seems more logical to me, and is more consistent, since
"SAMSUNG_YH92X_PAD" is already used in the tex files.
Change-Id: Ie9a9d850ea86155a7dcf86c88a22a420a10a3837
This patch fixes some (mostly small) plugin issues with the "big"
YH-keymap patch (a507b). Only one fix affects the main keymaps
(virtual keyboard "DONE" now exits after long key /release/ instead
of long button /press/).
Change-Id: Id34f925ebfa97ae4974cd9405fbe1fee4f597833
The main "innovation" in this patch are two "virtual buttons"
for the record switch on YH92x targets. When the switch state
changes, a single BUTTON_REC_SW_ON or .._OFF button event will
be generated. Thus keymap code can react on switching, but
not on the actual state of the switch.
Wherever sensible, the following user scheme is applied:
- use PLAY as confirm button
- use REW button or Long REW to exit
- use REC (YH820) or FFWD (YH92X) as modifier key for button combos
Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
The port to for this two targets has been entirely developped by Ilia Sergachev (alias Il or xzcc). His source
can be found at https://bitbucket.org/isergachev/rockbox . The few necesary modifications for the DX90 port
was done by headwhacker form head-fi.org. Unfortunately i could not try out the final state of the DX90 port.
The port is hosted on android (without java) as standalone app. The official Firmware is required to run this port.
Ilia did modify the source files for the "android" target in the rockbox source to make the DX port work. The work I did
was to separate the code for DX50 (&DX90) from the android target.
On this Target Ilia used source from tinyalsa from AOSP. I did not touch that part of the code because I do not understand it.
What else I changed from Ilias sources besides the separation from the target "android":
* removed a dirty hack to keep backlight off
* changed value battery meter to voltage battery meter
* made all plugins compile (named target as "standalone") and added keymaps
* i added the graphics for the manual but did not do anything else for the manual yet
* minor optimizations
known bugs:
* timers are slowed donw when playback is active (tinyalsa related?)
* some minor bugs
Things to do:
* The main prolem will be how to install the app correctly. A guy called DOC2008 added a CWM (by androtab.info) to the
official firmware and Ilia made a CWM installation script and a dualboot selector (rbutils/ibassoboot, build with
ndk-build). We will have to find a way to install rockbox in a proper way without breaking any copyrights.
Maybe ADB is an option but it is not enable with OF by default. Patching the OF is probably the way to go.
* All the wiki and manual
to build:
needed: android ndk installed, android sdk installed with additional build-tools 19.1.0 installed
./tools/configure
select iBasso DX50 or iBasso DX90
make -j apk
the content of rockbox.zip/.rockbox needs to be copied to /system/rockbox/app_rockbox/rockbox/ (rockbox app not needed)
the content of libs/armeabi to /system/rockbox/lib/ (rockbox app needed)
The boot selector is needed as /system/bin/MangoPlayer and the iBasso app as /system/bin/MangoPlayer_original. There
is also the "vold" file. The one from OF does not work with DX50 rockbox (DX90 works!?), the one from Ilia is necessary.
Until we have found a proper way to install it, it can only be installed following the instructions of Ilia on his
bitbucket page, using the CWM-OF and his installation script package.
Change-Id: Ic4faaf84824c162aabcc08e492cee6e0068719d0
Reviewed-on: http://gerrit.rockbox.org/941
Tested: Chiwen Chang <rock1104.tw@yahoo.com.tw>
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
With LCD driver all calculation will be performed on RGB888 and the hardware/OS
can display from our 24bit framebuffer.
It is not yet as performance optimized as the existing drivers but should be
good enough.The vast number of small changes is due to the fact that
fb_data can be a struct type now, while most of the code expected a scalar type.
lcd-as-memframe ASM code does not work with 24bit currently so the with 24bit
it enforces the generic C code.
All plugins are ported over. Except for rockpaint. It uses so much memory that
it wouldnt fit into the 512k plugin buffer anymore (patches welcome).
Change-Id: Ibb1964545028ce0d8ff9833ccc3ab66be3ee0754
Although both players basically have the same keys, the
differences in the layout is rather big, so I think both
deserve their own keymaps.
(On the yh820 the FFWD/PLAY/REW buttons are located above the
direction keys, on the yh920 at the side of the player.
Furthermore the yh920/925 has a REC switch, whereas
yh820 has a push button.)
Change-Id: I0e62a1b101c387646c0bdb07ea142d9d2430ca15
Reviewed-on: http://gerrit.rockbox.org/814
Reviewed-by: Szymon Dziok <b0hoon@o2.pl>
This patch completes the plugin keymaps for the Zen X-Fi3 and enables those plugins for compilation.
One key was changed in "button-target.h" for compatibility with Rockboy.
This also caused the changes to "keymap-zenxfi3.c", to keep the stock functionality (no further changes in here).
Change-Id: Ic222faf89e9a9a2332a49d6e532cedb6eb16d3d7
Reviewed-on: http://gerrit.rockbox.org/762
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
Like gigabeat s and f, Fuze+ also handles dysplaying all frames
even with sound on.
Change-Id: Ib92062e378869c1687d6a7658ec23be60e168ccf
Reviewed-on: http://gerrit.rockbox.org/186
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
Additional status callback is added to pcm_play/rec_data instead of
using a special function to set it. Status includes DMA error
reporting to the status callback. Playback and recording callback
become more alike except playback uses "const void **addr" (because
the data should not be altered) and recording uses "void **addr".
"const" is put in place throughout where appropriate.
Most changes are fairly trivial. One that should be checked in
particular because it isn't so much is telechips, if anyone cares to
bother. PP5002 is not so trivial either but that tested as working.
Change-Id: I4928d69b3b3be7fb93e259f81635232df9bd1df2
Reviewed-on: http://gerrit.rockbox.org/166
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
revert all games plugins keymaps that had mysteriouly disapeared
Change-Id: I648ea4c13ddacc49995254fbb79a0dbb75b2fcbc
Reviewed-on: http://gerrit.rockbox.org/160
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
This port is a hybrid native/RaaA port. It runs on a embedded linux system,
but is the only application. It therefore can implement lots of stuff that
native targets also implement, while leveraging the underlying linux kernel.
The port is quite advanced. User interface, audio playback, plugins work
mostly fine. Missing is e.g. power mangement and USB (see SamsungYPR0 wiki page).
Included in utils/ypr0tools are scripts and programs required to generate
a patched firmware. The patched firmware has the rootfs modified to load
Rockbox. It includes a early/safe USB mode.
This port needs a new toolchain, one that includes glibc headers and libraries.
rockboxdev.sh can generate it, but e.g. codesourcey and distro packages may
also work.
Most of the initial effort is done by Lorenzo Miori and others (on ABI),
including reverse engineering and patching of the original firmware,
initial drivers, and more. Big thanks to you.
Flyspray: FS#12348
Author: Lorenzo Miori, myself
Merry christmas to ypr0 owners! :)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31415 a1c6a512-1295-4272-9138-f99709370657
Included are drivers for buttons, backlight, lcd, audio and storage.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31000 a1c6a512-1295-4272-9138-f99709370657
Move to plugin_crt0.c, plugins don't need PLUGIN_IRAM_* macros anymore
IRAM is no longered zeroed before copying (as it is at the same address
than BSS) -> Fix FS#11581
Use cpucache_invalidate() (and not cpucache_flush), needed for self-modifying code on cached IRAM
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27948 a1c6a512-1295-4272-9138-f99709370657
It handles exit() properly, calling the handler also when the plugin returns
normally (also make exit() more standard compliant while at it).
It also holds PLUGIN_HEADER, so that it doesn't need to be in each plugin anymore.
To work better together with callbacks passed to rb->default_event_handler_ex() introduce exit_on_usb() which will call the exit handler before showing the usb screen and exit() after it.
In most cases rb->default_event_handler_ex() was passed a callback which was manually called at all other return points. This can now be done via atexit().
In future plugin_crt0.c could also handle clearing bss, initializing iram and more.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27873 a1c6a512-1295-4272-9138-f99709370657
It handles exit() properly, calling the handler also when the plugin returns
normally (also it makes exit() more standard compliant while at it).
It also holds PLUGIN_HEADER, so that it doesn't need to be in each plugin anymore.
To work better together with callbacks passed to rb->default_event_handler_ex introduce exit_on_usb() which will call the exit handler before showing the usb screen and exit() after it.
In most cases it was passed a callback which was manually called at all other return points. This can now be done via atexit().
In future plugin_crt0.c could also handle clearing bss, initializing iram and more.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27862 a1c6a512-1295-4272-9138-f99709370657
The simulator defines PLATFORM_HOSTED, as RaaA will do (RaaA will not define SIMULATOR).
The new define is to (de-)select code to compile on hosted platforms generally.
Should be no functional change to targets or the simulator.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27019 a1c6a512-1295-4272-9138-f99709370657
We can't pop into pc on ARMv4t when using thumb: the T bit won't be
modified if we are returning to a thumb function
Code running on ARMv4t should use the new ldrpc / ldmpc macros instead
of ldr pc, [sp], #4 and ldm(cond) sp!, {regs, pc}
No modification on pure ARM builds and ARMv5+
Note: USE_THUMB is currently never defined, no targets can currently be
built with -mthumb, see FS#6734
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26756 a1c6a512-1295-4272-9138-f99709370657
* apps.make: depends on ctype.o instead of errno.o to depend on config-*.h so that it works for simulator.
* lang.make: add dependency of lang.h to make it sure that the file is updated properly when needed.
* plugins.make: object files don't depend on libpluginbitmaps.a.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24256 a1c6a512-1295-4272-9138-f99709370657
I still have more plugins to finish, but this is an initial start
and I can at least get them under version control in case I need
to revise any.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23813 a1c6a512-1295-4272-9138-f99709370657
although it doesn't make much sense for some plugins like dice as the menu is only shown when you start that plugin.
change star plugin to go back to menu when exit game instead of closing plugin so that above change makes useful.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22171 a1c6a512-1295-4272-9138-f99709370657
Fixes pacbox' keymapping for direction and changes accessing the menu to short home.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21843 a1c6a512-1295-4272-9138-f99709370657