on the DSP? */ bool dsp_proc_active(struct dsp_config *dsp, enum dsp_proc_ids id); /* Force the specified stage to receive a format update before the next * buffer is sent to process() */ void dsp_proc_want_format_update(struct dsp_config *dsp, enum dsp_proc_ids id); /* Set or unset in-place operation */ void dsp_proc_set_in_place(struct dsp_config *dsp, enum dsp_proc_ids id, bool in_place); #define DSP_PRINT_FORMAT(id, format) \ DEBUGF("DSP format- " #id "\n" \ " ver:%u ch:%u fb:%u os:%u hz:%u chz:%u\n", \ (unsigned int)(format).version, \ (unsigned int)(format).num_channels, \ (unsigned int)(format).frac_bits, \ (unsigned int)(format).output_scale, \ (unsigned int)(format).frequency, \ (unsigned int)(format).codec_frequency); struct dsp_proc_db_entry { enum dsp_proc_ids id; /* id of this stage */ dsp_proc_config_fn_type configure; /* dsp_configure hook */ #ifdef DEBUG const char *name; #endif }; #endif /* DSP_PROC_ENTRY_H */