Calling multiple levels of indirection in a loop slows things down
Really these need to be rewritten to take a start and end address
like most of the rest of the codebase
But this is safer without having test hardware in hand
Change-Id: Idae7b92ee779d020ed7fcc9334e2d5a9c710e64d
Change all lcd drivers to using a pointer to the static framebuffer
instead of directly accessing the static array. This will let us
later do fun things like dynamic framebuffer sizes (RaaA) or
ability to use different buffers for different layers (dynamic
skin backdrops!)
Change-Id: I0a4d58a9d7b55e6c932131b929e5d4c9f9414b06
Remove unused lcd_mono_data
Replace a loop in partial update function by asm lcd_write_data()
Remove a variable only used in this loop (x) and rename x0 to x
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22888 a1c6a512-1295-4272-9138-f99709370657
Demo plugins run fine, mpegplayer data aborts for yet unknown reasons
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22876 a1c6a512-1295-4272-9138-f99709370657