/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // r_draw.c #include "quakedef.h" #include "r_local.h" #include "d_local.h" // FIXME: shouldn't need to include this #define MAXLEFTCLIPEDGES 100 // !!! if these are changed, they must be changed in asm_draw.h too !!! #define FULLY_CLIPPED_CACHED 0x80000000 #define FRAMECOUNT_MASK 0x7FFFFFFF unsigned int cacheoffset; int c_faceclip; // number of faces clipped zpointdesc_t r_zpointdesc; polydesc_t r_polydesc; clipplane_t *entity_clipplanes; clipplane_t view_clipplanes[4]; clipplane_t world_clipplanes[16]; #ifdef USE_PQ_OPT2 clipplane_fxp_t view_clipplanes_fxp[4]; #endif medge_t *r_pedge; qboolean r_leftclipped, r_rightclipped; static qboolean makeleftedge, makerightedge; qboolean r_nearzionly; int sintable[SIN_BUFFER_SIZE]; int intsintable[SIN_BUFFER_SIZE]; mvertex_t r_leftenter, r_leftexit; mvertex_t r_rightenter, r_rightexit; #ifdef USE_PQ_OPT2 mvertex_fxp_t r_leftenter_fxp, r_leftexit_fxp; mvertex_fxp_t r_rightenter_fxp, r_rightexit_fxp; #endif typedef struct { float u,v; int ceilv; } evert_t; int r_emitted; float r_nearzi; float r_u1, r_v1, r_lzi1; int r_ceilv1; #ifdef USE_PQ_OPT1 int r_u1_fxp, r_v1_fxp, r_lzi1_fxp; extern int modelorg_fxp[3]; #endif qboolean r_lastvertvalid; #if !id386 /* ================ R_EmitEdge ================ */ void R_EmitEdge (mvertex_t *pv0, mvertex_t *pv1) { edge_t *edge, *pcheck; int u_check; float u, u_step; vec3_t local, transformed; float *world; int v, v2, ceilv0; float scale, lzi0, u0, v0; int side; if (r_lastvertvalid) { u0 = r_u1; v0 = r_v1; lzi0 = r_lzi1; ceilv0 = r_ceilv1; } else { world = &pv0->position[0]; // transform and project VectorSubtract (world, modelorg, local); TransformVector (local, transformed); if (transformed[2] < NEAR_CLIP) transformed[2] = NEAR_CLIP; lzi0 = 1.0 / transformed[2]; // FIXME: build x/yscale into transform? scale = xscale * lzi0; u0 = (xcenter + scale*transformed[0]); if (u0 < r_refdef.fvrectx_adj) u0 = r_refdef.fvrectx_adj; if (u0 > r_refdef.fvrectright_adj) u0 = r_refdef.fvrectright_adj; scale = yscale * lzi0; v0 = (ycenter - scale*transformed[1]); if (v0 < r_refdef.fvrecty_adj) v0 = r_refdef.fvrecty_adj; if (v0 > r_refdef.fvrectbottom_adj) v0 = r_refdef.fvrectbottom_adj; ceilv0 = (int) ceil(v0); } world = &pv1->position[0]; // transform and project VectorSubtract (world, modelorg, local); TransformVector (local, transformed); if (transformed[2] < NEAR_CLIP) transformed[2] = NEAR_CLIP; r_lzi1 = 1.0 / transformed[2]; scale = xscale * r_lzi1; r_u1 = (xcenter + scale*transformed[0]); if (r_u1 < r_refdef.fvrectx_adj) r_u1 = r_refdef.fvrectx_adj; if (r_u1 > r_refdef.fvrectright_adj) r_u1 = r_refdef.fvrectright_adj; scale = yscale * r_lzi1; r_v1 = (ycenter - scale*transformed[1]); if (r_v1 < r_refdef.fvrecty_adj) r_v1 = r_refdef.fvrecty_adj; if (r_v1 > r_refdef.fvrectbottom_adj) r_v1 = r_refdef.fvrectbottom_adj; if (r_lzi1 > lzi0) lzi0 = r_lzi1; if (lzi0 > r_nearzi) // for mipmap finding r_nearzi = lzi0; // for right edges, all we want is the effect on 1/z if (r_nearzionly) return; r_emitted = 1; r_ceilv1 = (int) ceil(r_v1); // create the edge if (ceilv0 == r_ceilv1) { // we cache unclipped horizontal edges as fully clipped if (cacheoffset != 0x7FFFFFFF) { cacheoffset = FULLY_CLIPPED_CACHED | (r_framecount & FRAMECOUNT_MASK); } return; // horizontal edge } side = ceilv0 > r_ceilv1; edge = edge_p++; edge->owner = r_pedge; edge->nearzi = lzi0; if (side == 0) { // trailing edge (go from p1 to p2) v = ceilv0; v2 = r_ceilv1 - 1; edge->surfs[0] = surface_p - surfaces; edge->surfs[1] = 0; u_step = ((r_u1 - u0) / (r_v1 - v0)); u = u0 + ((float)v - v0) * u_step; } else { // leading edge (go from p2 to p1) v2 = ceilv0 - 1; v = r_ceilv1; edge->surfs[0] = 0; edge->surfs[1] = surface_p - surfaces; u_step = ((u0 - r_u1) / (v0 - r_v1)); u = r_u1 + ((float)v - r_v1) * u_step; } edge->u_step = u_step*0x100000; edge->u = u*0x100000 + 0xFFFFF; // we need to do this to avoid stepping off the edges if a very nearly // horizontal edge is less than epsilon above a scan, and numeric error causes // it to incorrectly extend to the scan, and the extension of the line goes off // the edge of the screen // FIXME: is this actually needed? if (edge->u < r_refdef.vrect_x_adj_shift20) edge->u = r_refdef.vrect_x_adj_shift20; if (edge->u > r_refdef.vrectright_adj_shift20) edge->u = r_refdef.vrectright_adj_shift20; // // sort the edge in normally // u_check = edge->u; if (edge->surfs[0]) u_check++; // sort trailers after leaders if (!newedges[v] || newedges[v]->u >= u_check) { edge->next = newedges[v]; newedges[v] = edge; } else { pcheck = newedges[v]; while (pcheck->next && pcheck->next->u < u_check) pcheck = pcheck->next; edge->next = pcheck->next; pcheck->next = edge; } edge->nextremove = removeedges[v2]; removeedges[v2] = edge; } #ifdef USE_PQ_OPT2 void R_EmitEdgeFXP_fxp (mvertex_fxp_t *pv0, mvertex_fxp_t *pv1) { //This is just like R_EmitEdge_fxp, except that the vertex parameters are //already fixed point, and don't need to be converted. edge_t *edge, *pcheck; int u_check; //float u, u_step; int u_fxp, u_step_fxp; //vec3_t local, transformed; int local_fxp[3], transformed_fxp[3]; int *world; int v, v2, ceilv0; //float scale, lzi0, u0, v0; int scale_fxp, scale2_fxp, lzi0_fxp, u0_fxp, v0_fxp; int side; if (r_lastvertvalid) { u0_fxp = r_u1_fxp; v0_fxp = r_v1_fxp; lzi0_fxp = r_lzi1_fxp; //lzi0 = r_lzi1; ceilv0 = r_ceilv1; } else { //world_fxp=(int)(pv0->position[0]*(float)(2^16)); world = &pv0->position[0]; // transform and project //VectorSubtract (world, modelorg, local); //Vector Subtract (and convert) local_fxp[0]=world[0]-modelorg_fxp[0]; local_fxp[1]=world[1]-modelorg_fxp[1]; local_fxp[2]=world[2]-modelorg_fxp[2]; //TransformVector (local, transformed); //transformed_fxp[0] = (int)(local_fxp[0]*vright[0])+(int)(local_fxp[1]*vright[1])+(int)(local_fxp[2]*vright[2]); //transformed_fxp[1] = (int)(local_fxp[0]*vup[0])+(int)(local_fxp[1]*vup[1])+(int)(local_fxp[2]*vup[2]); //transformed_fxp[2] = (int)(local_fxp[0]*vpn[0])+(int)(local_fxp[1]*vpn[1])+(int)(local_fxp[2]*vpn[2]); //13.19 / 24.8 = 21.11 transformed_fxp[0] = local_fxp[0]/vright_fxp[0]+local_fxp[1]/vright_fxp[1]+local_fxp[2]/vright_fxp[2]; transformed_fxp[1] = local_fxp[0]/vup_fxp[0]+local_fxp[1]/vup_fxp[1]+local_fxp[2]/vup_fxp[2]; transformed_fxp[2] = local_fxp[0]/vpn_fxp[0]+local_fxp[1]/vpn_fxp[1]+local_fxp[2]/vpn_fxp[2]; if (transformed_fxp[2] < (int)(NEAR_CLIP*2048.0)) transformed_fxp[2] = (int)(NEAR_CLIP*2048.0); transformed_fxp[0]/=16; //21.11->25.7 transformed_fxp[1]/=16; //21.11->25.7 transformed_fxp[2]/=8; //21.11->24.8 lzi0_fxp=transformed_fxp[2]; //lzi0 = (float)(1.0 / transformed[2]); // FIXME: build x/yscale into transform? //scale = xscale * lzi0; //u0 = (xcenter + scale*transformed[0]); //Dan: Is this needed? if (!transformed_fxp[2]) scale_fxp=0; else scale_fxp=xscale_fxp/transformed_fxp[2]; //9.23 / 24.8 = 17.15 scale2_fxp=transformed_fxp[0]*(scale_fxp); // 25.7 * 17.15 = 10.22 if (transformed_fxp[0]<0) { if (scale2_fxp>0) scale2_fxp=-511*4194304; } else { if (scale2_fxp<0) scale2_fxp=511*4194304; } u0_fxp=scale2_fxp+xcenter_fxp; if (u0_fxp < r_refdef_fvrectx_adj_fxp) u0_fxp = r_refdef_fvrectx_adj_fxp; if (u0_fxp > r_refdef_fvrectright_adj_fxp) u0_fxp = r_refdef_fvrectright_adj_fxp; //scale = yscale * lzi0; //v0 = (ycenter - scale*transformed[1]); //Dan: Is this needed? if (!transformed_fxp[2]) scale_fxp=0; else scale_fxp=yscale_fxp/transformed_fxp[2]; //9.23 / 24.8 = 17.15 scale2_fxp=transformed_fxp[1]*(scale_fxp); // 25.7 * 17.15 = 10.22 if (transformed_fxp[1]<0) { if (scale2_fxp>0) scale2_fxp=-511*4194304; } else { if (scale2_fxp<0) scale2_fxp=511*4194304; //255*8388608; } v0_fxp = ycenter_fxp-scale2_fxp; if (v0_fxp < r_refdef_fvrecty_adj_fxp) v0_fxp = r_refdef_fvrecty_adj_fxp; if (v0_fxp > r_refdef_fvrectbottom_adj_fxp) v0_fxp = r_refdef_fvrectbottom_adj_fxp; ceilv0 = v0_fxp/4194304; if (v0_fxp&0x3FFFFF) ceilv0++; } //world(pv1->position[0]*(float)(2^16)); world = &pv1->position[0]; // transform and project //VectorSubtract (world, modelorg, local); //Vector Subtract (and convert) local_fxp[0]=world[0]-modelorg_fxp[0]; local_fxp[1]=world[1]-modelorg_fxp[1]; local_fxp[2]=world[2]-modelorg_fxp[2]; //TransformVector (local, transformed); //transformed_fxp[0] = ((int)(local_fxp[0]*vright[0]))+((int)(local_fxp[1]*vright[1]))+((int)(local_fxp[2]*vright[2])); //transformed_fxp[1] = ((int)(local_fxp[0]*vup[0]))+((int)(local_fxp[1]*vup[1]))+((int)(local_fxp[2]*vup[2])); //transformed_fxp[2] = ((int)(local_fxp[0]*vpn[0]))+((int)(local_fxp[1]*vpn[1]))+((int)(local_fxp[2]*vpn[2])); transformed_fxp[0] = local_fxp[0]/vright_fxp[0]+local_fxp[1]/vright_fxp[1]+local_fxp[2]/vright_fxp[2]; transformed_fxp[1] = local_fxp[0]/vup_fxp[0]+local_fxp[1]/vup_fxp[1]+local_fxp[2]/vup_fxp[2]; transformed_fxp[2] = local_fxp[0]/vpn_fxp[0]+local_fxp[1]/vpn_fxp[1]+local_fxp[2]/vpn_fxp[2]; if (transformed_fxp[2] < (int)(NEAR_CLIP*2048.0)) transformed_fxp[2] = (int)(NEAR_CLIP*2048.0); transformed_fxp[0]/=16; transformed_fxp[1]/=16; transformed_fxp[2]/=8; r_lzi1_fxp=transformed_fxp[2]; //r_lzi1 = (float)(1.0 / transformed[2]); //scale = xscale * r_lzi1; //Dan: Is this needed? if (!transformed_fxp[2]) scale_fxp=0; else scale_fxp=xscale_fxp/transformed_fxp[2]; //9.23 / 24.8 = 17.15 scale2_fxp=transformed_fxp[0]*(scale_fxp); // 24.8 * 17.15 = 9.23 //21.11 if (transformed_fxp[0]<0) { if (scale2_fxp>0) scale2_fxp=-511*4194304; } else { if (scale2_fxp<0) scale2_fxp=511*4194304; } //r_u1 = (xcenter + scale*transformed[0]); r_u1_fxp = xcenter_fxp + scale2_fxp; if (r_u1_fxp < r_refdef_fvrectx_adj_fxp) r_u1_fxp = r_refdef_fvrectx_adj_fxp; if (r_u1_fxp > r_refdef_fvrectright_adj_fxp) r_u1_fxp = r_refdef_fvrectright_adj_fxp; //scale = yscale * r_lzi1; //r_v1 = (ycenter - scale*transformed[1]); //Dan: Is this needed? if (!transformed_fxp[2]) scale_fxp=0; else scale_fxp=yscale_fxp/transformed_fxp[2]; //9.23 / 24.8 = 17.15 scale2_fxp=transformed_fxp[1]*(scale_fxp); // 23.9 * 17.15 = 9.23 //21.11 if (transformed_fxp[1]<0) { if (scale2_fxp>0) scale2_fxp=-511*4194304; } else { if (scale2_fxp<0) scale2_fxp=511*4194304; } r_v1_fxp = ycenter_fxp - scale2_fxp; if (r_v1_fxp < r_refdef_fvrecty_adj_fxp) r_v1_fxp = r_refdef_fvrecty_adj_fxp; if (r_v1_fxp > r_refdef_fvrectbottom_adj_fxp) r_v1_fxp = r_refdef_fvrectbottom_adj_fxp; //if (r_lzi1 > lzi0) // lzi0 = r_lzi1; if (r_lzi1_fxp < lzi0_fxp) lzi0_fxp = r_lzi1_fxp; //if (lzi0 > r_nearzi) // for mipmap finding // r_nearzi = lzi0; if (/*128*/128.0/lzi0_fxp > r_nearzi) { // for mipmap finding //if (!lzi0_fxp) r_nearzi=0; //else r_nearzi = (float)(128.0/lzi0_fxp); } // for right edges, all we want is the effect on 1/z if (r_nearzionly) return; r_emitted = 1; //r_ceilv1 = (int) ceil(r_v1); r_ceilv1 = r_v1_fxp/4194304; if (r_v1_fxp&0x3FFFFF) r_ceilv1++; // create the edge if (ceilv0 == r_ceilv1) { // we cache unclipped horizontal edges as fully clipped if (cacheoffset != 0x7FFFFFFF) { cacheoffset = FULLY_CLIPPED_CACHED | (r_framecount & FRAMECOUNT_MASK); } return; // horizontal edge } side = ceilv0 > r_ceilv1; edge = edge_p++; edge->owner = NULL; edge->owner = r_pedge; //Dan: Is this needed? if (!lzi0_fxp) edge->nearzi=0.0; else edge->nearzi = (float)(128.0f/*256.0*//lzi0_fxp); if (side == 0) { int tmp; // trailing edge (go from p1 to p2) v = ceilv0; v2 = r_ceilv1 - 1; edge->surfs[0] = surface_p - surfaces; edge->surfs[1] = 0; //u_step = ((r_u1 - u0) / (r_v1 - v0)); //u = u0 + ((float)v - v0) * u_step; tmp=((r_v1_fxp - v0_fxp)>>10); if (tmp) u_step_fxp=(r_u1_fxp - u0_fxp) / tmp; //10.22 / 15.12 = 22.10 else u_step_fxp=0; u_fxp = u0_fxp + ((v*4194304 - v0_fxp)>>12 * u_step_fxp>>12); } else { int tmp; // leading edge (go from p2 to p1) v2 = ceilv0 - 1; v = r_ceilv1; edge->surfs[0] = 0; edge->surfs[1] = surface_p - surfaces; //u_step = ((u0 - r_u1) / (v0 - r_v1)); //u = r_u1 + ((float)v - r_v1) * u_step; tmp=((v0_fxp - r_v1_fxp)>>10); if (tmp) u_step_fxp = (u0_fxp - r_u1_fxp) / tmp; else u_step_fxp=0; u_fxp = r_u1_fxp + ((v*4194304 - r_v1_fxp)>>12 * u_step_fxp>>12); } //edge->u_step = tmp*0x100000; //edge->u = (int)(/*(u_fxp/65536)*0x100000*/u_fxp/4 + 0xFFFFF); edge->u_step = u_step_fxp*1024;///16; //tmp*0x100000; edge->u = (int)(/*(u_fxp/65536)*0x100000*/u_fxp/4 + 0xFFFFF); // we need to do this to avoid stepping off the edges if a very nearly // horizontal edge is less than epsilon above a scan, and numeric error causes // it to incorrectly extend to the scan, and the extension of the line goes off // the edge of the screen // FIXME: is this actually needed? if (edge->u < r_refdef.vrect_x_adj_shift20) edge->u = r_refdef.vrect_x_adj_shift20; if (edge->u > r_refdef.vrectright_adj_shift20) edge->u = r_refdef.vrectright_adj_shift20; // // sort the edge in normally // u_check = edge->u; if (edge->surfs[0]) u_check++; // sort trailers after leaders if (!newedges[v] || newedges[v]->u >= u_check) { edge->next = newedges[v]; newedges[v] = edge; } else { pcheck = newedges[v]; while (pcheck->next && pcheck->next->u < u_check) pcheck = pcheck->next; edge->next = pcheck->next; pcheck->next = edge; } edge->nextremove = removeedges[v2]; removeedges[v2] = edge; } #endif #ifdef USE_PQ_OPT1 void R_EmitEdge_fxp (mvertex_t *pv0, mvertex_t *pv1) { edge_t *edge, *pcheck; int u_check; //float u, u_step; int u_fxp, u_step_fxp; //vec3_t local, transformed; int local_fxp[3], transformed_fxp[3]; float *world; int v, v2, ceilv0; //float scale, lzi0, u0, v0; int scale_fxp, scale2_fxp, lzi0_fxp, u0_fxp, v0_fxp; int side; if (r_lastvertvalid) { u0_fxp = r_u1_fxp; v0_fxp = r_v1_fxp; lzi0_fxp = r_lzi1_fxp; //lzi0 = r_lzi1; ceilv0 = r_ceilv1; } else { //world_fxp=(int)(pv0->position[0]*(float)(2^16)); world = &pv0->position[0]; // transform and project //VectorSubtract (world, modelorg, local); //Vector Subtract (and convert) local_fxp[0]=((int)(world[0]*(524288.0)))-modelorg_fxp[0]; local_fxp[1]=((int)(world[1]*(524288.0)))-modelorg_fxp[1]; local_fxp[2]=((int)(world[2]*(524288.0)))-modelorg_fxp[2]; //TransformVector (local, transformed); //transformed_fxp[0] = (int)(local_fxp[0]*vright[0])+(int)(local_fxp[1]*vright[1])+(int)(local_fxp[2]*vright[2]); //transformed_fxp[1] = (int)(local_fxp[0]*vup[0])+(int)(local_fxp[1]*vup[1])+(int)(local_fxp[2]*vup[2]); //transformed_fxp[2] = (int)(local_fxp[0]*vpn[0])+(int)(local_fxp[1]*vpn[1])+(int)(local_fxp[2]*vpn[2]); transformed_fxp[0] = local_fxp[0]/vright_fxp[0]+local_fxp[1]/vright_fxp[1]+local_fxp[2]/vright_fxp[2]; //transformed_fxp[0]*=256; transformed_fxp[1] = local_fxp[0]/vup_fxp[0]+local_fxp[1]/vup_fxp[1]+local_fxp[2]/vup_fxp[2]; //transformed_fxp[1]*=256; transformed_fxp[2] = local_fxp[0]/vpn_fxp[0]+local_fxp[1]/vpn_fxp[1]+local_fxp[2]/vpn_fxp[2]; transformed_fxp[2]*=256; if (transformed_fxp[2] < (int)(NEAR_CLIP*1048576.0)) transformed_fxp[2] = (int)(NEAR_CLIP*1048576.0); transformed_fxp[0]/=16; transformed_fxp[1]/=16; transformed_fxp[2]/=2048; lzi0_fxp=transformed_fxp[2]; //lzi0 = (float)(1.0 / transformed[2]); // FIXME: build x/yscale into transform? //scale = xscale * lzi0; //u0 = (xcenter + scale*transformed[0]); scale_fxp=xscale_fxp/transformed_fxp[2]; //9.23 / 24.8 = 17.15 scale2_fxp=transformed_fxp[0]*(scale_fxp); // 25.7 * 17.15 = 10.22 if (transformed_fxp[0]<0) { if (scale2_fxp>0) scale2_fxp=-511*4194304; } else { if (scale2_fxp<0) scale2_fxp=511*4194304; } u0_fxp=scale2_fxp+xcenter_fxp; if (u0_fxp < r_refdef_fvrectx_adj_fxp) u0_fxp = r_refdef_fvrectx_adj_fxp; if (u0_fxp > r_refdef_fvrectright_adj_fxp) u0_fxp = r_refdef_fvrectright_adj_fxp; //scale = yscale * lzi0; //v0 = (ycenter - scale*transformed[1]); scale_fxp=yscale_fxp/transformed_fxp[2]; //9.23 / 24.8 = 17.15 scale2_fxp=transformed_fxp[1]*(scale_fxp); // 25.7 * 17.15 = 10.22 if (transformed_fxp[1]<0) { if (scale2_fxp>0) scale2_fxp=-511*4194304; } else { if (scale2_fxp<0) scale2_fxp=511*4194304; //255*8388608; } v0_fxp = ycenter_fxp-scale2_fxp; if (v0_fxp < r_refdef_fvrecty_adj_fxp) v0_fxp = r_refdef_fvrecty_adj_fxp; if (v0_fxp > r_refdef_fvrectbottom_adj_fxp) v0_fxp = r_refdef_fvrectbottom_adj_fxp; ceilv0 = v0_fxp/4194304; if (v0_fxp&0x3FFFFF) ceilv0++; } //world(pv1->position[0]*(float)(2^16)); world = &pv1->position[0]; // transform and project //VectorSubtract (world, modelorg, local); //Vector Subtract (and convert) local_fxp[0]=((int)(world[0]*(524288.0)))-modelorg_fxp[0]; local_fxp[1]=((int)(world[1]*(524288.0)))-modelorg_fxp[1]; local_fxp[2]=((int)(world[2]*(524288.0)))-modelorg_fxp[2]; //TransformVector (local, transformed); //transformed_fxp[0] = ((int)(local_fxp[0]*vright[0]))+((int)(local_fxp[1]*vright[1]))+((int)(local_fxp[2]*vright[2])); //transformed_fxp[1] = ((int)(local_fxp[0]*vup[0]))+((int)(local_fxp[1]*vup[1]))+((int)(local_fxp[2]*vup[2])); //transformed_fxp[2] = ((int)(local_fxp[0]*vpn[0]))+((int)(local_fxp[1]*vpn[1]))+((int)(local_fxp[2]*vpn[2])); transformed_fxp[0] = local_fxp[0]/vright_fxp[0]+local_fxp[1]/vright_fxp[1]+local_fxp[2]/vright_fxp[2]; //transformed_fxp[0]*=256; transformed_fxp[1] = local_fxp[0]/vup_fxp[0]+local_fxp[1]/vup_fxp[1]+local_fxp[2]/vup_fxp[2]; //transformed_fxp[1]*=256; transformed_fxp[2] = local_fxp[0]/vpn_fxp[0]+local_fxp[1]/vpn_fxp[1]+local_fxp[2]/vpn_fxp[2]; transformed_fxp[2]*=256; //transformed_fxp[2]=-transformed_fxp[2]; //if (transformed[2] < NEAR_CLIP) // transformed[2] = (float)NEAR_CLIP; if (transformed_fxp[2] < (int)(NEAR_CLIP*524288.0)) transformed_fxp[2] = (int)(NEAR_CLIP*524288.0); transformed_fxp[0]/=16; transformed_fxp[1]/=16; transformed_fxp[2]/=2048; r_lzi1_fxp=transformed_fxp[2]; //r_lzi1 = (float)(1.0 / transformed[2]); //scale = xscale * r_lzi1; scale_fxp=xscale_fxp/transformed_fxp[2]; //9.23 / 24.8 = 17.15 scale2_fxp=transformed_fxp[0]*(scale_fxp); // 24.8 * 17.15 = 9.23 //21.11 if (transformed_fxp[0]<0) { if (scale2_fxp>0) scale2_fxp=-511*4194304; } else { if (scale2_fxp<0) scale2_fxp=511*4194304; } //r_u1 = (xcenter + scale*transformed[0]); r_u1_fxp = xcenter_fxp + scale2_fxp; if (r_u1_fxp < r_refdef_fvrectx_adj_fxp) r_u1_fxp = r_refdef_fvrectx_adj_fxp; if (r_u1_fxp > r_refdef_fvrectright_adj_fxp) r_u1_fxp = r_refdef_fvrectright_adj_fxp; //scale = yscale * r_lzi1; //r_v1 = (ycenter - scale*transformed[1]); scale_fxp=yscale_fxp/transformed_fxp[2]; //9.23 / 24.8 = 17.15 scale2_fxp=transformed_fxp[1]*(scale_fxp); // 23.9 * 17.15 = 9.23 //21.11 if (transformed_fxp[1]<0) { if (scale2_fxp>0) scale2_fxp=-511*4194304; } else { if (scale2_fxp<0) scale2_fxp=511*4194304; } r_v1_fxp = ycenter_fxp - scale2_fxp; if (r_v1_fxp < r_refdef_fvrecty_adj_fxp) r_v1_fxp = r_refdef_fvrecty_adj_fxp; if (r_v1_fxp > r_refdef_fvrectbottom_adj_fxp) r_v1_fxp = r_refdef_fvrectbottom_adj_fxp; //if (r_lzi1 > lzi0) // lzi0 = r_lzi1; if (r_lzi1_fxp < lzi0_fxp) lzi0_fxp = r_lzi1_fxp; //if (lzi0 > r_nearzi) // for mipmap finding // r_nearzi = lzi0; if (128.0/lzi0_fxp > r_nearzi) { // for mipmap finding //if (!lzi0_fxp) r_nearzi=0; //else r_nearzi = (float)(128.0/lzi0_fxp); } // for right edges, all we want is the effect on 1/z if (r_nearzionly) return; r_emitted = 1; //r_ceilv1 = (int) ceil(r_v1); r_ceilv1 = r_v1_fxp/4194304; if (r_v1_fxp&0x3FFFFF) r_ceilv1++; // create the edge if (ceilv0 == r_ceilv1) { // we cache unclipped horizontal edges as fully clipped if (cacheoffset != 0x7FFFFFFF) { cacheoffset = FULLY_CLIPPED_CACHED | (r_framecount & FRAMECOUNT_MASK); } return; // horizontal edge } side = ceilv0 > r_ceilv1; edge = edge_p++; edge->owner = NULL; edge->owner = r_pedge; edge->nearzi = (float)(128.0/lzi0_fxp); { //float tmp; if (side == 0) { //int tmp; // trailing edge (go from p1 to p2) v = ceilv0; v2 = r_ceilv1 - 1; edge->surfs[0] = surface_p - surfaces; edge->surfs[1] = 0; //u_step = ((r_u1 - u0) / (r_v1 - v0)); //u = u0 + ((float)v - v0) * u_step; u_step_fxp=(r_u1_fxp - u0_fxp) / ((r_v1_fxp - v0_fxp)>>10); //10.22 / 15.12 = 22.10 u_fxp = u0_fxp + ((v*4194304 - v0_fxp)>>12 * u_step_fxp>>12); //tmp=(((r_u1_fxp - u0_fxp)/8388608.0) / ((r_v1_fxp - v0_fxp)/8388608.0)); //u_step_fxp=(int)(tmp*8388608.0); //u_fxp = u0_fxp + (((float)v - v0_fxp/8388608.0) * tmp)*8388608.0; } else { //int tmp; // leading edge (go from p2 to p1) v2 = ceilv0 - 1; v = r_ceilv1; edge->surfs[0] = 0; edge->surfs[1] = surface_p - surfaces; //u_step = ((u0 - r_u1) / (v0 - r_v1)); //u = r_u1 + ((float)v - r_v1) * u_step; u_step_fxp = (u0_fxp - r_u1_fxp) / ((v0_fxp - r_v1_fxp)>>10); u_fxp = r_u1_fxp + ((v*4194304 - r_v1_fxp)>>12 * u_step_fxp>>12); //tmp=(((u0_fxp - r_u1_fxp)/8388608.0) / ((v0_fxp - r_v1_fxp)/8388608.0)); //u_step_fxp = (int)(tmp*8388608.0); //u_fxp = r_u1_fxp + (((float)v - r_v1_fxp/8388608.0) * tmp)*8388608.0; } //edge->u_step = tmp*0x100000; //edge->u = (int)(/*(u_fxp/65536)*0x100000*/u_fxp/4 + 0xFFFFF); edge->u_step = u_step_fxp*1024;///16; //tmp*0x100000; edge->u = (int)(/*(u_fxp/65536)*0x100000*/u_fxp/4 + 0xFFFFF); } // we need to do this to avoid stepping off the edges if a very nearly // horizontal edge is less than epsilon above a scan, and numeric error causes // it to incorrectly extend to the scan, and the extension of the line goes off // the edge of the screen // FIXME: is this actually needed? if (edge->u < r_refdef.vrect_x_adj_shift20) edge->u = r_refdef.vrect_x_adj_shift20; if (edge->u > r_refdef.vrectright_adj_shift20) edge->u = r_refdef.vrectright_adj_shift20; // // sort the edge in normally // u_check = edge->u; if (edge->surfs[0]) u_check++; // sort trailers after leaders if (!newedges[v] || newedges[v]->u >= u_check) { edge->next = newedges[v]; newedges[v] = edge; } else { pcheck = newedges[v]; while (pcheck->next && pcheck->next->u < u_check) pcheck = pcheck->next; edge->next = pcheck->next; pcheck->next = edge; } edge->nextremove = removeedges[v2]; removeedges[v2] = edge; } #endif #ifdef USE_PQ_OPT2 void R_ClipEdge_fxp (mvertex_fxp_t pv0[3], mvertex_fxp_t pv1[3], clipplane_fxp_t *clip) { int d0_fxp, d1_fxp, f_fxp; mvertex_fxp_t clipvert_fxp; //12.20 if (clip) { do { //13.19 / 20.12 = 25.7 d0_fxp=(pv0->position[0])/clip->normal[0]+(pv0->position[1])/clip->normal[1]+(pv0->position[2])/clip->normal[2]; d1_fxp=(pv1->position[0])/clip->normal[0]+(pv1->position[1])/clip->normal[1]+(pv1->position[2])/clip->normal[2]; d0_fxp-=(clip->dist); d1_fxp-=(clip->dist); //d0 = DotProduct (pv0->position, clip->normal) - clip->dist; //d1 = DotProduct (pv1->position, clip->normal) - clip->dist; if (d0_fxp >= 0) { // point 0 is unclipped if (d1_fxp >= 0) { // both points are unclipped continue; } // only point 1 is clipped // we don't cache clipped edges cacheoffset = 0x7FFFFFFF; if (!(d0_fxp)) f_fxp=2<<29; else { f_fxp = (((d0_fxp - d1_fxp)<<7)/(d0_fxp)); //(25.7->18.14) / 25.7 = 25.7 if (!f_fxp) f_fxp=2<<29; } clipvert_fxp.position[0] = pv0->position[0] + (((pv1->position[0] - pv0->position[0])/f_fxp)<<7); //13.19 / 25.7 = 20.12 clipvert_fxp.position[1] = pv0->position[1] + (((pv1->position[1] - pv0->position[1])/f_fxp)<<7); clipvert_fxp.position[2] = pv0->position[2] + (((pv1->position[2] - pv0->position[2])/f_fxp)<<7); if (clip->leftedge) { r_leftclipped = true; r_leftexit_fxp = clipvert_fxp; } else if (clip->rightedge) { r_rightclipped = true; r_rightexit_fxp = clipvert_fxp; } R_ClipEdge_fxp (pv0, &clipvert_fxp, clip->next); return; } else { // point 0 is clipped if (d1_fxp < 0) { // both points are clipped // we do cache fully clipped edges if (!r_leftclipped) cacheoffset = FULLY_CLIPPED_CACHED | (r_framecount & FRAMECOUNT_MASK); return; } // only point 0 is clipped r_lastvertvalid = false; // we don't cache partially clipped edges cacheoffset = 0x7FFFFFFF; if (!d0_fxp) f_fxp=2<<29; else { f_fxp = (((d0_fxp - d1_fxp)<<7)/d0_fxp); //12.20 / 20.12 = 24.8 if (!f_fxp) f_fxp=2<<29; } clipvert_fxp.position[0] = pv0->position[0] + (((pv1->position[0] - pv0->position[0])/f_fxp)<<7); //12.20 / 24.8 = 20.12 clipvert_fxp.position[1] = pv0->position[1] + (((pv1->position[1] - pv0->position[1])/f_fxp)<<7); clipvert_fxp.position[2] = pv0->position[2] + (((pv1->position[2] - pv0->position[2])/f_fxp)<<7); if (clip->leftedge) { r_leftclipped = true; r_leftenter_fxp = clipvert_fxp; } else if (clip->rightedge) { r_rightclipped = true; r_rightenter_fxp = clipvert_fxp; } R_ClipEdge_fxp (&clipvert_fxp, pv1, clip->next); return; } } while ((clip = clip->next) != NULL); } /* { mvertex_t p0, p1; p0.position[0]=pv0->position[0]/524288.0f; p0.position[1]=pv0->position[1]/524288.0f; p0.position[2]=pv0->position[2]/524288.0f; p1.position[0]=pv1->position[0]/524288.0f; p1.position[1]=pv1->position[1]/524288.0f; p1.position[2]=pv1->position[2]/524288.0f; R_EmitEdge (&p0, &p1); } */ // add the edge R_EmitEdgeFXP_fxp (pv0, pv1); } #endif /* ================ R_ClipEdge ================ */ static inline void R_ClipEdge (mvertex_t *pv0, mvertex_t *pv1, clipplane_t *clip) { float d0, d1, f; mvertex_t clipvert; if (clip) { do { d0 = DotProduct (pv0->position, clip->normal) - clip->dist; d1 = DotProduct (pv1->position, clip->normal) - clip->dist; if (d0 >= 0) { // point 0 is unclipped if (d1 >= 0) { // both points are unclipped continue; } // only point 1 is clipped // we don't cache clipped edges cacheoffset = 0x7FFFFFFF; f = d0 / (d0 - d1); clipvert.position[0] = pv0->position[0] + f * (pv1->position[0] - pv0->position[0]); clipvert.position[1] = pv0->position[1] + f * (pv1->position[1] - pv0->position[1]); clipvert.position[2] = pv0->position[2] + f * (pv1->position[2] - pv0->position[2]); if (clip->leftedge) { r_leftclipped = true; r_leftexit = clipvert; } else if (clip->rightedge) { r_rightclipped = true; r_rightexit = clipvert; } R_ClipEdge (pv0, &clipvert, clip->next); return; } else { // point 0 is clipped if (d1 < 0) { // both points are clipped // we do cache fully clipped edges if (!r_leftclipped) cacheoffset = FULLY_CLIPPED_CACHED | (r_framecount & FRAMECOUNT_MASK); return; } // only point 0 is clipped r_lastvertvalid = false; // we don't cache partially clipped edges cacheoffset = 0x7FFFFFFF; f = d0 / (d0 - d1); clipvert.position[0] = pv0->position[0] + f * (pv1->position[0] - pv0->position[0]); clipvert.position[1] = pv0->position[1] + f * (pv1->position[1] - pv0->position[1]); clipvert.position[2] = pv0->position[2] + f * (pv1->position[2] - pv0->position[2]); if (clip->leftedge) { r_leftclipped = true; r_leftenter = clipvert; } else if (clip->rightedge) { r_rightclipped = true; r_rightenter = clipvert; } R_ClipEdge (&clipvert, pv1, clip->next); return; } } while ((clip = clip->next) != NULL); } // add the edge #ifndef USE_PQ_OPT1 R_EmitEdge (pv0, pv1); #else R_EmitEdge_fxp (pv0, pv1); #endif } #endif // !id386 /* ================ R_EmitCachedEdge ================ */ void R_EmitCachedEdge (void) { edge_t *pedge_t; pedge_t = (edge_t *)((unsigned long)r_edges + r_pedge->cachededgeoffset); if (!pedge_t->surfs[0]) pedge_t->surfs[0] = surface_p - surfaces; else pedge_t->surfs[1] = surface_p - surfaces; if (pedge_t->nearzi > r_nearzi) // for mipmap finding r_nearzi = pedge_t->nearzi; r_emitted = 1; } /* ================ R_RenderFace ================ */ void R_RenderFace (msurface_t *fa, int clipflags) { int i, lindex; unsigned mask; mplane_t *pplane; float distinv; vec3_t p_normal; medge_t *pedges, tedge; clipplane_t *pclip; #ifdef USE_PQ_OPT2 clipplane_fxp_t *pclip_fxp; #endif // skip out if no more surfs if ((surface_p) >= surf_max) { r_outofsurfaces++; return; } // ditto if not enough edges left, or switch to auxedges if possible if ((edge_p + fa->numedges + 4) >= edge_max) { r_outofedges += fa->numedges; return; } c_faceclip++; // set up clip planes pclip = NULL; for (i=3, mask = 0x08 ; i>=0 ; i--, mask >>= 1) { if (clipflags & mask) { view_clipplanes[i].next = pclip; pclip = &view_clipplanes[i]; } } #ifdef USE_PQ_OPT2 pclip_fxp = NULL; for (i=3, mask = 0x08 ; i>=0 ; i--, mask >>= 1) { if (clipflags & mask) { view_clipplanes_fxp[i].next = pclip_fxp; pclip_fxp = &view_clipplanes_fxp[i]; } } #endif // push the edges through r_emitted = 0; r_nearzi = 0; r_nearzionly = false; makeleftedge = makerightedge = false; pedges = currententity->model->edges; r_lastvertvalid = false; for (i=0 ; inumedges ; i++) { lindex = currententity->model->surfedges[fa->firstedge + i]; if (lindex > 0) { r_pedge = &pedges[lindex]; // if the edge is cached, we can just reuse the edge if (!insubmodel) { if (r_pedge->cachededgeoffset & FULLY_CLIPPED_CACHED) { if ((r_pedge->cachededgeoffset & FRAMECOUNT_MASK) == r_framecount) { r_lastvertvalid = false; continue; } } else { if ((((unsigned long)edge_p - (unsigned long)r_edges) > r_pedge->cachededgeoffset) && (((edge_t *)((unsigned long)r_edges + r_pedge->cachededgeoffset))->owner == r_pedge)) { R_EmitCachedEdge (); r_lastvertvalid = false; continue; } } } // assume it's cacheable cacheoffset = (byte *)edge_p - (byte *)r_edges; r_leftclipped = r_rightclipped = false; #ifndef USE_PQ_OPT2 R_ClipEdge (&r_pcurrentvertbase[r_pedge->v[0]], &r_pcurrentvertbase[r_pedge->v[1]], pclip); #else R_ClipEdge_fxp (&r_pcurrentvertbase_fxp[r_pedge->v[0]], &r_pcurrentvertbase_fxp[r_pedge->v[1]], pclip_fxp); #endif r_pedge->cachededgeoffset = cacheoffset; if (r_leftclipped) makeleftedge = true; if (r_rightclipped) makerightedge = true; r_lastvertvalid = true; } else { lindex = -lindex; r_pedge = &pedges[lindex]; // if the edge is cached, we can just reuse the edge if (!insubmodel) { if (r_pedge->cachededgeoffset & FULLY_CLIPPED_CACHED) { if ((r_pedge->cachededgeoffset & FRAMECOUNT_MASK) == r_framecount) { r_lastvertvalid = false; continue; } } else { // it's cached if the cached edge is valid and is owned // by this medge_t if ((((unsigned long)edge_p - (unsigned long)r_edges) > r_pedge->cachededgeoffset) && (((edge_t *)((unsigned long)r_edges + r_pedge->cachededgeoffset))->owner == r_pedge)) { R_EmitCachedEdge (); r_lastvertvalid = false; continue; } } } // assume it's cacheable cacheoffset = (byte *)edge_p - (byte *)r_edges; r_leftclipped = r_rightclipped = false; #ifndef USE_PQ_OPT2 R_ClipEdge (&r_pcurrentvertbase[r_pedge->v[1]], &r_pcurrentvertbase[r_pedge->v[0]], pclip); #else R_ClipEdge_fxp (&r_pcurrentvertbase_fxp[r_pedge->v[1]], &r_pcurrentvertbase_fxp[r_pedge->v[0]], pclip_fxp); #endif r_pedge->cachededgeoffset = cacheoffset; if (r_leftclipped) makeleftedge = true; if (r_rightclipped) makerightedge = true; r_lastvertvalid = true; } } // if there was a clip off the left edge, add that edge too // FIXME: faster to do in screen space? // FIXME: share clipped edges? if (makeleftedge) { r_pedge = &tedge; r_lastvertvalid = false; #ifndef USE_PQ_OPT2 R_ClipEdge (&r_leftexit, &r_leftenter, pclip->next); #else R_ClipEdge_fxp (&r_leftexit_fxp, &r_leftenter_fxp, pclip_fxp->next); #endif } // if there was a clip off the right edge, get the right r_nearzi if (makerightedge) { r_pedge = &tedge; r_lastvertvalid = false; r_nearzionly = true; #ifndef USE_PQ_OPT2 R_ClipEdge (&r_rightexit, &r_rightenter, view_clipplanes[1].next); #else R_ClipEdge_fxp (&r_rightexit_fxp, &r_rightenter_fxp, view_clipplanes_fxp[1].next); #endif } // if no edges made it out, return without posting the surface if (!r_emitted) return; r_polycount++; surface_p->data = (void *)fa; surface_p->nearzi = r_nearzi; surface_p->flags = fa->flags; surface_p->insubmodel = insubmodel; surface_p->spanstate = 0; surface_p->entity = currententity; surface_p->key = r_currentkey++; surface_p->spans = NULL; pplane = fa->plane; // FIXME: cache this? TransformVector (pplane->normal, p_normal); // FIXME: cache this? distinv = (float) 1.0 / (pplane->dist - DotProduct (modelorg, pplane->normal)); #ifndef USE_PQ_OPT3 surface_p->d_zistepu = p_normal[0] * xscaleinv * distinv; surface_p->d_zistepv = -p_normal[1] * yscaleinv * distinv; surface_p->d_ziorigin = p_normal[2] * distinv - xcenter * surface_p->d_zistepu - ycenter * surface_p->d_zistepv; #else surface_p->d_zistepu_fxp=(int)(p_normal[0] * xscaleinv * distinv*4194304.0f); surface_p->d_zistepv_fxp=(int)(-p_normal[1] * yscaleinv * distinv*4194304.0f); surface_p->d_ziorigin_fxp=((int)(p_normal[2] * distinv * 4194304.0f)) - ((int)(xcenter * surface_p->d_zistepu_fxp)) - ((int)(ycenter * surface_p->d_zistepv_fxp)); #endif //JDC VectorCopy (r_worldmodelorg, surface_p->modelorg); surface_p++; } /* ================ R_RenderBmodelFace ================ */ void R_RenderBmodelFace (bedge_t *pedges, msurface_t *psurf) { int i; unsigned mask; mplane_t *pplane; float distinv; vec3_t p_normal; medge_t tedge; clipplane_t *pclip; // skip out if no more surfs if (surface_p >= surf_max) { r_outofsurfaces++; return; } // ditto if not enough edges left, or switch to auxedges if possible if ((edge_p + psurf->numedges + 4) >= edge_max) { r_outofedges += psurf->numedges; return; } c_faceclip++; // this is a dummy to give the caching mechanism someplace to write to r_pedge = &tedge; // set up clip planes pclip = NULL; for (i=3, mask = 0x08 ; i>=0 ; i--, mask >>= 1) { if (r_clipflags & mask) { view_clipplanes[i].next = pclip; pclip = &view_clipplanes[i]; } } // push the edges through r_emitted = 0; r_nearzi = 0; r_nearzionly = false; makeleftedge = makerightedge = false; // FIXME: keep clipped bmodel edges in clockwise order so last vertex caching // can be used? r_lastvertvalid = false; for ( ; pedges ; pedges = pedges->pnext) { r_leftclipped = r_rightclipped = false; R_ClipEdge (pedges->v[0], pedges->v[1], pclip); if (r_leftclipped) makeleftedge = true; if (r_rightclipped) makerightedge = true; } // if there was a clip off the left edge, add that edge too // FIXME: faster to do in screen space? // FIXME: share clipped edges? if (makeleftedge) { r_pedge = &tedge; R_ClipEdge (&r_leftexit, &r_leftenter, pclip->next); } // if there was a clip off the right edge, get the right r_nearzi if (makerightedge) { r_pedge = &tedge; r_nearzionly = true; R_ClipEdge (&r_rightexit, &r_rightenter, view_clipplanes[1].next); } // if no edges made it out, return without posting the surface if (!r_emitted) return; r_polycount++; surface_p->data = (void *)psurf; surface_p->nearzi = r_nearzi; surface_p->flags = psurf->flags; surface_p->insubmodel = true; surface_p->spanstate = 0; surface_p->entity = currententity; surface_p->key = r_currentbkey; surface_p->spans = NULL; pplane = psurf->plane; // FIXME: cache this? TransformVector (pplane->normal, p_normal); // FIXME: cache this? distinv = 1.0 / (pplane->dist - DotProduct (modelorg, pplane->normal)); surface_p->d_zistepu = p_normal[0] * xscaleinv * distinv; surface_p->d_zistepv = -p_normal[1] * yscaleinv * distinv; surface_p->d_ziorigin = p_normal[2] * distinv - xcenter * surface_p->d_zistepu - ycenter * surface_p->d_zistepv; //JDC VectorCopy (r_worldmodelorg, surface_p->modelorg); surface_p++; } /* ================ R_RenderPoly ================ */ void R_RenderPoly (msurface_t *fa, int clipflags) { int i, lindex, lnumverts, s_axis, t_axis; float dist, lastdist, lzi, scale, u, v, frac; unsigned mask; vec3_t local, transformed; clipplane_t *pclip; medge_t *pedges; mplane_t *pplane; mvertex_t verts[2][100]; //FIXME: do real number polyvert_t pverts[100]; //FIXME: do real number, safely int vertpage, newverts, newpage, lastvert; qboolean visible; // FIXME: clean this up and make it faster // FIXME: guard against running out of vertices s_axis = t_axis = 0; // keep compiler happy // set up clip planes pclip = NULL; for (i=3, mask = 0x08 ; i>=0 ; i--, mask >>= 1) { if (clipflags & mask) { view_clipplanes[i].next = pclip; pclip = &view_clipplanes[i]; } } // reconstruct the polygon // FIXME: these should be precalculated and loaded off disk pedges = currententity->model->edges; lnumverts = fa->numedges; vertpage = 0; for (i=0 ; imodel->surfedges[fa->firstedge + i]; if (lindex > 0) { r_pedge = &pedges[lindex]; verts[0][i] = r_pcurrentvertbase[r_pedge->v[0]]; } else { r_pedge = &pedges[-lindex]; verts[0][i] = r_pcurrentvertbase[r_pedge->v[1]]; } } // clip the polygon, done if not visible while (pclip) { lastvert = lnumverts - 1; lastdist = DotProduct (verts[vertpage][lastvert].position, pclip->normal) - pclip->dist; visible = false; newverts = 0; newpage = vertpage ^ 1; for (i=0 ; inormal) - pclip->dist; if ((lastdist > 0) != (dist > 0)) { frac = dist / (dist - lastdist); verts[newpage][newverts].position[0] = verts[vertpage][i].position[0] + ((verts[vertpage][lastvert].position[0] - verts[vertpage][i].position[0]) * frac); verts[newpage][newverts].position[1] = verts[vertpage][i].position[1] + ((verts[vertpage][lastvert].position[1] - verts[vertpage][i].position[1]) * frac); verts[newpage][newverts].position[2] = verts[vertpage][i].position[2] + ((verts[vertpage][lastvert].position[2] - verts[vertpage][i].position[2]) * frac); newverts++; } if (dist >= 0) { verts[newpage][newverts] = verts[vertpage][i]; newverts++; visible = true; } lastvert = i; lastdist = dist; } if (!visible || (newverts < 3)) return; lnumverts = newverts; vertpage ^= 1; pclip = pclip->next; } // transform and project, remembering the z values at the vertices and // r_nearzi, and extract the s and t coordinates at the vertices pplane = fa->plane; switch (pplane->type) { case PLANE_X: case PLANE_ANYX: s_axis = 1; t_axis = 2; break; case PLANE_Y: case PLANE_ANYY: s_axis = 0; t_axis = 2; break; case PLANE_Z: case PLANE_ANYZ: s_axis = 0; t_axis = 1; break; } r_nearzi = 0; for (i=0 ; i r_nearzi) // for mipmap finding r_nearzi = lzi; // FIXME: build x/yscale into transform? scale = xscale * lzi; u = (xcenter + scale*transformed[0]); if (u < r_refdef.fvrectx_adj) u = r_refdef.fvrectx_adj; if (u > r_refdef.fvrectright_adj) u = r_refdef.fvrectright_adj; scale = yscale * lzi; v = (ycenter - scale*transformed[1]); if (v < r_refdef.fvrecty_adj) v = r_refdef.fvrecty_adj; if (v > r_refdef.fvrectbottom_adj) v = r_refdef.fvrectbottom_adj; pverts[i].u = u; pverts[i].v = v; pverts[i].zi = lzi; pverts[i].s = verts[vertpage][i].position[s_axis]; pverts[i].t = verts[vertpage][i].position[t_axis]; } // build the polygon descriptor, including fa, r_nearzi, and u, v, s, t, and z // for each vertex r_polydesc.numverts = lnumverts; r_polydesc.nearzi = r_nearzi; r_polydesc.pcurrentface = fa; r_polydesc.pverts = pverts; // draw the polygon D_DrawPoly (); } /* ================ R_ZDrawSubmodelPolys ================ */ void R_ZDrawSubmodelPolys (model_t *pmodel) { int i, numsurfaces; msurface_t *psurf; float dot; mplane_t *pplane; psurf = &pmodel->surfaces[pmodel->firstmodelsurface]; numsurfaces = pmodel->nummodelsurfaces; for (i=0 ; iplane; dot = DotProduct (modelorg, pplane->normal) - pplane->dist; // draw the polygon if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) { // FIXME: use bounding-box-based frustum clipping info? R_RenderPoly (psurf, 15); } } }