/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (c) 2006 Alexander Levin * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef _REVERSI_GAME_H #define _REVERSI_GAME_H #include #include "plugin.h" #define WHITE 1 /* WHITE constant, it always plays first (as in chess) */ #define BLACK -1 /* BLACK constant */ #define FREE 0 /* Free place constant */ #define BOARD_SIZE 8 #define INIT_STONES 4 /* Description of a move. A move is stored as a byte in the following format: * - bit 7 : 0 for valid entries (i.e. those containing a move info, * 1 for invalid entries * - bits 6..4: row * - bit 3 : 0 if it's white move, 1 if it's black move * - bits 2..0: column */ typedef unsigned char move_t; #define MOVE_ROW(h) (((h) >> 4) & 0x7) #define MOVE_COL(h) ((h) & 0x7) #define MOVE_PLAYER(h) (((h) & 0x8) ? BLACK : WHITE) #define MAKE_MOVE(r,c,player) ( ((r)<<4) | ((c)&0x7) | \ ((player) == WHITE ? 0 : 0x8) ) #define MOVE_INVALID 0x80 /* State of a board */ typedef struct _reversi_board_t { /* The current state of the game (BLACK/WHITE/FREE) */ int board[BOARD_SIZE][BOARD_SIZE]; /* Game history. First move (mostly, but not necessarily, black) is stored * in history[0], second move (mostly, but not necessarily, white) is * stored in history[1] etc. */ move_t history[BOARD_SIZE*BOARD_SIZE - INIT_STONES]; struct plugin_api *rb; } reversi_board_t; void reversi_init_game(reversi_board_t *game); int reversi_flipped_color(const int color); bool reversi_game_is_finished(const reversi_board_t *game, int cur_player); int reversi_count_occupied_cells(const reversi_board_t *game, int *white_count, int *black_count); int reversi_count_moves(const reversi_board_t *game); int reversi_count_white_moves(const reversi_board_t *game); int reversi_count_black_moves(const reversi_board_t *game); int reversi_make_move(reversi_board_t *game, const int row, const int col, const int player); int reversi_is_valid_move(const reversi_board_t *game, const int row, const int col, const int player); int reversi_count_player_available_moves(const reversi_board_t *game, const int player); int reversi_count_passes(const reversi_board_t *game, const int player); #endif