Dan Everton
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7c64631792
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Actually fix the palette issue.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8705 a1c6a512-1295-4272-9138-f99709370657
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2006-02-16 18:55:36 +00:00 |
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Dan Everton
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b585e87b45
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Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8645 a1c6a512-1295-4272-9138-f99709370657
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2006-02-09 21:49:28 +00:00 |
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Dan Everton
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ee2019d591
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Made backgrounds runtime optional in SDL sim. Use --background to turn them on. Also removed two unneeded files.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8642 a1c6a512-1295-4272-9138-f99709370657
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2006-02-09 11:17:52 +00:00 |
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Dave Chapman
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8ad2df8275
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Create an SDL sim for the iPod 4G Grayscale and also create an IPOD_ARCH define for all iPods.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8636 a1c6a512-1295-4272-9138-f99709370657
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2006-02-09 00:48:53 +00:00 |
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Jens Arnold
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fd428ddf8e
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More SDL simulator LCD fixes.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8628 a1c6a512-1295-4272-9138-f99709370657
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2006-02-08 13:19:16 +00:00 |
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Linus Nielsen Feltzing
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b772a436fa
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The SDL simulator didn't draw the pixels correctly on targets with gray/mono LCD, part 2
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8625 a1c6a512-1295-4272-9138-f99709370657
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2006-02-08 13:03:23 +00:00 |
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Linus Nielsen Feltzing
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3903807e62
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The SDL simulator didn't draw the pixels correctly on targets with gray/mono LCD
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8624 a1c6a512-1295-4272-9138-f99709370657
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2006-02-08 12:43:14 +00:00 |
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Linus Nielsen Feltzing
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fc72c53758
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Patch #1417462 by Dan Everton - Improved SDL simulator
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8546 a1c6a512-1295-4272-9138-f99709370657
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2006-02-03 15:19:58 +00:00 |
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