Commit graph

8 commits

Author SHA1 Message Date
Dan Everton
7c64631792 Actually fix the palette issue.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8705 a1c6a512-1295-4272-9138-f99709370657
2006-02-16 18:55:36 +00:00
Dan Everton
b585e87b45 Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8645 a1c6a512-1295-4272-9138-f99709370657
2006-02-09 21:49:28 +00:00
Dan Everton
ee2019d591 Made backgrounds runtime optional in SDL sim. Use --background to turn them on. Also removed two unneeded files.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8642 a1c6a512-1295-4272-9138-f99709370657
2006-02-09 11:17:52 +00:00
Dave Chapman
8ad2df8275 Create an SDL sim for the iPod 4G Grayscale and also create an IPOD_ARCH define for all iPods.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8636 a1c6a512-1295-4272-9138-f99709370657
2006-02-09 00:48:53 +00:00
Jens Arnold
fd428ddf8e More SDL simulator LCD fixes.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8628 a1c6a512-1295-4272-9138-f99709370657
2006-02-08 13:19:16 +00:00
Linus Nielsen Feltzing
b772a436fa The SDL simulator didn't draw the pixels correctly on targets with gray/mono LCD, part 2
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8625 a1c6a512-1295-4272-9138-f99709370657
2006-02-08 13:03:23 +00:00
Linus Nielsen Feltzing
3903807e62 The SDL simulator didn't draw the pixels correctly on targets with gray/mono LCD
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8624 a1c6a512-1295-4272-9138-f99709370657
2006-02-08 12:43:14 +00:00
Linus Nielsen Feltzing
fc72c53758 Patch #1417462 by Dan Everton - Improved SDL simulator
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8546 a1c6a512-1295-4272-9138-f99709370657
2006-02-03 15:19:58 +00:00