/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2006 by Jens Arnold * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "config.h" #include "system.h" #include "button.h" #include "backlight.h" #include "adc.h" /* Player hardware button hookup ============================= Player ------ LEFT: AN0 MENU: AN1 RIGHT: AN2 PLAY: AN3 STOP: PA11 ON: PA5 All buttons are low active */ void button_init_device(void) { /* set PA5 and PA11 as input pins */ PACR1 &= 0xff3f; /* PA11MD = 00 */ PACR2 &= 0xfbff; /* PA5MD = 0 */ PAIOR &= ~0x0820; /* Inputs */ } int button_read_device(void) { int btn = BUTTON_NONE; int data; /* buttons are active low */ if (adc_read(0) < 0x180) btn = BUTTON_LEFT; if (adc_read(1) < 0x180) btn |= BUTTON_MENU; if (adc_read(2) < 0x180) btn |= BUTTON_RIGHT; if (adc_read(3) < 0x180) btn |= BUTTON_PLAY; /* check port A pins for ON and STOP */ data = PADR; if ( !(data & 0x0020) ) btn |= BUTTON_ON; if ( !(data & 0x0800) ) btn |= BUTTON_STOP; return btn; }