Have action.c control the key remap buflib allocation so that it can
be made movable. With memory management offloaded, core_keymap.c only
needs to deal with loading keymap files. Simplify the code there and
use buflib pinning so the file can be loaded directly into the buffer.
Change-Id: Ia654cc05ce6b286f96c1031fa4f7d4b3859a2c1a
results of an idea I discussed in IRC
changed the way the lookup in the remap file works..
entries consist of 3 int [action, button, prebtn]
context look up table is at the beginning
action_code contains the (context | CONTEXT_REMAPPED)
button_code contains the index of the first remapped action for the matched context
[0] CORE_CONTEXT_REMAP(ctx1) offset1=(3), count=(1)
[1] CORE_CONTEXT_REMAP(ctx2, offset2=(5), count=(1)
[2] sentinel, 0, 0
[3] act0, btn, 0
[4] sentinel 0, 0
[5] act1, btn, 0
[6] sentinel, 0, 0
Note:
last entry of each group is always the sentinel [CONTEXT_STOPSEARCHING, BUTTON_NONE, BUTTON_NONE]
contexts must match exactly -- re-mapped contexts run before the built in w/ fall through contexts
ie. you can't remap std_context and expect it to match std_context actions from the WPS context.
-- Done --
Code for reading core remap entries
-- Done --
import of core remap entires from disk
-- Done --
plugin to set new key mapping (the hard part)
The plugin is started and FULLY functional
you can add actions and contexts
you can change context, action, button, prebtn
delete keymap files
load keymapfiles
save user keymaps
test keymaps before applying them
loading keymaps to core still requires restart
-----------------------------------------------------------------------------------------------
Change-Id: Ib8b88c5ae91af4d540e1829de5db32669cd68203
Expands upon c067b344e8. The bug mentioned in that commit affects
touchscreens as well as touchpads, plus touchscreens were subject
to a few other issues because 'last->tick' was not always set.
Change-Id: I27eaa045ebf09555259fddbdf3a79828a55ae31f
Intercept buttonpress and action, and nullify both if the button
is part of the touchpad. Only affects autolock functionality.
Adding removal of note about autolock in the manual - the lock
button no longer needs to be pressed at least once to prime
the autolock, if enabled, since commit 14f7a95
Change-Id: Ic3582764df490d96abc2d78116f23cbe0fdd6173
Add a check to see if the keys are currently locked and allow
them to be unlocked to ensure we don't get stuck when the current
playlist ends while the WPS is locked.
(Original by Aidan MacDonald)
Adding initialization for unlock_combo and to arm the autolock
(if enabled) without the user needing to press the lock button
at least once every boot (which is the prior behavior).
Removing screen_has_lock check from is_keys_locked()
Change-Id: I0fbf9b9746b011a7086ec8505a7ecc4b84f2d332
All this tested on erosq, I'm not sure if this will break on other targets or if there is a reason this shouldn't be done.
apps/menu.c:
Added CONTEXT_MAINMENU|ALLOW_SOFTLOCK in do_menu(), this allows the user to lock the keys in most places within the main menu tree.
apps/tree.c:
Added CONTEXT_TREE|ALLOW_SOFTLOCK in dirbrowse(), this allows locking the keys in most other contexts not covered by the above.
Notable exceptions I've found that still cannot be locked: View Playlist, any settings change screen (ex. Shuffle No/Yes, Volume Select dB)
Adding fix for Advanced Key Lock feature brought to light by this change in apps/action.c.
Expected behavior for Advanced keylock is now (according to my testing here):
Volume: Can be exempted from keylock anywhere
Skip/Scrollwheel: Can only be exempted in WPS
Seek: Can only be exempted in WPS
Play: Can only be exempted in WPS
Backlight exemption is same except the Volume exemption doesn't work outside the WPS, but I don't believe that is due to this change.
Change-Id: Ifa3d1a03cf4884520a37dd91ed53a825cdb66778
To enable support targets must define HAVE_LOCKED_ACTIONS and then
handle the CONTEXT_LOCKED flag from get_context_mapping().
Change-Id: I92703b534e4a45b4ebbf9bf98af42df9b8ac3b1a
Tested on ErosQ
Added a setting in the Advanced Softlock menu to always
have autolock on, rather than having to "arm" it with the
softlock button. Lock/Unlock still works the same with
this on, but when the screen turns off, the device always
ends up in the locked state. Requires Autolock On to be
set as well, and the normal Autolock functionality is
unchanged with this off.
Caveat: the power/softlock button must be pressed
at least once after powering on the device or enabling the
feature. After that, it should consistently always "arm"
the autolock.
Added feature to manual in
manual/configure_rockbox/system_options.tex. Also updated
some labels I had changed in the Advanced Key Lock menu
and added information for Disable All Lock Notifications
in a previous commit. Shared items also updated in
manual/configure_rockbox/display_options.tex for selective
backlight.
Change-Id: I09dc6814bee803e40c7088157e1fe9d01d5f3474
Tested on erosq
Added ability to disable all softlock notifications. Setting is
"Disable All Lock Notifications" under Advanced Key Lock
Settings.
Tested to make sure it doesn't interfere with backlight
exemptions, keylock exemptions, or first press enables backlight
only. When enabled, this overrules the existing Disable Notify
setting, which only disables the reminders when a button is
pressed while the device is already locked.
Also changed phrases in the Advanced Key Lock settings menu
to make it more obvious what the options do. Changed
LANG_ACTION_PLAY, LANG_ACTION_SEEK, and LANG_ACTION_SKIP from
"[button]" to "Exempt [button]". These language changes will
also affect the Backlight Exemptions list, but the wording
should be appropriate there as well.
Added LANG_SOFTLOCK_DISABLE_ALL_NOTIFY and LANG_ACTION_VOLUME,
changed LANG_VOLUME to LANG_ACTION_VOLUME in display_menu.c
for consistency.
Change-Id: I914fe154ba5d508a842165aea7c7755e4e6b9c57
tested on erosq
On devices with both a backlight and a softlock button, currently
pressing the softlock button while the screen is off and the keypad is
unlocked will wake the screen and also lock the keypad. Presumably, the
user's intention is to use the device when they hit the softlock button
in this state, so wake the screen without locking the keypad.
Change-Id: Ib00e1c37142e5d3d9317775de5cf0dd67f3f2569
Note: I left behind lcd_bitmap in features.txt, because removing it
would require considerable work in the manual and the translations.
Change-Id: Ia8ca7761f610d9332a0d22a7d189775fb15ec88a
'swcodec' is now always set (and recording_swcodec for recording-capable
units) in feature.txt so the manual and language strings don't need to
all be fixed up.
Change-Id: Ib2c9d5d157af8d33653e2d4b4a12881b9aa6ddb0
IRC user <sazmap> brought an error in the action system to my attention
the REMOTE_CONTEXT flag should be added if any remote button is pressed
Change-Id: Ie3aab97cf835eab108d4b2bdcd8464fcd649da42
I removed the mechanism to fall through to internally mapped contexts
after plugin contexts were exhausted
Change-Id: Id287248184fd67cb2a2242475296247ac86af807
FIX - softlock not allowing power button to shutdown device when active
FIX - autolock not working unless Selective backlight enabled
Rework - get_action_worker split into more managable chunks
Rework - moved all static variables to a single struct action_last
to be passed through all internal functions
Rework - current action state moved to struct action_current
to be initialized at each get_action /get_action_custom call
Rework - action lookup in button maps changed slightly to prefer fully formed actions
rather than blindly returning action with BUTTON_NONE as pre_button
this should allow actions defined in keymaps positional independence
Rework / Clean-up - moved conditionals on internal functions to inside the functions
-Allows much cleaner code & empty functions should be optimized
out by compiler
Rework / Clean-up - softlock and backlight exemptions code
Clean-up - remove a lot of (now) unused defines
Clean-up - organize / move all exported functions to their own section in the file
Comments added to all internal functions to better explain their purpose
Change-Id: I0ac02d1a2b45826843611513fea3c20a819d2fed
The function is neither reentrant nor ISR callable. Instead of
using a ticked-based timeout, have the button driver provide the
unboost after a delay when waiting for a button.
HAVE_GUI_BOOST gets immediate boost after dequeuing any message,
otherwise the queue has to have at least three messages waiting
for it to trigger a boost-- essentially the behavior that existed
but now combined in one place.
Change-Id: I1d924702840f56a1a65abe41fa92b4e753c4e75a
Selective backlight allows the user to choose actions that will not
enable the backlight when pressed.
Advanced softlock allows user to choose actions that will not be
blocked by screenlock on devices without a hold button.
Both only occur in FM and WPS Contexts.
Update:
Back from the dead
-Cleaned up code, removed unnecessary calls, re-arranged last filter action
timeout conditional to work in case last_filtered_action_tick was never set
-Added entries to the manual
-Fixed back button on some menus not activating backlight
-Made menus more intuitive, no actions selected now changes menu item to off.
-Added talk fuctionality.
-Added option to disable selective backlight while on external power.
-Rewrote backlight and softlock handling code to fix issue with scrollwheels
-Menu changed to have toggle(yes/no) and settings
-Optimized selective actions lookup
-Added option to disable notification of 'buttons locked' while softlocked
-Removed uneeded code, consolidated action lookup to single function
-Fixed incorrect name on selective softlock menu
-Added option to disable touch on touchscreen devices
-Fixed backlight on original screenlock without selective screenlock active
-Added text selection in mask_select for when show_icons is off
-Fixed voice in mask_select to speak if voice is defined instead of spelling
-Added more lang defines (play skip seek)
-Added option to disable unknown keys turning on backlight
-Fixed Conditional argument In wrong place causing players without
backlight to fail to build
-Fixed Disable Unknown blocking detection of context change
-Fixed canceling menu didn't update new settings
-Added Autolock on backlight off
-Removed backlight_on_force from backlight.c, Now sets ignore next to false
and uses backlight_on
-Cleaned up autolock code added strings to lang file
-Fixed issue where rapid presses would bypass softlock
-Removed old softlock code, Cleaned selective actions code
-Changed menu to match existing RB menus
-Fixed Backlight_on_Hold blocked by backlight_ignore_next
-Fixed ignore_next for ipod
-Fixed bug allowing context with softlock to bypass selective backlight
-Changed mask_select to no longer prompt for changes to be saved
-Changed menu names
-Added ignore timeout to allow ipod scroll wheel to work properly and other
players to still work properly, removed some previous code including
ignore_event
-Increased ignore timeout to prevent sd card accesses from interrupting action
code and turning on backlight
-Changed Unknown action to unmapped action in menu, changed handling code
-Removed unneeded logic and variables for handling unfiltered actions
-Reverted unmapped action code to previous functionality
-Added manual entries (thanks JohnB)
-Removed elusive unhandled unicode character from manual, changed formatting slightly
Actions:
Volume,Play,Seek,Skip
Extras:
Disable unmapped actions
Disable selective backlight on external power
Disable touch during softlock on touchscreen devices
Disable softlock notifications (power button still notifies)
Autolock on backlight off
Method:
Adds a function to ignore backlight on next call
If selected action occurs backlight is forced on,
Filter_first_keypress stays intact.
Selective softlock allows selected actions through, bypasses the normal
softlock routine.
ToDo:
DONE
previous commit (#1) has attribution for folder_select.c which mask_select
is based from.
Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
Reorganization
- Separated iBasso devices from PLATFORM_ANDROID. These are now standlone
hosted targets. Most device specific code is in the
firmware/target/hosted/ibasso directory.
- No dependency on Android SDK, only the Android NDK is needed.
32 bit Android NDK and Android API Level 16.
- Separate implementation for each device where feasible.
Code cleanup
- Rewrite of existing code, from simple reformat to complete reimplementation.
- New backlight interface, seperating backlight from touchscreen.
- Rewrite of device button handler, removing unneeded code and fixing memory
leaks.
- New Debug messages interface logging to Android adb logcat (DEBUGF, panicf,
logf).
- Rewrite of lcd device handler, removing unneeded code and fixing memory leaks.
- Rewrite of audiohw device handler/pcm interface, removing unneeded code and
fixing memory leaks, enabling 44.1/48kHz pthreaded playback.
- Rewrite of power and powermng, proper shutdown, using batterylog results
(see http://gerrit.rockbox.org/r/#/c/1047/).
- Rewrite of configure (Android NDK) and device specific config.
- Rewrite of the Android NDK specific Makefile.
Misc
- All plugins/games/demos activated.
- Update tinyalsa to latest from https://github.com/tinyalsa/tinyalsa.
Includes
- http://gerrit.rockbox.org/r/#/c/993/
- http://gerrit.rockbox.org/r/#/c/1010/
- http://gerrit.rockbox.org/r/#/c/1035/
Does not include http://gerrit.rockbox.org/r/#/c/1007/ due to new backlight
interface and new option for hold switch, touchscreen, physical button
interaction.
Rockbox needs the iBasso DX50/DX90 loader for startup, see
http://gerrit.rockbox.org/r/#/c/1099/
The loader expects Rockbox to be installed in /mnt/sdcard/.rockbox/. If
/mnt/sdcard/ is accessed as USB mass storage device, Rockbox will exit
gracefully and the loader will restart Rockbox on USB disconnect.
Tested on iBasso DX50.
Compiled (not tested) for iBasso DX90.
Compiled (not tested) for PLATFORM_ANDROID.
Change-Id: I5f5e22e68f5b4cf29c28e2b40b2c265f2beb7ab7
Target that have a touchpad/touchscreen should disable it while
being locked (In order to avoid LCD to drain battery power due to
"key locked" constant reporting messages. If they a have a keylock
button this was already handled at driver level. If not (e.g. fuze+),
they will have to implement a switch at driver level that action.c
can operate on softlock.
This patch does the following for any target having a touchpad
or a touchscreen and no HAS_BUTTON_HOLD (ie any softlock target)
1) it implements the code to call button_enable_touch(bool en) in
action.c.
2) button_enable_touch is implemented in button.c and call
either touchpad_enable or touchscreen_enable
3) those two function are implemented respectively in touchscreen.c
and a new touchpad.c file. They provide a generic way to silents touch's
device and call a function at driver level where target specific code
can be implemented if possible/needed (for power saving for instance).
Those function name are touchpad_enable_device and touchscreen_enable_device
4) we implement an empty function at driver level of targets that need it
to have them still being able to compiled.
Change-Id: I9ead78a25bd33466a8533f5b9f259b395cb5ce49
Reviewed-on: http://gerrit.rockbox.org/569
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
with no button pressed.
If e.g. two yesno screens directly follow each other the button release of the
first one was incorrectly accepted in the second one. The fix exposed another
problem in action.c if action_wait_for_release() is called when no button is
actually pressed. The next press was silently eaten.
This time re-introducing FS#12723 is avoided by leaving the offending hunk
out in yesno.c.
Change-Id: Icfe57375067f51f5c8177f3585cd47ceec9dcf0d
If two yesno screens directly follow each other the button release of the
first one was incorrectly accepted in the second one. The fix exposed another
problem in action.c if action_wait_for_release() is called when no button is
actually pressed. The next press was silently eaten.
Change-Id: Iaa5f246f7ea1fd775606620a989cdaec74a9305e
The scrolling code cannot differentiate between the BUTTON_TOUCHSCREEN post
from normal touches and the one posted in the timeout callback.
To fix introduce a global special button (BUTTON_REDRAW) that results
in the desired redraw. This existed already as a local kludge for android
and is now generalized.
Change-Id: I6bfa6c66431c48f5042fcd8fce2ea72cd3457f58
Just use a bool to indicate raw button instead of action code. No
bother with plugin version yet again so soon.
Change-Id: I4aa075c0c1fb5308c9d49bebb30ac76f671b2335
Adds a new context, CONTEXT_RAWBUTTON, that I hope is out of the way
of everything. Unfortunately have to increment min plugin API version
for the second time today to accomodate additional parameter.
Change-Id: Iaa46b926e57cf377fd4906f2d42bb98e87215033
Don't eat buttons on context change if it was waiting for button release (you did need another release).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29192 a1c6a512-1295-4272-9138-f99709370657
Plenty of room to add new action abilities if they are wanted.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27004 a1c6a512-1295-4272-9138-f99709370657
- Revert renaming of button_set_flip()
- Moved rtl flipping logic to apps/actions.c as a static function
- Joined rtl_button_flip_needed() and button_flip_horizontally()
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22962 a1c6a512-1295-4272-9138-f99709370657