#include "config.h" ENTRY(start) OUTPUT_FORMAT(elf32-littlearm) OUTPUT_ARCH(arm) INPUT(target/arm/imx31/crt0.o) #define PLUGINSIZE PLUGIN_BUFFER_SIZE #define CODECSIZE CODEC_SIZE #ifdef DEBUG #define STUBOFFSET 0x10000 #else #define STUBOFFSET 0 #endif #include "imx31l.h" /* Subtract 1MB for the FRAME/TTB section */ #define DRAMSIZE (MEMORYSIZE * 0x100000 - 0x100000) - PLUGINSIZE - STUBOFFSET - CODECSIZE #define DRAMORIG (0x0 + STUBOFFSET) /* #define IRAMORIG 0x1FFFC000 */ #define IRAMORIG DRAMORIG #define IRAM DRAM #define IRAMSIZE 0x4000 /* End of the audio buffer, where the codec buffer starts */ #define ENDAUDIOADDR (DRAMORIG + DRAMSIZE) /* Where the codec buffer ends, and the plugin buffer starts */ #define ENDADDR (ENDAUDIOADDR + CODECSIZE) MEMORY { DRAM : ORIGIN = DRAMORIG, LENGTH = DRAMSIZE } SECTIONS { .text : { loadaddress = .; _loadaddress = .; . = ALIGN(0x200); *(.init.text) *(.text*) *(.glue_7) *(.glue_7t) . = ALIGN(0x4); } > DRAM .rodata : { *(.rodata) /* problems without this, dunno why */ *(.rodata*) *(.rodata.str1.1) *(.rodata.str1.4) . = ALIGN(0x4); /* Pseudo-allocate the copies of the data sections */ _datacopy = .; } > DRAM /* TRICK ALERT! For RAM execution, we put the .data section at the same load address as the copy. Thus, we don't waste extra RAM when we don't actually need the copy. */ .data : AT ( _datacopy ) { _datastart = .; *(.data*) . = ALIGN(0x4); _dataend = .; } > DRAM /DISCARD/ : { *(.eh_frame) } .vectors 0x0 : { _vectorsstart = .; *(.vectors); _vectorsend = .; } AT> DRAM _vectorscopy = LOADADDR(.vectors); .iram : { _iramstart = .; *(.icode) *(.irodata) *(.idata) _iramend = .; } > DRAM _iramcopy = LOADADDR(.iram); .ibss (NOLOAD) : { _iedata = .; *(.ibss) . = ALIGN(0x4); _iend = .; } > DRAM .stack : { *(.stack) stackbegin = .; . += 0x2000; stackend = .; } > DRAM .bss : { _edata = .; *(.bss*) *(COMMON) . = ALIGN(0x4); _end = .; } > DRAM .audiobuf ALIGN(4) : { _audiobuffer = .; audiobuffer = .; } > DRAM .audiobufend ENDAUDIOADDR: { audiobufend = .; _audiobufend = .; } > DRAM .codec ENDAUDIOADDR: { codecbuf = .; _codecbuf = .; } .plugin ENDADDR: { _pluginbuf = .; pluginbuf = .; } }