- change point ordering to make concave polygon rendering work
- also enables an "Easter egg" of sorts
Change-Id: I3b4044a374dce1cff889d5f3744de9e634978591
Up to now, we'd just ignore whatever font size the puzzle asked for,
and instead just go with either the UI font or system font regardless
of their size, which led to some horrible-looking puzzles. This patch
adds the ability to automatically load fonts of the proper size when
they are available, which makes text-based puzzles such as Pattern and
Slant function correctly with any UI font.
The font pack, which should be extracted to the system-wide fonts
directory consists of 3 small bitmap fonts from 7px to 10px and then
anti-aliased Deja Vu fonts from 10px to 36px. It is available in the
source tree (apps/plugins/puzzles/fonts.zip), or from
<http://download.rockbox.org/useful/sgt-fonts.zip>.
Change-Id: I05c8fe7bd6d867e14de9b941deb91e8c642ee4a8
- fix Makefile to allow cross compilation
- Windows: use Sleep() instead of nanosleep()
- Windows: libusb now is optional
- OS X: use IOKit instead of libusb
- small rework on the DFU API
Change-Id: Ia4b07012c098ad608594e15f6effe9c9d2164b9b
The devinfo request returned the raw data, now the tool prints the various
fields. Also add support for the dhp (destination/headphones/color ...): this
one is untested because it's only supported starting from A10 or A20. There is
still a problem with the dpcc prop: although it should work for DEVINFO, it does
not, despite the fact that the get_dev_info command works and is internally (on
the Sony) translated into a dpcc request. I keep the code just in case.
Change-Id: I5aa8ef4afb0b11d3c0ddfa3d38f3e737ee1aff66
The detailled error message is only printed if -d switch is on command line,
otherwise there is no error message which is wrong so fix that.
Change-Id: I397541c467940e9b290ee8d4ae704368b1ce132b
I am unsure about the names of the player, the manual says A36HN and A37HN but
at the same time there is a A35 and A35HN with the same ID, and Sony does not
usually put the "HN" in its device list.
Change-Id: Idbf32970aa334b30f1b8947a78b8eebd524b193b
It used to be that each puzzle had a complete copy of the entire
puzzles manual and the "quick help" text for every single puzzle. This
was obviously a waste, so now each puzzle only has the sections of the
manual that apply to it, saving about 100KB or so per puzzle. This
also has the added benefit of shrinking binary size enough to allow
full help support on the c200v2, which has been enabled.
Change-Id: I76c799635de058e4a48e0c18b79537857af7cf85
DRMODE_FG should be used instead of DRMODE_COMPLEMENT to allow text to
be drawn in color, benefitting puzzles such as Slant and Pattern.
Change-Id: I292216490a58344cb93dc5c2ec1780229735313a
- embeds the upstream halibut documentation for plugin use
- currently every plugin has a copy of the help text, but in the
future a centralized system using overlays might be better
Change-Id: Idb6eb9accc2fa786a4c6bc2b704e7cf5fd3f78dd
One cannot call lradc_acquire in IRQ context. The solution is to reserve the
channel once at init. There is an additional complication on STMP3600 where
channel mapping is fixed.
Change-Id: Idccbac634a4d9002703e2b1d57748beb9b245cbb
After compiling the ypz5 target, I have discovered that the keypad
system was refusing to compile, due to a much newer button API.
This patch adapts the target to the current imx233 implementation.
Additonally, some ADC button values have been re-adjusted.
Change-Id: Ib9bfd6aeec5e9e8dfef5887c4147201dd9028a44
It sort of implemented an MRU cache but just kept track of the most
recent access and checked the one after it, otherwise searching from
the beginning.
Implement a true MRU list of all open handles. Handles of the current
track will tend to stay up front for faster access.
Switch to common linked list functions
Use double-linked lists to have insert, remove and move_handle
operations in O(1)-- no more searching to find the previous handle,
which is very often required.
Smaller code too. :)
Change-Id: I9ae8f3f96d225a5d54b94133f499268007274784
All the *_PAD values are always #defined. So the change made in
5e91ec1 was applied to all devices instead of only those it was
meant to be applied to.
Change-Id: Iba72316ecf2e3c83132b47484731cd177686b19e
This brings puzzles up-to-date with upstream revision
2d333750272c3967cfd5cd3677572cddeaad5932, though certain changes made
by me, including cursor-only Untangle and some compilation fixes
remain. Upstream code has been moved to its separate subdirectory and
future syncs can be done by simply copying over the new sources.
Change-Id: Ia6506ca5f78c3627165ea6791d38db414ace0804