/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2021 Aidan MacDonald * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ /* Button Code Definitions for FiiO M3K target */ #include "config.h" #include "action.h" #include "button.h" #include "settings.h" /* {Action Code, Button code, Prereq button code } */ static const struct button_mapping button_context_standard[] = { {ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE}, {ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE}, {ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_STD_PREV, BUTTON_SCROLL_BACK, BUTTON_NONE}, {ACTION_STD_PREVREPEAT, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_STD_NEXT, BUTTON_SCROLL_FWD, BUTTON_NONE}, {ACTION_STD_NEXTREPEAT, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT}, {ACTION_STD_CANCEL, BUTTON_BACK|BUTTON_REL, BUTTON_BACK}, {ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT}, {ACTION_STD_CONTEXT, BUTTON_MENU|BUTTON_REL, BUTTON_MENU}, {ACTION_STD_MENU, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK}, {ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU}, {ACTION_STD_KEYLOCK, BUTTON_POWER|BUTTON_REL, BUTTON_POWER}, {ACTION_STD_HOTKEY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY}, LAST_ITEM_IN_LIST }; /* button_context_standard */ static const struct button_mapping button_context_wps[] = { {ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY}, {ACTION_WPS_PLAY, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT}, {ACTION_WPS_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_POWER}, {ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE}, {ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE}, {ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT}, {ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT}, {ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT}, {ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT}, {ACTION_WPS_BROWSE, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK}, {ACTION_WPS_MENU, BUTTON_BACK|BUTTON_REL, BUTTON_BACK}, {ACTION_WPS_CONTEXT, BUTTON_MENU|BUTTON_REL, BUTTON_MENU}, {ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU}, {ACTION_STD_KEYLOCK, BUTTON_POWER|BUTTON_REL, BUTTON_POWER}, {ACTION_WPS_HOTKEY, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY}, {ACTION_WPS_VIEW_PLAYLIST, BUTTON_SCROLL_FWD, BUTTON_NONE}, {ACTION_WPS_VIEW_PLAYLIST, BUTTON_SCROLL_BACK, BUTTON_NONE}, {ACTION_WPS_ABSETA_PREVDIR, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP}, {ACTION_WPS_ABSETB_NEXTDIR, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN}, {ACTION_WPS_ABRESET, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT}, LAST_ITEM_IN_LIST }; /* button_context_wps */ static const struct button_mapping button_context_tree[] = { {ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY}, {ACTION_TREE_WPS, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK}, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST) }; /* button_context_tree */ static const struct button_mapping button_context_list[] = { {ACTION_LISTTREE_PGUP, BUTTON_LEFT, BUTTON_NONE}, {ACTION_LISTTREE_PGUP, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_LISTTREE_PGDOWN, BUTTON_RIGHT, BUTTON_NONE}, {ACTION_LISTTREE_PGDOWN, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE}, {ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE}, {ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE}, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_list */ static const struct button_mapping button_context_settings[] = { {ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE}, {ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_SETTINGS_INC, BUTTON_SCROLL_BACK, BUTTON_NONE}, {ACTION_SETTINGS_INCREPEAT, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_SETTINGS_INCBIGSTEP, BUTTON_VOL_UP, BUTTON_NONE}, {ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE}, {ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_SETTINGS_DEC, BUTTON_SCROLL_FWD, BUTTON_NONE}, {ACTION_SETTINGS_DECREPEAT, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_SETTINGS_DECBIGSTEP, BUTTON_VOL_DOWN, BUTTON_NONE}, {ACTION_SETTINGS_RESET, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT}, {ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE}, {ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE}, {ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE}, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_settings */ static const struct button_mapping button_context_settings_eq[] = { {ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE}, {ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_SETTINGS_INCBIGSTEP, BUTTON_VOL_UP, BUTTON_NONE}, {ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE}, {ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_SETTINGS_DECBIGSTEP, BUTTON_VOL_DOWN, BUTTON_NONE}, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_settings_eq */ static const struct button_mapping button_context_quickscreen[] = { {ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE}, {ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE}, {ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE}, {ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE}, {ACTION_QS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE}, {ACTION_QS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE}, {ACTION_STD_CANCEL, BUTTON_SELECT, BUTTON_NONE}, {ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE}, {ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE}, LAST_ITEM_IN_LIST }; /* button_context_quickscreen */ static const struct button_mapping button_context_pitchscreen[] = { {ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE}, {ACTION_PS_INC_SMALL, BUTTON_SCROLL_BACK, BUTTON_NONE}, {ACTION_PS_INC_BIG, BUTTON_VOL_UP, BUTTON_NONE}, {ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE}, {ACTION_PS_DEC_SMALL, BUTTON_SCROLL_FWD, BUTTON_NONE}, {ACTION_PS_DEC_BIG, BUTTON_VOL_DOWN, BUTTON_NONE}, {ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE}, {ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE}, {ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE}, {ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE}, {ACTION_PS_TOGGLE_MODE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT}, {ACTION_PS_RESET, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT}, {ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE}, {ACTION_PS_FASTER, BUTTON_BACK, BUTTON_NONE}, {ACTION_PS_SLOWER, BUTTON_MENU, BUTTON_NONE}, LAST_ITEM_IN_LIST }; /* button_context_pitchscreen */ static const struct button_mapping button_context_yesnoscreen[] = { {ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE}, {ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE}, {ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE}, {ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE}, LAST_ITEM_IN_LIST }; /* button_context_yesnoscreen */ static const struct button_mapping button_context_keyboard[] = { {ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE}, {ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE}, {ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE}, {ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE}, {ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE}, {ACTION_KBD_BACKSPACE, BUTTON_BACK, BUTTON_NONE}, {ACTION_KBD_BACKSPACE, BUTTON_BACK|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_KBD_DONE, BUTTON_PLAY, BUTTON_NONE}, {ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE}, {ACTION_KBD_PAGE_FLIP, BUTTON_MENU, BUTTON_NONE}, {ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_DOWN, BUTTON_NONE}, {ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_UP, BUTTON_NONE}, {ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE}, LAST_ITEM_IN_LIST }; /* button_context_keyboard */ const struct button_mapping* get_context_mapping(int context) { switch (context) { default: case CONTEXT_STD: return button_context_standard; case CONTEXT_WPS: return button_context_wps; case CONTEXT_TREE: case CONTEXT_MAINMENU: case CONTEXT_BOOKMARKSCREEN: return button_context_tree; case CONTEXT_LIST: return button_context_list; case CONTEXT_SETTINGS: case CONTEXT_SETTINGS_TIME: case CONTEXT_SETTINGS_RECTRIGGER: return button_context_settings; case CONTEXT_SETTINGS_EQ: case CONTEXT_SETTINGS_COLOURCHOOSER: return button_context_settings_eq; case CONTEXT_QUICKSCREEN: return button_context_quickscreen; case CONTEXT_PITCHSCREEN: return button_context_pitchscreen; case CONTEXT_YESNOSCREEN: return button_context_yesnoscreen; case CONTEXT_KEYBOARD: return button_context_keyboard; } }