/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 Björn Stenberg * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef _CODECS_H_ #define _CODECS_H_ /* instruct simulator code to not redefine any symbols when compiling codecs. (the CODEC macro is defined in apps/codecs/Makefile) */ #ifdef CODEC #define NO_REDEFINES_PLEASE #endif #include #include #include "strlcpy.h" #include "config.h" #include "system.h" #include "metadata.h" #include "audio.h" #ifdef RB_PROFILE #include "profile.h" #include "thread.h" #endif #if (CONFIG_CODEC == SWCODEC) #ifdef HAVE_RECORDING #include "pcm_record.h" #endif #include "dsp.h" #include "dsp-util.h" #endif #include "gcc_extensions.h" #include "load_code.h" #ifdef CODEC #if defined(DEBUG) || defined(SIMULATOR) #undef DEBUGF #define DEBUGF ci->debugf #undef LDEBUGF #define LDEBUGF ci->debugf #else #define DEBUGF(...) #define LDEBUGF(...) #endif #ifdef ROCKBOX_HAS_LOGF #undef LOGF #define LOGF ci->logf #else #define LOGF(...) #endif #endif /* magic for normal codecs */ #define CODEC_MAGIC 0x52434F44 /* RCOD */ /* magic for encoder codecs */ #define CODEC_ENC_MAGIC 0x52454E43 /* RENC */ /* increase this every time the api struct changes */ #define CODEC_API_VERSION 43 /* update this to latest version if a change to the api struct breaks backwards compatibility (and please take the opportunity to sort in any new function which are "waiting" at the end of the function table) */ #define CODEC_MIN_API_VERSION 43 /* reasons for calling codec main entrypoint */ enum codec_entry_call_reason { CODEC_LOAD = 0, CODEC_UNLOAD }; /* codec return codes */ enum codec_status { CODEC_OK = 0, CODEC_ERROR = -1, }; /* codec command action codes */ enum codec_command_action { CODEC_ACTION_HALT = -1, CODEC_ACTION_NULL = 0, CODEC_ACTION_SEEK_TIME = 1, }; /* NOTE: To support backwards compatibility, only add new functions at the end of the structure. Every time you add a new function, remember to increase CODEC_API_VERSION. If you make changes to the existing APIs then also update CODEC_MIN_API_VERSION to current version */ struct codec_api { off_t filesize; /* Total file length */ off_t curpos; /* Current buffer position */ struct mp3entry *id3; /* TAG metadata pointer */ int audio_hid; /* Current audio handle */ /* The dsp instance to be used for audio output */ struct dsp_config *dsp; /* Returns buffer to malloc array. Only codeclib should need this. */ void* (*codec_get_buffer)(size_t *size); /* Insert PCM data into audio buffer for playback. Playback will start automatically. */ void (*pcmbuf_insert)(const void *ch1, const void *ch2, int count); /* Set song position in WPS (value in ms). */ void (*set_elapsed)(unsigned long value); /* Read next amount bytes from file buffer to . Will return number of bytes read or 0 if end of file. */ size_t (*read_filebuf)(void *ptr, size_t size); /* Request pointer to file buffer which can be used to read amount of data. tells the buffer system how much data it should try to allocate. If is 0, end of file is reached. */ void* (*request_buffer)(size_t *realsize, size_t reqsize); /* Advance file buffer position by amount of bytes. */ void (*advance_buffer)(size_t amount); /* Seek file buffer to position beginning of file. */ bool (*seek_buffer)(size_t newpos); /* Codec should call this function when it has done the seeking. */ void (*seek_complete)(void); /* Update the current position */ void (*set_offset)(size_t value); /* Configure different codec buffer parameters. */ void (*configure)(int setting, intptr_t value); /* Obtain command action on what to do next */ enum codec_command_action (*get_command)(intptr_t *param); /* Determine whether the track should be looped, if applicable. */ bool (*loop_track)(void); /* kernel/ system */ #if defined(CPU_ARM) && CONFIG_PLATFORM & PLATFORM_NATIVE void (*__div0)(void); #endif unsigned (*sleep)(unsigned ticks); void (*yield)(void); #if NUM_CORES > 1 unsigned int (*create_thread)(void (*function)(void), void* stack, size_t stack_size, unsigned flags, const char *name IF_PRIO(, int priority) IF_COP(, unsigned int core)); void (*thread_thaw)(unsigned int thread_id); void (*thread_wait)(unsigned int thread_id); void (*semaphore_init)(struct semaphore *s, int max, int start); int (*semaphore_wait)(struct semaphore *s, int timeout); void (*semaphore_release)(struct semaphore *s); #endif /* NUM_CORES */ void (*cpucache_flush)(void); void (*cpucache_invalidate)(void); /* strings and memory */ char* (*strcpy)(char *dst, const char *src); size_t (*strlen)(const char *str); int (*strcmp)(const char *, const char *); char *(*strcat)(char *s1, const char *s2); void* (*memset)(void *dst, int c, size_t length); void* (*memcpy)(void *out, const void *in, size_t n); void* (*memmove)(void *out, const void *in, size_t n); int (*memcmp)(const void *s1, const void *s2, size_t n); void *(*memchr)(const void *s1, int c, size_t n); #if defined(DEBUG) || defined(SIMULATOR) void (*debugf)(const char *fmt, ...) ATTRIBUTE_PRINTF(1, 2); #endif #ifdef ROCKBOX_HAS_LOGF void (*logf)(const char *fmt, ...) ATTRIBUTE_PRINTF(1, 2); #endif /* Tremor requires qsort */ void (*qsort)(void *base, size_t nmemb, size_t size, int(*compar)(const void *, const void *)); #ifdef RB_PROFILE void (*profile_thread)(void); void (*profstop)(void); void (*profile_func_enter)(void *this_fn, void *call_site); void (*profile_func_exit)(void *this_fn, void *call_site); #endif #ifdef HAVE_RECORDING void (*enc_get_inputs)(struct enc_inputs *inputs); void (*enc_set_parameters)(struct enc_parameters *params); struct enc_chunk_hdr * (*enc_get_chunk)(void); void (*enc_finish_chunk)(void); unsigned char * (*enc_get_pcm_data)(size_t size); size_t (*enc_unget_pcm_data)(size_t size); /* file */ int (*open)(const char* pathname, int flags, ...); int (*close)(int fd); ssize_t (*read)(int fd, void* buf, size_t count); off_t (*lseek)(int fd, off_t offset, int whence); ssize_t (*write)(int fd, const void* buf, size_t count); int (*round_value_to_list32)(unsigned long value, const unsigned long list[], int count, bool signd); #endif /* new stuff at the end, sort into place next time the API gets incompatible */ }; /* codec header */ struct codec_header { struct lc_header lc_hdr; /* must be first */ enum codec_status(*entry_point)(enum codec_entry_call_reason reason); enum codec_status(*run_proc)(void); struct codec_api **api; }; #ifdef CODEC #if (CONFIG_PLATFORM & PLATFORM_NATIVE) /* plugin_* is correct, codecs use the plugin linker script */ extern unsigned char plugin_start_addr[]; extern unsigned char plugin_end_addr[]; /* decoders */ #define CODEC_HEADER \ const struct codec_header __header \ __attribute__ ((section (".header")))= { \ { CODEC_MAGIC, TARGET_ID, CODEC_API_VERSION, \ plugin_start_addr, plugin_end_addr }, codec_start, \ codec_run, &ci }; /* encoders */ #define CODEC_ENC_HEADER \ const struct codec_header __header \ __attribute__ ((section (".header")))= { \ { CODEC_ENC_MAGIC, TARGET_ID, CODEC_API_VERSION, \ plugin_start_addr, plugin_end_addr }, codec_start, \ codec_run, &ci }; #else /* def SIMULATOR */ /* decoders */ #define CODEC_HEADER \ const struct codec_header __header \ __attribute__((visibility("default"))) = { \ { CODEC_MAGIC, TARGET_ID, CODEC_API_VERSION, NULL, NULL }, \ codec_start, codec_run, &ci }; /* encoders */ #define CODEC_ENC_HEADER \ const struct codec_header __header = { \ { CODEC_ENC_MAGIC, TARGET_ID, CODEC_API_VERSION, NULL, NULL }, \ codec_start, codec_run, &ci }; #endif /* SIMULATOR */ #endif /* CODEC */ /* create full codec path from root filenames in audio_formats[] assumes buffer size is MAX_PATH */ void codec_get_full_path(char *path, const char *codec_root_fn); /* Returns pointer to and size of free codec RAM */ void *codec_get_buffer_callback(size_t *size); /* defined by the codec loader (codec.c) */ int codec_load_buf(int hid, struct codec_api *api); int codec_load_file(const char* codec, struct codec_api *api); int codec_run_proc(void); int codec_halt(void); int codec_close(void); /* defined by the codec */ enum codec_status codec_start(enum codec_entry_call_reason reason); enum codec_status codec_main(enum codec_entry_call_reason reason); enum codec_status codec_run(void); #endif /* _CODECS_H_ */