/* fastmem.c - Memory related functions (fast version without virtual memory) * Copyright (c) 1995-1997 Stefan Jokisch * * Changes for Rockbox copyright 2009 Torne Wuff * * This file is part of Frotz. * * Frotz is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * Frotz is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ /* * New undo mechanism added by Jim Dunleavy */ #include "frotz.h" #define far extern void seed_random (int); extern void restart_screen (void); extern void refresh_text_style (void); extern void call (zword, int, zword *, int); extern void split_window (zword); extern void script_open (void); extern void script_close (void); extern zword save_quetzal (int, int); extern zword restore_quetzal (int, int); extern void erase_window (zword); extern void (*op0_opcodes[]) (void); extern void (*op1_opcodes[]) (void); extern void (*op2_opcodes[]) (void); extern void (*var_opcodes[]) (void); char save_name[MAX_PATH]; char auxilary_name[MAX_PATH]; zbyte far *zmp = NULL; zbyte far *pcp = NULL; int story_fp = -1; /* * Data for the undo mechanism. * This undo mechanism is based on the scheme used in Evin Robertson's * Nitfol interpreter. * Undo blocks are stored as differences between states. */ typedef struct undo_struct undo_t; struct undo_struct { undo_t *next; undo_t *prev; long pc; long diff_size; zword frame_count; zword stack_size; zword frame_offset; /* undo diff and stack data follow */ }; static undo_t *first_undo = NULL, *last_undo = NULL, *curr_undo = NULL; static zbyte *prev_zmp, *undo_diff; static int undo_count = 0; static void *arena_start = NULL, *arena_end = NULL, *arena_next = NULL; /* * get_header_extension * * Read a value from the header extension (former mouse table). * */ zword get_header_extension (int entry) { zword addr; zword val; if (h_extension_table == 0 || entry > hx_table_size) return 0; addr = h_extension_table + 2 * entry; LOW_WORD (addr, val) return val; }/* get_header_extension */ /* * set_header_extension * * Set an entry in the header extension (former mouse table). * */ void set_header_extension (int entry, zword val) { zword addr; if (h_extension_table == 0 || entry > hx_table_size) return; addr = h_extension_table + 2 * entry; SET_WORD (addr, val) }/* set_header_extension */ /* * restart_header * * Set all header fields which hold information about the interpreter. * */ void restart_header (void) { zword screen_x_size; zword screen_y_size; zbyte font_x_size; zbyte font_y_size; int i; SET_BYTE (H_CONFIG, h_config) SET_WORD (H_FLAGS, h_flags) if (h_version >= V4) { SET_BYTE (H_INTERPRETER_NUMBER, h_interpreter_number) SET_BYTE (H_INTERPRETER_VERSION, h_interpreter_version) SET_BYTE (H_SCREEN_ROWS, h_screen_rows) SET_BYTE (H_SCREEN_COLS, h_screen_cols) } /* It's less trouble to use font size 1x1 for V5 games, especially because of a bug in the unreleased German version of "Zork 1" */ if (h_version != V6) { screen_x_size = (zword) h_screen_cols; screen_y_size = (zword) h_screen_rows; font_x_size = 1; font_y_size = 1; } else { screen_x_size = h_screen_width; screen_y_size = h_screen_height; font_x_size = h_font_width; font_y_size = h_font_height; } if (h_version >= V5) { SET_WORD (H_SCREEN_WIDTH, screen_x_size) SET_WORD (H_SCREEN_HEIGHT, screen_y_size) SET_BYTE (H_FONT_HEIGHT, font_y_size) SET_BYTE (H_FONT_WIDTH, font_x_size) SET_BYTE (H_DEFAULT_BACKGROUND, h_default_background) SET_BYTE (H_DEFAULT_FOREGROUND, h_default_foreground) } if (h_version == V6) for (i = 0; i < 8; i++) storeb ((zword) (H_USER_NAME + i), h_user_name[i]); SET_BYTE (H_STANDARD_HIGH, h_standard_high) SET_BYTE (H_STANDARD_LOW, h_standard_low) }/* restart_header */ /* * init_memory * * Allocate memory and load the story file. * */ void init_memory (void) { long size; zword addr; unsigned n; int i, j; zbyte *audiobuf; size_t buf_size; static struct { enum story story_id; zword release; zbyte serial[6]; } records[] = { { SHERLOCK, 21, "871214" }, { SHERLOCK, 26, "880127" }, { BEYOND_ZORK, 47, "870915" }, { BEYOND_ZORK, 49, "870917" }, { BEYOND_ZORK, 51, "870923" }, { BEYOND_ZORK, 57, "871221" }, { ZORK_ZERO, 296, "881019" }, { ZORK_ZERO, 366, "890323" }, { ZORK_ZERO, 383, "890602" }, { ZORK_ZERO, 393, "890714" }, { SHOGUN, 292, "890314" }, { SHOGUN, 295, "890321" }, { SHOGUN, 311, "890510" }, { SHOGUN, 322, "890706" }, { ARTHUR, 54, "890606" }, { ARTHUR, 63, "890622" }, { ARTHUR, 74, "890714" }, { JOURNEY, 26, "890316" }, { JOURNEY, 30, "890322" }, { JOURNEY, 77, "890616" }, { JOURNEY, 83, "890706" }, { LURKING_HORROR, 203, "870506" }, { LURKING_HORROR, 219, "870912" }, { LURKING_HORROR, 221, "870918" }, { UNKNOWN, 0, "------" } }; /* Open story file */ if ((story_fp = rb->open(story_name, O_RDONLY)) < 0) os_fatal ("Cannot open story file"); /* Allocate memory for story header */ zmp = rb->plugin_get_buffer(&buf_size); /* Load header into memory */ if (fread (zmp, 1, 64, story_fp) != 64) os_fatal ("Story file read error"); /* Copy header fields to global variables */ LOW_BYTE (H_VERSION, h_version) if (h_version < V1 || h_version > V8) os_fatal ("Unknown Z-code version"); LOW_BYTE (H_CONFIG, h_config) if (h_version == V3 && (h_config & CONFIG_BYTE_SWAPPED)) os_fatal ("Byte swapped story file"); LOW_WORD (H_RELEASE, h_release) LOW_WORD (H_RESIDENT_SIZE, h_resident_size) LOW_WORD (H_START_PC, h_start_pc) LOW_WORD (H_DICTIONARY, h_dictionary) LOW_WORD (H_OBJECTS, h_objects) LOW_WORD (H_GLOBALS, h_globals) LOW_WORD (H_DYNAMIC_SIZE, h_dynamic_size) LOW_WORD (H_FLAGS, h_flags) for (i = 0, addr = H_SERIAL; i < 6; i++, addr++) LOW_BYTE (addr, h_serial[i]) /* Auto-detect buggy story files that need special fixes */ story_id = UNKNOWN; for (i = 0; records[i].story_id != UNKNOWN; i++) { if (h_release == records[i].release) { for (j = 0; j < 6; j++) if (h_serial[j] != records[i].serial[j]) goto no_match; story_id = records[i].story_id; } no_match: ; /* null statement */ } LOW_WORD (H_ABBREVIATIONS, h_abbreviations) LOW_WORD (H_FILE_SIZE, h_file_size) /* Calculate story file size in bytes */ if (h_file_size != 0) { story_size = (long) 2 * h_file_size; if (h_version >= V4) story_size *= 2; if (h_version >= V6) story_size *= 2; } else { /* some old games lack the file size entry */ fseek (story_fp, 0, SEEK_END); story_size = ftell (story_fp); fseek (story_fp, 64, SEEK_SET); } LOW_WORD (H_CHECKSUM, h_checksum) LOW_WORD (H_ALPHABET, h_alphabet) LOW_WORD (H_FUNCTIONS_OFFSET, h_functions_offset) LOW_WORD (H_STRINGS_OFFSET, h_strings_offset) LOW_WORD (H_TERMINATING_KEYS, h_terminating_keys) LOW_WORD (H_EXTENSION_TABLE, h_extension_table) /* Zork Zero Macintosh doesn't have the graphics flag set */ if (story_id == ZORK_ZERO && h_release == 296) h_flags |= GRAPHICS_FLAG; /* Adjust opcode tables */ if (h_version <= V4) { op0_opcodes[0x09] = z_pop; op1_opcodes[0x0f] = z_not; } else { op0_opcodes[0x09] = z_catch; op1_opcodes[0x0f] = z_call_n; } /* Allocate memory for story data */ if ((size_t)story_size > buf_size) { audiobuf = rb->plugin_get_audio_buffer(&buf_size); if ((size_t)story_size > buf_size) os_fatal ("Out of memory"); rb->memcpy(audiobuf, zmp, 64); zmp = audiobuf; } /* Assign left over memory as the arena for undo alloc */ arena_start = arena_next = (void*)((intptr_t)(zmp + story_size + 3) & ~3); arena_end = zmp + buf_size; /* Load story file in chunks of 32KB */ n = 0x8000; for (size = 64; size < story_size; size += n) { if (story_size - size < 0x8000) n = (unsigned) (story_size - size); SET_PC (size) if (fread (pcp, 1, n, story_fp) != (signed)n) os_fatal ("Story file read error"); } /* Read header extension table */ hx_table_size = get_header_extension (HX_TABLE_SIZE); hx_unicode_table = get_header_extension (HX_UNICODE_TABLE); }/* init_memory */ /* * init_undo * * Allocate memory for multiple undo. It is important not to occupy * all the memory available, since the IO interface may need memory * during the game, e.g. for loading sounds or pictures. * */ void init_undo (void) { /* Allocate h_dynamic_size bytes for previous dynamic zmp state + 1.5 h_dynamic_size for Quetzal diff + 2. */ int size = (h_dynamic_size * 5) / 2 + 2; if ((arena_end - arena_start) >= size) { prev_zmp = arena_start; undo_diff = arena_start + h_dynamic_size; arena_start = (void*)((intptr_t)(arena_start + size + 3) & ~3); arena_next = arena_start; memcpy (prev_zmp, zmp, h_dynamic_size); } else f_setup.undo_slots = 0; }/* init_undo */ /* * free_undo * * Free count undo blocks from the beginning of the undo list. * */ static void free_undo (int count) { if (count > undo_count) count = undo_count; while (count--) { if (curr_undo == first_undo) curr_undo = curr_undo->next; first_undo = first_undo->next; undo_count--; } if (first_undo) first_undo->prev = NULL; else last_undo = NULL; }/* free_undo */ /* * reset_memory * * Close the story file and deallocate memory. * */ void reset_memory (void) { if (story_fp != -1) fclose (story_fp); story_fp = -1; free_undo (undo_count); undo_count = 0; arena_start = NULL; arena_end = NULL; arena_next = NULL; zmp = NULL; }/* reset_memory */ /* * storeb * * Write a byte value to the dynamic Z-machine memory. * */ void storeb (zword addr, zbyte value) { if (addr >= h_dynamic_size) runtime_error (ERR_STORE_RANGE); if (addr == H_FLAGS + 1) { /* flags register is modified */ h_flags &= ~(SCRIPTING_FLAG | FIXED_FONT_FLAG); h_flags |= value & (SCRIPTING_FLAG | FIXED_FONT_FLAG); if (value & SCRIPTING_FLAG) { if (!ostream_script) script_open (); } else { if (ostream_script) script_close (); } refresh_text_style (); } SET_BYTE (addr, value) }/* storeb */ /* * storew * * Write a word value to the dynamic Z-machine memory. * */ void storew (zword addr, zword value) { storeb ((zword) (addr + 0), hi (value)); storeb ((zword) (addr + 1), lo (value)); }/* storew */ /* * z_restart, re-load dynamic area, clear the stack and set the PC. * * no zargs used * */ void z_restart (void) { static bool first_restart = TRUE; flush_buffer (); os_restart_game (RESTART_BEGIN); seed_random (0); if (!first_restart) { fseek (story_fp, 0, SEEK_SET); if (fread (zmp, 1, h_dynamic_size, story_fp) != h_dynamic_size) os_fatal ("Story file read error"); } else first_restart = FALSE; restart_header (); restart_screen (); sp = fp = stack + STACK_SIZE; frame_count = 0; if (h_version != V6) { long pc = (long) h_start_pc; SET_PC (pc) } else call (h_start_pc, 0, NULL, 0); os_restart_game (RESTART_END); }/* z_restart */ /* * get_default_name * * Read a default file name from the memory of the Z-machine and * copy it to a string. * */ static void get_default_name (char *default_name, zword addr) { if (addr != 0) { zbyte len; int i; LOW_BYTE (addr, len) addr++; for (i = 0; i < len; i++) { zbyte c; LOW_BYTE (addr, c) addr++; if (c >= 'A' && c <= 'Z') c += 'a' - 'A'; default_name[i] = c; } default_name[i] = 0; if (strchr (default_name, '.') == NULL) strcpy (default_name + i, ".AUX"); } else strcpy (default_name, auxilary_name); }/* get_default_name */ /* * z_restore, restore [a part of] a Z-machine state from disk * * zargs[0] = address of area to restore (optional) * zargs[1] = number of bytes to restore * zargs[2] = address of suggested file name * */ void z_restore (void) { char new_name[MAX_PATH]; char default_name[MAX_PATH]; int gfp; zword success = 0; if (zargc != 0) { /* Get the file name */ get_default_name (default_name, (zargc >= 3) ? zargs[2] : 0); if (os_read_file_name (new_name, default_name, FILE_LOAD_AUX) == 0) goto finished; strcpy (auxilary_name, default_name); /* Open auxilary file */ if ((gfp = rb->open (new_name, O_RDONLY)) < 0) goto finished; /* Load auxilary file */ success = fread (zmp + zargs[0], 1, zargs[1], gfp); /* Close auxilary file */ fclose (gfp); } else { /* Get the file name */ if (os_read_file_name (new_name, save_name, FILE_RESTORE) == 0) goto finished; strcpy (save_name, new_name); /* Open game file */ if ((gfp = rb->open (new_name, O_RDONLY)) < 0) goto finished; success = restore_quetzal (gfp, story_fp); /* Close game file */ fclose (gfp); if ((short) success >= 0) { if ((short) success > 0) { zbyte old_screen_rows; zbyte old_screen_cols; /* In V3, reset the upper window. */ if (h_version == V3) split_window (0); LOW_BYTE (H_SCREEN_ROWS, old_screen_rows); LOW_BYTE (H_SCREEN_COLS, old_screen_cols); /* Reload cached header fields. */ restart_header (); /* * Since QUETZAL files may be saved on many different machines, * the screen sizes may vary a lot. Erasing the status window * seems to cover up most of the resulting badness. */ if (h_version > V3 && h_version != V6 && (h_screen_rows != old_screen_rows || h_screen_cols != old_screen_cols)) erase_window (1); } } else os_fatal ("Error reading save file"); } finished: if (h_version <= V3) branch (success); else store (success); }/* z_restore */ /* * mem_diff * * Set diff to a Quetzal-like difference between a and b, * copying a to b as we go. It is assumed that diff points to a * buffer which is large enough to hold the diff. * mem_size is the number of bytes to compare. * Returns the number of bytes copied to diff. * */ static long mem_diff (zbyte *a, zbyte *b, zword mem_size, zbyte *diff) { unsigned size = mem_size; zbyte *p = diff; unsigned j; zbyte c = 0; for (;;) { for (j = 0; size > 0 && (c = *a++ ^ *b++) == 0; j++) size--; if (size == 0) break; size--; if (j > 0x8000) { *p++ = 0; *p++ = 0xff; *p++ = 0xff; j -= 0x8000; } if (j > 0) { *p++ = 0; j--; if (j <= 0x7f) { *p++ = j; } else { *p++ = (j & 0x7f) | 0x80; *p++ = (j & 0x7f80) >> 7; } } *p++ = c; *(b - 1) ^= c; } return p - diff; }/* mem_diff */ /* * mem_undiff * * Applies a quetzal-like diff to dest * */ static void mem_undiff (zbyte *diff, long diff_length, zbyte *dest) { zbyte c; while (diff_length) { c = *diff++; diff_length--; if (c == 0) { unsigned runlen; if (!diff_length) return; /* Incomplete run */ runlen = *diff++; diff_length--; if (runlen & 0x80) { if (!diff_length) return; /* Incomplete extended run */ c = *diff++; diff_length--; runlen = (runlen & 0x7f) | (((unsigned) c) << 7); } dest += runlen + 1; } else { *dest++ ^= c; } } }/* mem_undiff */ /* * restore_undo * * This function does the dirty work for z_restore_undo. * */ int restore_undo (void) { if (f_setup.undo_slots == 0) /* undo feature unavailable */ return -1; if (curr_undo == NULL) /* no saved game state */ return 0; /* undo possible */ memcpy (zmp, prev_zmp, h_dynamic_size); SET_PC (curr_undo->pc) sp = stack + STACK_SIZE - curr_undo->stack_size; fp = stack + curr_undo->frame_offset; frame_count = curr_undo->frame_count; mem_undiff ((zbyte *) (curr_undo + 1), curr_undo->diff_size, prev_zmp); memcpy (sp, (zbyte *)(curr_undo + 1) + curr_undo->diff_size, curr_undo->stack_size * sizeof (*sp)); curr_undo = curr_undo->prev; restart_header (); return 2; }/* restore_undo */ /* * z_restore_undo, restore a Z-machine state from memory. * * no zargs used * */ void z_restore_undo (void) { store ((zword) restore_undo ()); }/* z_restore_undo */ /* * z_save, save [a part of] the Z-machine state to disk. * * zargs[0] = address of memory area to save (optional) * zargs[1] = number of bytes to save * zargs[2] = address of suggested file name * */ void z_save (void) { char new_name[MAX_PATH]; char default_name[MAX_PATH]; int gfp; zword success = 0; if (zargc != 0) { /* Get the file name */ get_default_name (default_name, (zargc >= 3) ? zargs[2] : 0); if (os_read_file_name (new_name, default_name, FILE_SAVE_AUX) == 0) goto finished; strcpy (auxilary_name, default_name); /* Open auxilary file */ if ((gfp = rb->open (new_name, O_WRONLY|O_CREAT|O_TRUNC, 0666)) < 0) goto finished; /* Write auxilary file */ success = fwrite (zmp + zargs[0], zargs[1], 1, gfp); /* Close auxilary file */ fclose (gfp); } else { /* Get the file name */ if (os_read_file_name (new_name, save_name, FILE_SAVE) == 0) goto finished; strcpy (save_name, new_name); /* Open game file */ if ((gfp = rb->open (new_name, O_WRONLY|O_CREAT|O_TRUNC, 0666)) < 0) goto finished; success = save_quetzal (gfp, story_fp); /* Close game file and check for errors */ if (fclose (gfp) != 0 || ferror (story_fp)) { print_string ("Error writing save file\n"); goto finished; } /* Success */ success = 1; } finished: if (h_version <= V3) branch (success); else store (success); }/* z_save */ /* * save_undo * * This function does the dirty work for z_save_undo. * */ int save_undo (void) { long diff_size; zword stack_size; int size; undo_t *p; if (f_setup.undo_slots == 0) /* undo feature unavailable */ return -1; /* save undo possible */ while (last_undo != curr_undo) { p = last_undo; last_undo = last_undo->prev; arena_next = p; undo_count--; } if (last_undo) last_undo->next = NULL; else first_undo = NULL; if (undo_count == f_setup.undo_slots) free_undo (1); diff_size = mem_diff (zmp, prev_zmp, h_dynamic_size, undo_diff); stack_size = stack + STACK_SIZE - sp; do { size = sizeof (undo_t) + diff_size + stack_size * sizeof (*sp); if (arena_next > (void*)first_undo) { /* Free space is all at the end */ if ((arena_end - arena_next) >= size) { /* Trivial: enough room at the end */ p = arena_next; arena_next = (void*)((intptr_t)(arena_next + size + 3) & ~3); } else { /* Need to wrap */ arena_next = arena_start; p = NULL; } } else { /* Free space is somewhere else */ if (((void*)first_undo - arena_next) >= size) { /* There is room before the "first" undo */ p = arena_next; arena_next = (void*)((intptr_t)(arena_next + size + 3) & ~3); } else { /* Not enough room, just need to free some */ p = NULL; } } if (p == NULL) free_undo (1); } while (!p && undo_count); if (p == NULL) return -1; GET_PC (p->pc) p->frame_count = frame_count; p->diff_size = diff_size; p->stack_size = stack_size; p->frame_offset = fp - stack; memcpy (p + 1, undo_diff, diff_size); memcpy ((zbyte *)(p + 1) + diff_size, sp, stack_size * sizeof (*sp)); if (!first_undo) { p->prev = NULL; first_undo = p; } else { last_undo->next = p; p->prev = last_undo; } p->next = NULL; curr_undo = last_undo = p; undo_count++; return 1; }/* save_undo */ /* * z_save_undo, save the current Z-machine state for a future undo. * * no zargs used * */ void z_save_undo (void) { store ((zword) save_undo ()); }/* z_save_undo */ /* * z_verify, check the story file integrity. * * no zargs used * */ void z_verify (void) { zword checksum = 0; long i; /* Sum all bytes in story file except header bytes */ fseek (story_fp, 64, SEEK_SET); for (i = 64; i < story_size; i++) checksum += fgetc (story_fp); /* Branch if the checksums are equal */ branch (checksum == h_checksum); }/* z_verify */