Michael Sevakis
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6920a5be44
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rockdoom: Mixing 512 samples in an interrupt handler is too much. Gigabeast FIFOs are very tight and it will channel swap and crackle. It's better to minimize time in the audio callback anyway so change it to 128. It should probably even be 64. Use faster saturation code too.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19679 a1c6a512-1295-4272-9138-f99709370657
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2009-01-05 02:29:58 +00:00 |
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Michael Sevakis
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4597ebe24b
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Plugins that play sound must be sure to set inputs and outputs on audio muxed targets. Add strict adherence to the interface protocols. Make sure playback sets the playback output as well.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13604 a1c6a512-1295-4272-9138-f99709370657
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2007-06-10 02:10:47 +00:00 |
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Marcoen Hirschberg
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9848bf6159
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use 11025Hz on all players that support it
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12067 a1c6a512-1295-4272-9138-f99709370657
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2007-01-18 15:44:17 +00:00 |
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Karl Kurbjun
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b47a43aa28
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Doom for the Gigabeat and some code reduction
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12051 a1c6a512-1295-4272-9138-f99709370657
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2007-01-17 18:52:24 +00:00 |
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Dan Everton
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5efed097fd
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Implement pcm_set_frequency in the sim. Update Doom plugin to have sound in the simulator.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11916 a1c6a512-1295-4272-9138-f99709370657
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2007-01-05 10:30:18 +00:00 |
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Karl Kurbjun
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7e6f74e429
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Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11738 a1c6a512-1295-4272-9138-f99709370657
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2006-12-13 04:44:17 +00:00 |
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Barry Wardell
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cf7600d2d2
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Fix sound in Doom on H10 - we don't support 11025Hz so use 44100Hz instead.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10895 a1c6a512-1295-4272-9138-f99709370657
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2006-09-05 23:41:34 +00:00 |
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Jens Arnold
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59d1952693
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Make doom work with sound on X5.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10758 a1c6a512-1295-4272-9138-f99709370657
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2006-08-26 15:03:48 +00:00 |
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Karl Kurbjun
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29ab31e8f1
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Optimizations for doom: coldfire asm drawspan routine = not much, fixed point multiply changes = not much, H300 asm lcd update = some, IRAM sound updates and simplifications = more
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9747 a1c6a512-1295-4272-9138-f99709370657
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2006-04-20 19:39:56 +00:00 |
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Zakk Roberts
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cc8f80ad9b
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Temporary fix for the high-pitched sounds on iPod: they should sound correct now, but the real problem (frequency adjustment) still needs fixing; this is merely a workaround.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9698 a1c6a512-1295-4272-9138-f99709370657
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2006-04-17 01:35:09 +00:00 |
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Karl Kurbjun
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f7872ac61b
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Decrease doom's code size and some code cleanup.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9690 a1c6a512-1295-4272-9138-f99709370657
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2006-04-16 21:16:09 +00:00 |
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Dave Chapman
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47f4a458d6
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Patch #2969 - Doom! Currently only working on the H300.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9312 a1c6a512-1295-4272-9138-f99709370657
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2006-03-28 15:44:01 +00:00 |
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