Andree Buschmann
|
13cbade08a
|
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30397 a1c6a512-1295-4272-9138-f99709370657
|
2011-08-31 19:19:49 +00:00 |
|
Andree Buschmann
|
46d7fb9b4a
|
Roll back r30328. Sorry for any inconvenience.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30329 a1c6a512-1295-4272-9138-f99709370657
|
2011-08-18 15:17:25 +00:00 |
|
Andree Buschmann
|
1466519bd8
|
Allow to use different compiler settings for codecs built from libgme. ARM now uses -O1 except for the 2413 emulator. The speed on PP5022 increases by 0-5% (NSF, YM2413-VGM), 5-10% (GBS, VGM) and 10-15% (SGC, KSS, AY).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30328 a1c6a512-1295-4272-9138-f99709370657
|
2011-08-18 14:01:31 +00:00 |
|
Andree Buschmann
|
acb0917556
|
Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30264 a1c6a512-1295-4272-9138-f99709370657
|
2011-08-07 20:01:04 +00:00 |
|