/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 Daniel Stenberg * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "types.h" #include "lcd.h" #include "button.h" #include "kernel.h" /* Apps to include */ #include "tree.h" #include "screensaver.h" #ifdef HAVE_LCD_BITMAP extern void tetris(void); #define MENU_ITEM_FONT 0 #define MENU_ITEM_Y_LOC 6 #define MENU_LINE_HEIGHT 8 enum Menu_Ids { Tetris, Screen_Saver, Browse, Last_Id }; struct Menu_Items { int menu_id; const char *menu_desc; void (*function) (void); }; struct Menu_Items items[] = { { Tetris, "Tetris", tetris }, { Screen_Saver, "Screen Saver", screensaver }, { Browse, "Browse", browse_root }, }; int menu_top = Tetris; int menu_bottom = Last_Id-1; void add_menu_item(int location, char *string) { lcd_puts(MENU_ITEM_Y_LOC, MENU_LINE_HEIGHT*location, string, MENU_ITEM_FONT); if (location < menu_top) menu_top = location; if (location > menu_bottom) menu_bottom = location; } void menu_init(void) { int i = 0; for (i = i; i < Last_Id; i++) add_menu_item(items[i].menu_id, (char *) items[i].menu_desc); lcd_puts(8, 38, "Rockbox!", 2); } /* * Move the cursor to a particular id, * current: where it is now * target: where you want it to be * Returns: the new current location */ int put_cursor(int current, int target) { lcd_puts(0, current*MENU_LINE_HEIGHT, " ", 0); lcd_puts(0, target*MENU_LINE_HEIGHT, "-", 0); return target; } void app_main(void) { int key; int cursor = 0; menu_init(); cursor = put_cursor(menu_top, menu_top); while(1) { key = button_get(); if(!key) { sleep(1); continue; } switch(key) { case BUTTON_UP: if(cursor == menu_top ){ /* wrap around to menu bottom */ cursor = put_cursor(cursor, menu_bottom); } else { /* move up */ cursor = put_cursor(cursor, cursor-1); } break; case BUTTON_DOWN: if(cursor == menu_bottom ){ /* wrap around to menu top */ cursor = put_cursor(cursor, menu_top); } else { /* move down */ cursor = put_cursor(cursor, cursor+1); } break; case BUTTON_RIGHT: case BUTTON_PLAY: /* Erase current display state */ lcd_clear_display(); /* call the proper function for this line */ items[cursor].function(); /* Return to previous display state */ lcd_clear_display(); menu_init(); cursor = put_cursor(cursor, cursor); break; case BUTTON_OFF: return; default: break; } lcd_update(); } } #else void app_main(void) { int key; int cursor = 0; lcd_puts(0,0, "Mooo!"); lcd_puts(1,1, " Rockbox!"); while(1) { key = button_get(); if(!key) { sleep(1); continue; } } } #endif