/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 by Daniel Stenberg * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ /* * Archos Jukebox Recorder button functions */ #include #include "config.h" #include "sh7034.h" #include "system.h" #include "button.h" #include "kernel.h" #include "backlight.h" #include "adc.h" struct event_queue button_queue; #define POLL_FREQUENCY HZ/20 #define REPEAT_START 6 #define REPEAT_INTERVAL 4 static int button_read(void); static void button_tick(void) { static int tick=0; static int count=0; static int lastbtn=0; static bool repeat=false; /* only poll every X ticks */ if ( ++tick >= POLL_FREQUENCY ) { bool post = false; int btn = button_read(); if ( btn ) { /* normal keypress */ if ( btn != lastbtn ) { post = true; } /* repeat? */ else { if ( repeat ) { if ( ! --count ) { post = true; count = REPEAT_INTERVAL; } } else if (count++ > REPEAT_START) { post = true; repeat = true; count = REPEAT_INTERVAL; /* If the OFF button is pressed long enough, and we are still alive, then the unit must be connected to a charger. Therefore we will reboot and let the original firmware handle the charging. */ #ifdef HAVE_RECORDER_KEYPAD if(btn == BUTTON_OFF) #elif HAVE_PLAYER_KEYPAD if(btn == BUTTON_STOP) #endif system_reboot(); } } if ( post ) { queue_post(&button_queue, btn, NULL); backlight_on(); } } else { repeat = false; count = 0; } lastbtn = btn; tick = 0; } backlight_tick(); } int button_get(bool block) { struct event ev; if ( block || !queue_empty(&button_queue) ) { queue_wait(&button_queue, &ev); return ev.id; } return BUTTON_NONE; } #ifdef HAVE_RECORDER_KEYPAD /* AJBR buttons are connected to the CPU as follows: * * ON and OFF are connected to separate port B input pins. * * F1, F2, F3, and UP are connected to the AN4 analog input, each through * a separate voltage divider. The voltage on AN4 depends on which button * (or none, or a combination) is pressed. * * DOWN, PLAY, LEFT, and RIGHT are likewise connected to AN5. */ /* Button analog voltage levels */ #define LEVEL1 300 #define LEVEL2 500 #define LEVEL3 700 #define LEVEL4 900 /* *Initialize buttons */ void button_init() { #ifndef SIMULATOR /* Set PB4 and PB8 as input pins */ PBCR1 &= 0xfffc; /* PB8MD = 00 */ PBCR2 &= 0xfcff; /* PB4MD = 00 */ PBIOR &= ~(PBDR_BTN_ON|PBDR_BTN_OFF); /* Inputs */ #endif queue_init(&button_queue); tick_add_task(button_tick); } /* * Get button pressed from hardware */ static int button_read(void) { /* Check port B pins for ON and OFF */ int data = PBDR; if ((data & PBDR_BTN_ON) == 0) return BUTTON_ON; else if ((data & PBDR_BTN_OFF) == 0) return BUTTON_OFF; /* Check F1-3 and UP */ data = adc_read(ADC_BUTTON_ROW1); if (data >= LEVEL4) return BUTTON_F3; else if (data >= LEVEL3) return BUTTON_UP; else if (data >= LEVEL2) return BUTTON_F2; else if (data >= LEVEL1) return BUTTON_F1; /* Check DOWN, PLAY, LEFT, RIGHT */ data = adc_read(ADC_BUTTON_ROW2); if (data >= LEVEL4) return BUTTON_DOWN; else if (data >= LEVEL3) return BUTTON_PLAY; else if (data >= LEVEL2) return BUTTON_LEFT; else if (data >= LEVEL1) return BUTTON_RIGHT; return BUTTON_NONE; } #elif HAVE_PLAYER_KEYPAD /* The player has all buttons on port pins: LEFT: PC0 RIGHT: PC2 PLAY: PC3 STOP: PA11 ON: PA5 MENU: PC1 */ void button_init(void) { /* set port pins as input */ PAIOR &= ~0x820; queue_init(&button_queue); tick_add_task(button_tick); } static int button_read(void) { int porta = PADR; int portc = PCDR; int btn = 0; /* buttons are active low */ if ( !(portc & 1) ) btn |= BUTTON_LEFT; if ( !(portc & 2) ) btn |= BUTTON_MENU; if ( !(portc & 4) ) btn |= BUTTON_RIGHT; if ( !(portc & 8) ) btn |= BUTTON_PLAY | BUTTON_UP; if ( !(porta & 0x20) ) btn |= BUTTON_ON; if ( !(porta & 0x800) ) btn |= BUTTON_STOP | BUTTON_DOWN; return btn; } #endif /* ----------------------------------------------------------------- * local variables: * eval: (load-file "../rockbox-mode.el") * end: */