Commit graph

33759 commits

Author SHA1 Message Date
Franklin Wei
27ca56d241 Implement warning silencing in a cleaner way
Change-Id: Iae6356c7e9e04f4e975b1995f77a35f6252293a4
2017-08-27 13:22:49 -04:00
Franklin Wei
99e467e4ff Revert "Silence GCC 7.x warnings when building simulator"
This reverts commit b13f6e5b67.
2017-08-27 13:13:49 -04:00
Amaury Pouly
c7f897faa4 zen/zenxfi: always set EMI frequency to 130MHz
The ZEN/X-Fi (STMP3700) don't handle memory frequency scaling really well, for
this reason we run it at a fixed frequency. That frequency was previously set
to 64Mhz because when the CPU run at its lowest frequency, we set the VDD voltage
to 0.975 V and on STMP3700, VDDD=VDDDMEM and this is too low to run EMI at 130Mhz.
This is not a good solution because under heavy load, running the EMI at 64Mhz
results in frame drops and a sluggish device. Thus we now run the EMI at 130Mhz
all the time now. To do so, increase the minimum VDD voltage to 1.275 V.
This may result is a decreased battery life on those targets but it will also
avoid all sorts of glictches and all the device to truly run at full speed.

Change-Id: Ia8391492c29fe67bc2701aa7d8cfd00a9df349e8
2017-08-27 17:50:59 +02:00
Amaury Pouly
b81c1555ef imx233: fix potential bug in udelay
Change-Id: I5c8f5d9917f7a3353862c856bd9bbbbe9b291b1d
2017-08-27 17:49:45 +02:00
Amaury Pouly
7677a9946f zen/zenxfi: increase LCD clock frequency
Change-Id: I157e0d537a1b9d73eda4e18a4a64b10410c6fac4
2017-08-27 17:49:11 +02:00
Amaury Pouly
5d2d747247 imx233: update comment about vbusvalid
Change-Id: Ice1ece716657fa7f78f69736e5e733e1b7f67b59
2017-08-27 17:48:39 +02:00
Amaury Pouly
7ce764cdc3 zen/zenxfi: fix backlight white flash on backlight on
Change-Id: If028a208bd10f46dbe25e4aade085ba7ba13d7be
2017-08-27 17:33:29 +02:00
Franklin Wei
b13f6e5b67 Silence GCC 7.x warnings when building simulator
Adds -Wno-expansion-to-defined and -Wimplicit-fallthrough=0 to sim
opts.

Change-Id: I62148e392446ae6a3fbe4c4d55770b72962e393d
2017-08-23 14:32:39 -04:00
Franklin Wei
3c514f8e20 puzzles: misc. changes and sync with upstream
This brings puzzles up-to-date with Simon's tree, along with the
rockbox-specific changes I made. Note that I also got rid of some
of the ugly floating-point code in rbwrappers.c and replaced it
with wrappers for our fixed-point library.

Change-Id: Ibfb79acb15517116a26de1c3ea89e025146b9e2e
2017-08-23 14:22:09 -04:00
Franklin Wei
4dd300d9f0 puzzles: remove old combined build code
We don't really need it anymore.

Change-Id: I7c8149faa6b80807ca718b73483bdb2e41830cbd
2017-08-23 14:22:09 -04:00
Franklin Wei
ec1a74a37c puzzles: faster, smaller sqrt()
Change-Id: I18e170ee49bff131fe76fa4bb1b9e0f120818b82
2017-08-23 14:22:09 -04:00
Sebastian Leonhardt
f2f1889b10 Sokoban: enable restarting level via "Select Level"
This patch disables the (deliberate) feature of "Select Level",
that selecting the current level wouldn't restart but rather
resume. (i.e. now selecting any level will always start this
from scratch).

There definitely should be a way to restart the current level
via menu. Currently the only possibility to do this is via
button presses, but (a) these are hard to remember combos, and
(b) they are not defined on all targets.
This patch is meant as a lightwight alternative to g#1356
(adding a "restart level" option to the menu).

Change-Id: I18ee5aff5c922f95c28d1edf2ba71dd2e50687d2
2017-08-23 01:15:50 +02:00
Sebastian Leonhardt
492dda0d57 Add myself to docs/COMMITTERS
Change-Id: Ieb7967d50d0046914d37bfed49c820dd2a2706ad
2017-08-23 00:32:11 +02:00
Sebastian Leonhardt
28ae700444 FS#11922: Lua game - Pixel Painter
* Changed keymaps to PLA and added to SOURCES and CATEGORIES file
* improved keymaps: implement wrap-around and key repeat
* change keymap according to screen orientation
* fix font size calculation
* use blocking button query in main loop
* replace tabs with spaces
* added manual entry
* added original author to CREDITS

Change-Id: Id67ae99cbb7a737c7f4608e278b77a389ac2ffa6
2017-08-23 00:25:11 +02:00
Franklin Wei
7944969ff7 puzzles: fix build
Change-Id: Ifb6d7938968a48a1492483b33c84050abcfb75e0
2017-08-16 15:01:38 -04:00
Franklin Wei
71850e8e69 puzzles: various useless tweaks
Change-Id: Ibf9769f99d61581b184d0ffa4ef0614eb976f0e8
2017-08-16 11:40:42 -04:00
Franklin Wei
d0c4ef4b78 puzzles: enable long-press in Map
This allows for stippling regions.

Change-Id: If8f271b66f6f350c843d6669918ea39712acd818
2017-08-16 11:40:42 -04:00
Franklin Wei
ef9c2f4457 puzzles: fix polygon drawing in Inertia
Yet another hack to accommodate our polygon algorithm...

Change-Id: Ic5d304be23d30c380b19771ab68cf01c416261b4
2017-08-16 11:40:42 -04:00
Franklin Wei
f31a400bac puzzles: add more parameter validation checks
Fixes some annoying crashes.

Change-Id: If3c293bd90e301c3e697d1e5fcb1b0aa2ea320fb
2017-08-16 11:40:42 -04:00
Franklin Wei
c78ff7f615 puzzles: fix floating-point formatting
This is pretty ad-hoc, but the only other ways are to rewrite
sprintf (which would use too much memory on the c200v2), or
implement support for floats in rockbox's formatter, neither of
which are acceptable.

Change-Id: I70d59fd3e90a16e2db9ae0a84cd8c14807f50b46
2017-08-16 11:40:42 -04:00
Franklin Wei
bf25f3e6e7 puzzles: compress extensive help text
This is only really needed to save a few bytes on the c200v2, but
since it adds negligible overhead, so it's implemented for all
targets.

A stripped down version of the LZ4 reference implementation is found
in lz4tiny.c.

Change-Id: Ib914ba71c84e04da282328662c752e533912e197
2017-08-16 11:40:37 -04:00
Franklin Wei
5645135092 Fix stupid omission
Change-Id: I9d65b8feeeb4c31e14fa60b370a12c0cc8b13f54
2017-08-16 11:02:55 -04:00
Franklin Wei
6df15ea653 Remove mutex_* calls from the MR:500 SPI driver
As before, they would trigger a panic.

Change-Id: I3c140f2897a9d3ed21e13f0a9e45025ede311de5
2017-08-16 10:51:29 -04:00
Franklin Wei
e00d78d5ab Remove bad mutex lock/unlock from tcc780x SD driver
This should make cowond2 work again.

Change-Id: Ib23d1548f72f9b604adad46fa1a1c0adee53c29e
2017-08-10 22:11:18 -04:00
Franklin Wei
0dbf7017be Remove bad mutex_* calls in telechips i2c driver
These were being called in a cpu mode they shouldn't have been,
leading to panics.

Change-Id: I7fbd0e4af5c6cbaf7177f9dafa901b3924617d7f
2017-08-10 21:53:55 -04:00
Franklin Wei
ca228d3d87 puzzles: cut size for c200v2
- font caching is disabled
- font table is dynamically allocated
- side effect: tlsf isn't reset between runs anymore, memory leaks will have a bigger impact

Change-Id: I0b25c22665d956895e8007883d522256010d04ab
2017-08-09 21:51:23 -04:00
Amaury Pouly
3e1c8cca92 fix yellow
Change-Id: I682e8298aa926c3c9c073b22abdcef7f5dfef9aa
2017-07-31 09:18:25 +02:00
Amaury Pouly
70b4d1a9a6 imx233: fix horrible bug in linreg offset calculation
This was actually harmless because it was only used for the debug screen.

Change-Id: I76e802c947fdefa8df498ecfeb53e4b6ce0e12bb
2017-07-31 01:04:24 +02:00
Amaury Pouly
17e48e81af imx233: don't print stmp3780 debug info on stmp3700
Change-Id: Iffad6f39b62af496e6bb5975610807228c2986c7
2017-07-31 01:04:24 +02:00
Amaury Pouly
ce39850e6b rbcodec: remove useless include
metadata.c does not need cuesheet.h, which in apps/ and has nothing to do with
rbcodec library.

Change-Id: I914a49e8c182f5c367d7db3479c2ff39565e5f07
2017-07-30 14:32:12 +02:00
Amaury Pouly
928d660a67 rbcodec: fix compilation in debug mode
Change-Id: I124cf59c641c2e161cc147b031d9bef5ef773dfb
2017-07-30 14:32:12 +02:00
Amaury Pouly
d1ca2e45e9 atjboottool: cleanup and add support for atj2127
Several people asked me recently how to decrypt atj2127 firmware. Someone
posted on github (https://github.com/nfd/atj2127decrypt) a decrypt utility
clearly reverse engineered from some unknown source. The code is an absolute
horror but I concluded that ATJ changed very little between ATJ213x and ATJ2127
so I added support for the ATJ2127, credit to this github code that I stole
and rewrite (code was under MIT licence). At the same time do some small code
cleanups.
Note that there is not 100% sure way that I know to distinguish between the
two firmware types, so the code tries to do an educated guess to detect
ATJ2127. If this does not work, use --atj21217 option. Also note that contrary
to the github tool that decrypts and unpack in one go, this tool only does one
step at once. So first decrypt: HEX -> AFI, then unpack AFI -> files.
I also added for a different version of AFI. Based on AFI files I have, there
are, I think, two versions: the "old" ones (pre-ATJ213x) and "new" ones. The
tool only supported the new one but for some reason the ATJ2127 uses the old
ones without a mostly empty header. Strangely, even this mostly empty header
does not seem to follow the old layout as reverse engineered by the s1mp3
project (https://sourceforge.net/p/s1mp3/code/HEAD/tree/trunk/s1fwx/heads.h),
so in fact there might be three versions. In any case, only the header is
different, the rest of the file is identical so at the moment I just don't
print any header info for "old" files.

Change-Id: I1de61e64f433f6cacd239cd3c1ba469b9bb12442
2017-07-30 14:32:12 +02:00
Franklin Wei
51984098ef puzzles: enable Mines
It should work now that arm memset() has been fixed for negative
values. This is the last puzzle that was disabled due to a crash.
2017-07-27 19:09:50 -04:00
Franklin Wei
c2546d3187 Fix arm memset() handling of negative arguments
This fixes the sgt-mines plugin. Same issue was present in an old
glibc as well:

https://sourceware.org/git/?p=glibc.git;a=commitdiff;h=a7ed1adbecb6aac49af75aae3b3498798cf63abc
2017-07-27 19:09:50 -04:00
Franklin Wei
076cf0aa9b puzzles: new input scheme for Mines and Magnets
Both these puzzles now have long press mapped to spacebar.
2017-07-27 19:09:50 -04:00
Franklin Wei
f1b82b1acf puzzles: polish up the config menus 2017-07-27 19:09:50 -04:00
Franklin Wei
1a5149a0ae puzzles: tweak text positioning 2017-07-27 19:09:50 -04:00
Franklin Wei
aa7b168fd7 puzzles: font caching
This lets puzzles remember which fonts were loaded previously so
they can be preloaded when the puzzle is started (and the disk is
spinning), instead of while the game is being played.
2017-07-27 19:09:50 -04:00
Franklin Wei
eb43bce106 puzzles: add number chooser for integer settings
Sure beats typing on the virtual keyboard.
2017-07-27 19:09:50 -04:00
Franklin Wei
513fb8b332 puzzles: update debug menu
Add an option to visualize polygon rendering to aid in diagnosing
artifacts.
2017-07-27 19:09:50 -04:00
Franklin Wei
403d011bd8 puzzles: fix flag drawing in Mines
Yet another workaround to accomodate our polygon
drawing "algorithm" (if you can call it that).
2017-07-27 19:09:50 -04:00
Franklin Wei
68c5f93ea6 puzzles: update manual entry
Change-Id: I9c53eaa217ec8cd36ce3de4eaa1237c78bb0c1ea
2017-07-27 19:09:50 -04:00
Sebastian Leonhardt
34998e3151 Update manual copyright information for 2017 (FS#13095)
We're still working on this.

Change-Id: I9403f6757a81b05e44660e78d37e1bf478d223fa
2017-07-27 00:41:29 +02:00
Sebastian Leonhardt
a3e191e974 Manual (iRiver H300): Update list of supported FW versions (FS#13109)
Change-Id: Ifce260fa784cb3171f961a59d05a2f40bb49d3fd
2017-07-27 00:22:18 +02:00
Sebastian Leonhardt
087f4d5c13 Fix misspelling in Credits (FS#13093)
Change-Id: I35829acc5fa05195ce7de2d21c657a92dbc0776d
2017-07-26 23:55:32 +02:00
Franklin Wei
3a70222a73 puzzles: fix star drawing in Signpost
- change point ordering to make concave polygon rendering work
- also enables an "Easter egg" of sorts

Change-Id: I3b4044a374dce1cff889d5f3744de9e634978591
2017-07-17 17:03:03 -04:00
Franklin Wei
e7a35ba383 puzzles: dynamic text size via custom font pack
Up to now, we'd just ignore whatever font size the puzzle asked for,
and instead just go with either the UI font or system font regardless
of their size, which led to some horrible-looking puzzles. This patch
adds the ability to automatically load fonts of the proper size when
they are available, which makes text-based puzzles such as Pattern and
Slant function correctly with any UI font.

The font pack, which should be extracted to the system-wide fonts
directory consists of 3 small bitmap fonts from 7px to 10px and then
anti-aliased Deja Vu fonts from 10px to 36px. It is available in the
source tree (apps/plugins/puzzles/fonts.zip), or from
<http://download.rockbox.org/useful/sgt-fonts.zip>.

Change-Id: I05c8fe7bd6d867e14de9b941deb91e8c642ee4a8
2017-07-17 16:58:13 -04:00
Franklin Wei
84e13d5749 puzzles: allow using hints in Fifteen
This maps the select button to the "h" key for Fifteen only.

Change-Id: I7a5a61cec46e86254218fabfb191974f98c12319
2017-07-12 12:23:21 -04:00
Amaury Pouly
f9198ba35c zen/zenxfi: map menu button to pitch screen toggle mode
The toggle action was unmapped for some reason

Change-Id: I061d790801215a99f56771993169341e46e54a77
2017-06-29 13:27:36 +02:00
Cástor Muñoz
d6452729e3 mkimxboot: fix compilation issues with crypto lib
Change-Id: Ic81583dc7e872d332cbd4fd87143579cceeda484
2017-06-24 12:52:53 +02:00