/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2005 by Kevin Ferrare * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "config.h" #include "lcd.h" #include "font.h" #include "button.h" #include "sprintf.h" #include "settings.h" #include "kernel.h" #include "screen_access.h" #include "list.h" #include "scrollbar.h" #include "statusbar.h" #include "textarea.h" #ifdef HAVE_LCD_CHARCELLS #define SCROLL_LIMIT 1 #else #define SCROLL_LIMIT 2 #endif #ifdef HAVE_LCD_BITMAP static int offset_step = 16; /* pixels per screen scroll step */ /* should lines scroll out of the screen */ static bool offset_out_of_view = false; #endif void gui_list_init(struct gui_list * gui_list, list_get_name callback_get_item_name, void * data ) { gui_list->callback_get_item_icon = NULL; gui_list->callback_get_item_name = callback_get_item_name; gui_list->display = NULL; gui_list_set_nb_items(gui_list, 0); gui_list->selected_item = 0; gui_list->start_item = 0; gui_list->limit_scroll = false; gui_list->data=data; gui_list->cursor_flash_state=false; #ifdef HAVE_LCD_BITMAP gui_list->offset_position = 0; #endif } void gui_list_set_display(struct gui_list * gui_list, struct screen * display) { if(gui_list->display != 0) /* we switched from a previous display */ gui_list->display->stop_scroll(); gui_list->display = display; #ifdef HAVE_LCD_CHARCELLS display->double_height(false); #endif gui_list_put_selection_in_screen(gui_list, false); } void gui_list_flash(struct gui_list * gui_list) { struct screen * display=gui_list->display; gui_list->cursor_flash_state=!gui_list->cursor_flash_state; int selected_line=gui_list->selected_item-gui_list->start_item; #ifdef HAVE_LCD_BITMAP int line_ypos=display->getymargin()+display->char_height*selected_line; if (global_settings.invert_cursor) { int line_xpos=display->getxmargin(); display->set_drawmode(DRMODE_COMPLEMENT); display->fillrect(line_xpos, line_ypos, display->width, display->char_height); display->set_drawmode(DRMODE_SOLID); display->invertscroll(0, selected_line); } else { int cursor_xpos=(global_settings.scrollbar && display->nb_lines < gui_list->nb_items)?1:0; screen_put_cursorxy(display, cursor_xpos, selected_line, gui_list->cursor_flash_state); } display->update_rect(0, line_ypos,display->width, display->char_height); #else screen_put_cursorxy(display, 0, selected_line, gui_list->cursor_flash_state); gui_textarea_update(display); #endif } void gui_list_put_selection_in_screen(struct gui_list * gui_list, bool put_from_end) { #ifdef HAVE_LCD_BITMAP gui_list->display->setfont(FONT_UI); #endif gui_textarea_update_nblines(gui_list->display); int nb_lines=gui_list->display->nb_lines; if(put_from_end) { int list_end = gui_list->selected_item + SCROLL_LIMIT; if(list_end-1 == gui_list->nb_items) list_end--; if(list_end > gui_list->nb_items) list_end = nb_lines; gui_list->start_item = list_end - nb_lines; } else { int list_start = gui_list->selected_item - SCROLL_LIMIT + 1; if(list_start + nb_lines > gui_list->nb_items) list_start = gui_list->nb_items - nb_lines; gui_list->start_item = list_start; } if(gui_list->start_item < 0) gui_list->start_item = 0; } void gui_list_draw(struct gui_list * gui_list) { struct screen * display=gui_list->display; int cursor_pos = 0; int icon_pos = 1; int text_pos; bool draw_icons = (gui_list->callback_get_item_icon != NULL ) ; bool draw_cursor; int i; /* Adjust the position of icon, cursor, text */ #ifdef HAVE_LCD_BITMAP display->setfont(FONT_UI); gui_textarea_update_nblines(display); bool draw_scrollbar = (global_settings.scrollbar && display->nb_lines < gui_list->nb_items); draw_cursor = !global_settings.invert_cursor; text_pos = 0; /* here it's in pixels */ if(draw_scrollbar) { cursor_pos++; icon_pos++; text_pos += SCROLLBAR_WIDTH; } if(!draw_cursor) icon_pos--; else text_pos += CURSOR_WIDTH; if(draw_icons) text_pos += 8; #else draw_cursor = true; if(draw_icons) text_pos = 2; /* here it's in chars */ else text_pos = 1; #endif gui_textarea_clear(display); #ifdef HAVE_LCD_BITMAP screen_set_xmargin(display, text_pos); #endif for(i = 0;i < display->nb_lines;i++) { char entry_buffer[MAX_PATH]; unsigned char *entry_name; int current_item = gui_list->start_item + i; /* When there are less items to display than the * current available space on the screen, we stop*/ if(current_item >= gui_list->nb_items) break; entry_name = gui_list->callback_get_item_name(current_item, gui_list->data, entry_buffer); #ifdef HAVE_LCD_BITMAP /* position the string at the correct offset place */ int item_offset; int item_width,h; display->getstringsize(entry_name, &item_width, &h); if (offset_out_of_view) item_offset = gui_list->offset_position; else /* if text is smaller then view */ if (item_width <= display->width - text_pos) item_offset = 0; else /* if text got out of view */ if (gui_list->offset_position > item_width - (display->width - text_pos)) item_offset = item_width - (display->width - text_pos); else item_offset = gui_list->offset_position; #endif if(current_item == gui_list->selected_item) { /* The selected item must be displayed scrolling */ #ifdef HAVE_LCD_BITMAP if (global_settings.invert_cursor)/* Display inverted-line-style*/ /* if text got out of view */ if (item_offset > item_width - (display->width - text_pos)) /* don't scroll */ display->puts_style_offset(0, i, entry_name, STYLE_INVERT,item_offset); else display->puts_scroll_style_offset(0, i, entry_name, STYLE_INVERT,item_offset); else /* if (!global_settings.invert_cursor) */ if (item_offset > item_width - (display->width - text_pos)) display->puts_offset(0, i, entry_name,item_offset); else display->puts_scroll_offset(0, i, entry_name,item_offset); #else display->puts_scroll(text_pos, i, entry_name); #endif if(draw_cursor) screen_put_cursorxy(display, cursor_pos, i, true); } else {/* normal item */ #ifdef HAVE_LCD_BITMAP display->puts_offset(0, i, entry_name,item_offset); #else display->puts(text_pos, i, entry_name); #endif } /* Icons display */ if(draw_icons) { ICON icon; gui_list->callback_get_item_icon(current_item, gui_list->data, &icon); if(icon) screen_put_iconxy(display, icon_pos, i, icon); } } #ifdef HAVE_LCD_BITMAP /* Draw the scrollbar if needed*/ if(draw_scrollbar) { int y_start = gui_textarea_get_ystart(display); int scrollbar_y_end = display->char_height * display->nb_lines + y_start; gui_scrollbar_draw(display, 0, y_start, SCROLLBAR_WIDTH-1, scrollbar_y_end - y_start, gui_list->nb_items, gui_list->start_item, gui_list->start_item + display->nb_lines, VERTICAL); } #endif gui_textarea_update(display); } void gui_list_select_item(struct gui_list * gui_list, int item_number) { if( item_number > gui_list->nb_items-1 || item_number < 0 ) return; gui_list->selected_item = item_number; gui_list_put_selection_in_screen(gui_list, false); } void gui_list_select_next(struct gui_list * gui_list) { int item_pos; int end_item; if( gui_list->selected_item == gui_list->nb_items-1 ) { if(gui_list->limit_scroll) return; gui_list->selected_item++; /* we have already reached the bottom of the list */ gui_list->selected_item = 0; gui_list->start_item = 0; } else { int nb_lines = gui_list->display->nb_lines; gui_list->selected_item++; item_pos = gui_list->selected_item - gui_list->start_item; end_item = gui_list->start_item + nb_lines; if (global_settings.scroll_paginated) { /* When we reach the bottom of the list * we jump to a new page if there are more items*/ if( item_pos > nb_lines-1 && end_item < gui_list->nb_items ) { gui_list->start_item = gui_list->selected_item; if ( gui_list->start_item > gui_list->nb_items-nb_lines ) gui_list->start_item = gui_list->nb_items-nb_lines; } } else { /* we start scrolling vertically when reaching the line * (nb_lines-SCROLL_LIMIT) * and when we are not in the last part of the list*/ if( item_pos > nb_lines-SCROLL_LIMIT && end_item < gui_list->nb_items ) gui_list->start_item++; } } } void gui_list_select_previous(struct gui_list * gui_list) { if( gui_list->selected_item == 0 ) { int nb_lines = gui_list->display->nb_lines; if(gui_list->limit_scroll) return; gui_list->selected_item--; /* we have aleady reached the top of the list */ int start; gui_list->selected_item = gui_list->nb_items-1; start = gui_list->nb_items-nb_lines; if( start < 0 ) gui_list->start_item = 0; else gui_list->start_item = start; } else { int item_pos; int nb_lines = gui_list->display->nb_lines; gui_list->selected_item--; item_pos = gui_list->selected_item - gui_list->start_item; if (global_settings.scroll_paginated) { /* When we reach the top of the list * we jump to a new page if there are more items*/ if( item_pos < 0 && gui_list->start_item > 0 ) gui_list->start_item = gui_list->selected_item-nb_lines+1; if( gui_list->start_item < 0 ) gui_list->start_item = 0; } else { /* we start scrolling vertically when reaching the line * (nb_lines-SCROLL_LIMIT) * and when we are not in the last part of the list*/ if( item_pos < SCROLL_LIMIT-1 && gui_list->start_item > 0 ) gui_list->start_item--; } } } void gui_list_select_next_page(struct gui_list * gui_list, int nb_lines) { if(gui_list->selected_item == gui_list->nb_items-1) { if(gui_list->limit_scroll) return; gui_list->selected_item = 0; } else { gui_list->selected_item += nb_lines; if(gui_list->selected_item > gui_list->nb_items-1) gui_list->selected_item = gui_list->nb_items-1; } gui_list_put_selection_in_screen(gui_list, true); } void gui_list_select_previous_page(struct gui_list * gui_list, int nb_lines) { if(gui_list->selected_item == 0) { if(gui_list->limit_scroll) return; gui_list->selected_item = gui_list->nb_items - 1; } else { gui_list->selected_item -= nb_lines; if(gui_list->selected_item < 0) gui_list->selected_item = 0; } gui_list_put_selection_in_screen(gui_list, false); } void gui_list_add_item(struct gui_list * gui_list) { gui_list->nb_items++; /* if only one item in the list, select it */ if(gui_list->nb_items == 1) gui_list->selected_item = 0; } void gui_list_del_item(struct gui_list * gui_list) { if(gui_list->nb_items > 0) { gui_textarea_update_nblines(gui_list->display); int nb_lines = gui_list->display->nb_lines; int dist_selected_from_end = gui_list->nb_items - gui_list->selected_item - 1; int dist_start_from_end = gui_list->nb_items - gui_list->start_item - 1; if(dist_selected_from_end == 0) { /* Oops we are removing the selected item, select the previous one */ gui_list->selected_item--; } gui_list->nb_items--; /* scroll the list if needed */ if( (dist_start_from_end < nb_lines) && (gui_list->start_item != 0) ) gui_list->start_item--; } } #ifdef HAVE_LCD_BITMAP void gui_list_scroll_right(struct gui_list * gui_list) { /* FIXME: This is a fake right boundry limiter. there should be some * callback function to find the longest item on the list in pixels, * to stop the list from scrolling past that point */ gui_list->offset_position+=offset_step; if (gui_list->offset_position > 1000) gui_list->offset_position = 1000; } void gui_list_scroll_left(struct gui_list * gui_list) { gui_list->offset_position-=offset_step; if (gui_list->offset_position < 0) gui_list->offset_position = 0; } void gui_list_screen_scroll_step(int ofs) { offset_step = ofs; } void gui_list_screen_scroll_out_of_view(bool enable) { if (enable) offset_out_of_view = true; else offset_out_of_view = false; } #endif /* HAVE_LCD_BITMAP */ /* * Synchronized lists stuffs */ void gui_synclist_init( struct gui_synclist * lists, list_get_name callback_get_item_name, void * data ) { int i; FOR_NB_SCREENS(i) { gui_list_init(&(lists->gui_list[i]), callback_get_item_name, data); gui_list_set_display(&(lists->gui_list[i]), &(screens[i])); } } void gui_synclist_set_nb_items(struct gui_synclist * lists, int nb_items) { int i; FOR_NB_SCREENS(i) { gui_list_set_nb_items(&(lists->gui_list[i]), nb_items); #ifdef HAVE_LCD_BITMAP lists->gui_list[i].offset_position = 0; #endif } } int gui_synclist_get_nb_items(struct gui_synclist * lists) { return gui_list_get_nb_items(&((lists)->gui_list[0])); } int gui_synclist_get_sel_pos(struct gui_synclist * lists) { return gui_list_get_sel_pos(&((lists)->gui_list[0])); } void gui_synclist_set_icon_callback(struct gui_synclist * lists, list_get_icon icon_callback) { int i; FOR_NB_SCREENS(i) { gui_list_set_icon_callback(&(lists->gui_list[i]), icon_callback); } } void gui_synclist_draw(struct gui_synclist * lists) { int i; FOR_NB_SCREENS(i) gui_list_draw(&(lists->gui_list[i])); } void gui_synclist_select_item(struct gui_synclist * lists, int item_number) { int i; FOR_NB_SCREENS(i) gui_list_select_item(&(lists->gui_list[i]), item_number); } void gui_synclist_select_next(struct gui_synclist * lists) { int i; FOR_NB_SCREENS(i) gui_list_select_next(&(lists->gui_list[i])); } void gui_synclist_select_previous(struct gui_synclist * lists) { int i; FOR_NB_SCREENS(i) gui_list_select_previous(&(lists->gui_list[i])); } void gui_synclist_select_next_page(struct gui_synclist * lists, enum screen_type screen) { int i; FOR_NB_SCREENS(i) gui_list_select_next_page(&(lists->gui_list[i]), screens[screen].nb_lines); } void gui_synclist_select_previous_page(struct gui_synclist * lists, enum screen_type screen) { int i; FOR_NB_SCREENS(i) gui_list_select_previous_page(&(lists->gui_list[i]), screens[screen].nb_lines); } void gui_synclist_add_item(struct gui_synclist * lists) { int i; FOR_NB_SCREENS(i) gui_list_add_item(&(lists->gui_list[i])); } void gui_synclist_del_item(struct gui_synclist * lists) { int i; FOR_NB_SCREENS(i) gui_list_del_item(&(lists->gui_list[i])); } void gui_synclist_limit_scroll(struct gui_synclist * lists, bool scroll) { int i; FOR_NB_SCREENS(i) gui_list_limit_scroll(&(lists->gui_list[i]), scroll); } void gui_synclist_flash(struct gui_synclist * lists) { int i; FOR_NB_SCREENS(i) gui_list_flash(&(lists->gui_list[i])); } #ifdef HAVE_LCD_BITMAP void gui_synclist_scroll_right(struct gui_synclist * lists) { int i; FOR_NB_SCREENS(i) gui_list_scroll_right(&(lists->gui_list[i])); } void gui_synclist_scroll_left(struct gui_synclist * lists) { int i; FOR_NB_SCREENS(i) gui_list_scroll_left(&(lists->gui_list[i])); } #endif /* HAVE_LCD_BITMAP */ unsigned gui_synclist_do_button(struct gui_synclist * lists, unsigned button) { gui_synclist_limit_scroll(lists, true); switch(button) { case LIST_PREV: #ifdef LIST_RC_PREV case LIST_RC_PREV: #endif gui_synclist_limit_scroll(lists, false); case LIST_PREV | BUTTON_REPEAT: #ifdef LIST_RC_PREV case LIST_RC_PREV | BUTTON_REPEAT: #endif gui_synclist_select_previous(lists); gui_synclist_draw(lists); yield(); return LIST_PREV; case LIST_NEXT: #ifdef LIST_RC_NEXT case LIST_RC_NEXT: #endif gui_synclist_limit_scroll(lists, false); case LIST_NEXT | BUTTON_REPEAT: #ifdef LIST_RC_NEXT case LIST_RC_NEXT | BUTTON_REPEAT: #endif gui_synclist_select_next(lists); gui_synclist_draw(lists); yield(); return LIST_NEXT; #ifdef LIST_PGRIGHT case LIST_PGRIGHT: case LIST_PGRIGHT | BUTTON_REPEAT: #ifdef LIST_RC_PGRIGHT case LIST_RC_PGRIGHT: case LIST_RC_PGRIGHT | BUTTON_REPEAT: #endif gui_synclist_scroll_right(lists); gui_synclist_draw(lists); return true; #endif #ifdef LIST_PGLEFT case LIST_PGLEFT: case LIST_PGLEFT | BUTTON_REPEAT: #ifdef LIST_RC_PGLEFT case LIST_RC_PGLEFT: case LIST_RC_PGLEFT | BUTTON_REPEAT: #endif gui_synclist_scroll_left(lists); gui_synclist_draw(lists); return true; #endif /* for pgup / pgdown, we are obliged to have a different behaviour depending on the screen * for which the user pressed the key since for example, remote and main screen doesn't * have the same number of lines*/ #ifdef LIST_PGUP case LIST_PGUP: gui_synclist_limit_scroll(lists, false); case LIST_PGUP | BUTTON_REPEAT: gui_synclist_select_previous_page(lists, SCREEN_MAIN); gui_synclist_draw(lists); return LIST_NEXT; #endif #ifdef LIST_RC_PGUP case LIST_RC_PGUP: gui_synclist_limit_scroll(lists, false); case LIST_RC_PGUP | BUTTON_REPEAT: gui_synclist_select_previous_page(lists, SCREEN_REMOTE); gui_synclist_draw(lists); return LIST_NEXT; #endif #ifdef LIST_PGDN case LIST_PGDN: gui_synclist_limit_scroll(lists, false); case LIST_PGDN | BUTTON_REPEAT: gui_synclist_select_next_page(lists, SCREEN_MAIN); gui_synclist_draw(lists); return LIST_PREV; #endif #ifdef LIST_RC_PGDN case LIST_RC_PGDN: gui_synclist_limit_scroll(lists, false); case LIST_RC_PGDN | BUTTON_REPEAT: gui_synclist_select_next_page(lists, SCREEN_REMOTE); gui_synclist_draw(lists); return LIST_PREV; #endif } return 0; }