Especially when unzipping rockbox.zip, the native code can be initialized
a lot later than the java code. The java code needs to be prevented from
accessing rockbox structures (e.g. current_tick, event queues) before they're
ready.
This commit adds wait_rockbox_ready() and fixes dodgy behavior of starting
rockbox via widget play button, headset remote buttons or multimedia keys.
Also fixes wrong small list items before first redraw.
Change-Id: I1caf925e829a9c1c6bb6e0016d5c80574574c91e
* Cleanup RockboxService.java by moving the battery and
headphone monitors to separate classes and detaching their instances
* Move those monitors and RockboxTelephony.java into a new
monitors subdirectory
* Call those monitors all the same from native code by creating
the objects there
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30160 a1c6a512-1295-4272-9138-f99709370657
The environment is fine to share in general, just not across OS threads, so it's only needed
for functions which are possibly called from multiple OS threads (only 1 currently).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29601 a1c6a512-1295-4272-9138-f99709370657
* For some reason, the polling methid is much more inefficient than I thought. According to htop it caused up to 15% CPU load on some phones (e.g. Galaxy S).
The event based causes no CPU load.
Rockbox' idle CPU load is now back to 0%, while it was previously dominated by polling the call state.
* Also stop on outgoing calls (no need to explicitely pause for making a call anymore).
* Factor out the detection mechanism to separate files.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28564 a1c6a512-1295-4272-9138-f99709370657