example: %T(0,0,20,12, setting_set, repeat, off)
That will set the repeat mode to "off" when it is pressed.
"setting_set" is the action name
"repeat" is the name of the setting in the config files
"off" is the value to set it to (same values as the legal values in the config files)
Not all settings are supported, outright unsupported settings will fail to parse. Some settings might not work too well if they don't apply instantly (Any that work well int he quickscreen should work well here)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29483 a1c6a512-1295-4272-9138-f99709370657
fix a bug which stopped the setting_inc/dec touch actions from parsing
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29477 a1c6a512-1295-4272-9138-f99709370657
%pL for the left channel, %pR for the right channel... usable as a value, conditional or bar (exactly the same as %pv/%bl/etc)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29043 a1c6a512-1295-4272-9138-f99709370657
As a conditional it scales its value to the number of options you give it (like volume)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28613 a1c6a512-1295-4272-9138-f99709370657
We want simulators to simulate target code where possible, that includes memory constraints and memory allocation schemes. It also removed the sim's ability to show the theme's ram usage.
Use malloc only in application builds.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28498 a1c6a512-1295-4272-9138-f99709370657
They now only parse the correct branch (so only the true branch, or only the false branch). This shuold allow you to load different images/backdrops with the same id's depending on the targets hardware.
Add a new %Tp - "touchscreen present?" tag to check if the target has a touchscreen
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28370 a1c6a512-1295-4272-9138-f99709370657
-fix bug the slider is drawn outside of the bounds (FS#11658).
-offset the slider position so that the center of the slider indicates current position.
-add nobar option. if this option is set, the bar isn't drawn at all.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28248 a1c6a512-1295-4272-9138-f99709370657
Don't crash when not enough params were given (i.e forgetting the filename)
Make the parser enforce the first 4 params as compulsary
Be more leniant and don't require the image filename if one isnt going to be loaded (no more need for the - as the 5th param)
Add an option "image" to specify the filename (otherwise the first option will be used if it isnt a recognised option).
e.g: %pv(0,0,100,10) or %pv(0,0,100,10, bar.bmp) or %pv(0,0,100,10, ..., image, bar.bmp)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28247 a1c6a512-1295-4272-9138-f99709370657
This also moves draw_player_fullbar() and draw_player_progress() from skin_display.c to skin_tokens.c. Charcell is a bit different from bitmap here because drawing a progress bar is a combination of setting up the LCD controller (custom characters) and providing a format string. The custom character definition might fit in skin_display.c, but the format strings are needed in skin_tokens.c. Putting these functions in skin_tokens.c seemed to fit better.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28241 a1c6a512-1295-4272-9138-f99709370657
Remember that skins update at a rather slow speed so even if you have %t(0.2) in your skin it depends on which screen you are in for it to work (the main menu only updates at 2FPS, the WPS is 25FPS with peakmeters enabled... this is on the fixme list)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28226 a1c6a512-1295-4272-9138-f99709370657
draw the slider bitmap before drawing A-B repeat markers so that they are visible.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28204 a1c6a512-1295-4272-9138-f99709370657