/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2005 by Kevin Ferrare * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef _GUI_STATUSBAR_H_ #define _GUI_STATUSBAR_H_ #include "config.h" #include "button.h" #include "status.h" #include "screen_access.h" #include "events.h" struct status_info { int battlevel; int batt_charge_step; int volume; int playmode; int repeat; #if CONFIG_CHARGING bool inserted; #endif #ifdef HAVE_USB_POWER bool usb_inserted; #endif bool battery_state; bool shuffle; bool keylock; #ifdef HAS_REMOTE_BUTTON_HOLD bool keylockremote; #endif #if (CONFIG_LED == LED_VIRTUAL) || defined(HAVE_REMOTE_LCD) bool led; /* disk LED simulation in the status bar */ #endif }; /* statusbar visibility/position, used for settings also */ enum statusbar_values { STATUSBAR_OFF = 0, STATUSBAR_TOP, STATUSBAR_BOTTOM }; struct gui_statusbar { long battery_icon_switch_tick; long volume_icon_switch_tick; int last_volume; bool redraw_volume; /* true if the volume gauge needs updating */ struct status_info info; struct status_info lastinfo; #if CONFIG_RTC struct tm *time; int last_tm_min; #endif struct screen * display; }; extern struct gui_syncstatusbar statusbars; /* * Attach the status bar to a screen * (The previous screen attachement is lost) * - bar : the statusbar structure * - display : the screen to attach */ #define gui_statusbar_set_screen(gui_statusbar, _display) \ (gui_statusbar)->display = (_display); /* * Draws the status bar on the attached screen * - bar : the statusbar structure */ extern void gui_statusbar_draw(struct gui_statusbar * bar, bool force_redraw, struct viewport *vp); struct gui_syncstatusbar { struct gui_statusbar statusbars[NB_SCREENS]; }; extern void gui_syncstatusbar_init(struct gui_syncstatusbar * bars) INIT_ATTR; #if !defined(HAVE_REMOTE_LCD) || defined(__PCTOOL__) #include "settings.h" #define statusbar_position(a) ((enum statusbar_values)global_settings.statusbar) #else enum statusbar_values statusbar_position(int screen); #endif #endif /*_GUI_STATUSBAR_H_*/