1) seperate UI font for the remote and main displays
2) allow individual skins to load additional fonts for use in the skin (Uo to 7 extra in this first version) see CustomWPS for info on how to load a font in the skins.
Code should always use FONT_UI+screen_number to get the correct user font
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24644 a1c6a512-1295-4272-9138-f99709370657
Clip image when pasting copied/cut rectangle.
Don't use memset in load_bitmap when filling blank spaces with background color.
Clear buffer when failed to load bitmap file.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22448 a1c6a512-1295-4272-9138-f99709370657
although it doesn't make much sense for some plugins like dice as the menu is only shown when you start that plugin.
change star plugin to go back to menu when exit game instead of closing plugin so that above change makes useful.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22171 a1c6a512-1295-4272-9138-f99709370657
* Move strncpy() from core to the pluginlib
* Introduce strlcpy() and use that instead in most places (use memcpy in a few) in core and some plugins
* Drop strncpy() from the codec api as no codec used it
* Bump codec and plugin api versions
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21863 a1c6a512-1295-4272-9138-f99709370657
Replace the old menu API with the "new" one (a very long time overdue so huge thanks for the work.)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21306 a1c6a512-1295-4272-9138-f99709370657
struct plugin_api *rb is declared in PLUGIN_HEADER, and pointed to by
__header.api
the loader uses this pointer to initialize rb before calling entry_point
entry_point is no longer passed a pointer to the plugin API
all plugins, and pluginlib functions, are modified to refer to the
global rb
pluginlib functions which only served to copy the API pointer are
removed
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19776 a1c6a512-1295-4272-9138-f99709370657
pluginlib for use with greylib, and add source for a test scaled bmp
viewer using greylib.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19593 a1c6a512-1295-4272-9138-f99709370657
Many #include lines adjusted to conform to the new standards.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19146 a1c6a512-1295-4272-9138-f99709370657
* Remove gui_splash()
* Rename gui_syncsplash() to splashf() and remove its voice
capabilities.
* Rename the internal splash() to splash_internal() and introduce an
externally visible splash() that handles simple splashing without
printf functionality e.g. splash(HZ, ID2P(LANG_FOO)); or splash(HZ,
"foo"); if a LANG_* id is passed it will be voiced.
* Adjust all places that called gui_syncsplash() to use the correct
variant from above.
* Export both new functions to plugins and adjust places calling
rb->splash() to use the correct variant so that we now have naming
consistency between the core and plugins.
* Fix one latent bug that would cause my sim to crash with the above
changes and correct P2STR and P2ID macros, thanks to pondlife.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18282 a1c6a512-1295-4272-9138-f99709370657
If any plugins or "open with" optoins dont work please let me know...
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14214 a1c6a512-1295-4272-9138-f99709370657
add playback menu to text editor,
make the filename saving in rockpaint a bit better, automatically adds .bmp if its not there
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13993 a1c6a512-1295-4272-9138-f99709370657
Introduces MEM_FUNCTION_WRAPPERS(api) macro which adds wrappers
functions to a plugin to make plugins link correctly when gcc
calls mem* functions directly.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13625 a1c6a512-1295-4272-9138-f99709370657