It's not clear whether a user setting is the right/accepted fix for the skin buffer.
But even if it is, this implementation of it is considered bad, even by the author.
See http://www.rockbox.org/mail/archive/rockbox-dev-archive-2011-09/0054.shtml
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30718 a1c6a512-1295-4272-9138-f99709370657
Currently the default size is 80KB on colour targets which can be way too much or not enough for users.
The format of the /.rockbox/skin_buffer_size.txt file is simply a number (so 120 if you want 120 kilobytes), NO trainling spaces or text of any kind
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30599 a1c6a512-1295-4272-9138-f99709370657
The buflib memory allocator is handle based and can free and
compact, move or resize memory on demand. This allows to effeciently
allocate memory dynamically without an MMU, by avoiding fragmentation
through memory compaction.
This patch adds the buflib library to the core, along with
convinience wrappers to omit the context parameter. Compaction is
not yet enabled, but will be in a later patch. Therefore, this acts as a
replacement for buffer_alloc/buffer_get_buffer() with the benifit of a debug
menu.
See buflib.h for some API documentation.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30380 a1c6a512-1295-4272-9138-f99709370657
We want simulators to simulate target code where possible, that includes memory constraints and memory allocation schemes. It also removed the sim's ability to show the theme's ram usage.
Use malloc only in application builds.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28498 a1c6a512-1295-4272-9138-f99709370657