Jens Arnold
|
25f386017c
|
Fix red playersim build on linux, and make it a bit less hackish.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9978 a1c6a512-1295-4272-9138-f99709370657
|
2006-05-23 10:00:11 +00:00 |
|
Jens Arnold
|
8325e0bf24
|
Implemented screendump for the player sim.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9977 a1c6a512-1295-4272-9138-f99709370657
|
2006-05-23 07:48:43 +00:00 |
|
Jens Arnold
|
6a972e0249
|
Finally - grayscale library support for the simulators. Currently SDL only, win32 and x11 won't link anymore due to missing simulator functions.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8845 a1c6a512-1295-4272-9138-f99709370657
|
2006-02-26 13:37:42 +00:00 |
|
Dan Everton
|
3ba0060ac1
|
Backlight support for 8-bit targets in SDL sim. Redo sound handling. Still doesn't work right, but is closer to how the actual Rockbox system does it. Move some stub functions in to Win32 and X11 sims to keep them compiling.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8686 a1c6a512-1295-4272-9138-f99709370657
|
2006-02-13 21:46:28 +00:00 |
|
Dan Everton
|
b585e87b45
|
Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8645 a1c6a512-1295-4272-9138-f99709370657
|
2006-02-09 21:49:28 +00:00 |
|