Commit graph

586 commits

Author SHA1 Message Date
Aidan MacDonald
73b1e30bb0 skin engine: Reduce scope of internal wps_data struct
A bunch of public API calls take a wps_data struct argument,
but that's an internal type that doesn't have a direct getter.
Instead the skin engine provides a gui_wps struct as a way
to refer to a particular skin instance. Use that instead of
wps_data in the public API.

Change-Id: I13e1aa8df7f08ccfb789bb728d493ac8d7de1a9b
2022-11-15 14:20:31 +00:00
William Wilgus
f6c719d7ec replace strlcpy with strmemccpy
replace applicable calls to strlcpy with calls to strmemccpy
which null terminates on truncation

in theory the strmemccpy calls should be slightly faster since they
don't traverse the rest of the source string on truncation
but I seriously doubt there is too much of that going on in the code base

Change-Id: Ia0251514e36a6242bbf3f03c5e0df123aba60ed2
2022-11-14 23:56:16 -05:00
Aidan MacDonald
06f0465158 skin engine: Remove touchregion argument from skin_get_touchaction
Nobody uses the argument, and it exposes internals unnecessarily.

Change-Id: I376dc75db99ed89671175f906980526a23be70f6
2022-11-10 07:08:35 -05:00
Aidan MacDonald
56389b21b1 skin engine: Remove gui_img viewport field
This is set but never used.

Change-Id: Ifbeaa843ef070ea178cc270ffcade0d57a4fb45f
2022-11-10 06:37:41 -05:00
Aidan MacDonald
2c1adac3f8 skin engine: Remove unused viewport_change flag in skin rendering
Change-Id: Iad4487854d005a33184febf6cf97924b21010f6b
2022-11-10 06:37:41 -05:00
Aidan MacDonald
37da608f84 skin engine: Remove weird special casing for Onda VX747
I have no idea what bug this could possibly "fix", and nothing
looks different on the sim after removing it. As far as I can tell
the Onda has no unique features that could cause the skin engine
to act flaky, so I'm willing to bet this workaround isn't needed.

Change-Id: I2c183786948f3fe9778e04134d04bdfe3c6db543
2022-11-10 06:37:41 -05:00
roman.artiukhin
202eb8c06a Fix wrong formatting in WPS
Fixes FS#13354 and FS#12980

Change-Id: I4ec4cb57cfb64494e633d0bb92e733d92593c075
2022-10-27 18:21:49 -04:00
Aidan MacDonald
e27a6bad4f skin engine: Remove redundant argument from do_non_text_tags()
The skin viewport is already passed in info->skin_vp.

Change-Id: I5369684ba2a743d7bd804b33845bdb6ac17c46d0
2022-10-18 12:56:28 +01:00
Aidan MacDonald
14fbefdf39 Move skin global state to the WPS
This state is actually specific to the WPS and it makes more
sense to put it there.

Change-Id: I5dfee237fdcbae944806501ff3127a930820d68a
2022-10-18 12:56:28 +01:00
Aidan MacDonald
13da1ba785 Remove is_fading from the global WPS state
Turns out it was never assigned and always false.

Change-Id: I8cd9118682e7a0785c262d4c0594f8f51412c18b
2022-10-18 12:56:28 +01:00
Aidan MacDonald
33a47e4a49 Remove ff_rewind from global WPS state
Turns out it's local to ffwd_rewind() in the WPS.

Change-Id: Iaa6e69185db67b8aad61f1d2ad29c98f15f37370
2022-10-18 12:56:28 +01:00
Aidan MacDonald
f805b492d5 Fix red for !HAVE_ALBUMART targets (c6ee9dc883)
Change-Id: Icdd6e051e5f9b31b287d53d9480f445df884d9d1
2022-10-17 15:20:19 +01:00
Aidan MacDonald
c6ee9dc883 Limit exposure of skin engine internals
Drop wps_internals.h from skin_engine.h. The WPS and to a lesser
extent the radio screen are too tightly integrated to drop their
dependency on wps_internals.h, unfortunately. Skinned lists, for
obvious reasons, also need access to the internals.

Change-Id: I00a55aa423900f9ad22edccbe2fc1910af380e38
2022-10-17 14:29:12 +01:00
Aidan MacDonald
1718cf5f8a Convert a number of allocations to use buflib pinning
Several places in the codebase implemented an ad-hoc form of pinning;
they can be converted to use buflib pinning instead.

Change-Id: I4450be007e80f6c9cc9f56c2929fa4b9b85ebff3
2022-10-16 14:50:39 +01:00
William Wilgus
b16bae6fe6 skin_display.c cleanup - No functional changes
Change-Id: Ib8ce47d9cf33ba6b02d799862f322e481a712dfb
2022-10-16 04:30:22 -04:00
William Wilgus
ffdc64bea2 skin_engine fix invalid buflib handle checks
buflib considers handles <= 0 as invalid
skin engine was using handles < 0

Change-Id: Ie156223a43039d48ef4846fe31e6191630fa7c04
2022-10-15 11:17:52 -04:00
William Wilgus
f3d679aefe skin_engine fix free pointer crash
skin_engine uses -1 to signify a free handle 0 causes crash

Change-Id: I1db8743c14dd244fe92973e31bac61efdd12ca7f
2022-10-15 10:56:30 -04:00
William Wilgus
12ef045fdf move buflib_free invalid handle check to the function
allow buflib_free to check for invalid or already freed handles
within the function -- remove all the invalid handle guards thru core_free

Change-Id: Ibdcbc82760fc93b674c42283fca420d94907df8e
2022-10-15 09:26:58 -04:00
Aidan MacDonald
420fb1163c skin engine: Fix bug with %Vs(color) tag
The %Vs(color) tag doesn't set the text style properly and causes
the background to not be cleared when rendering lines. For static
text this is rarely a problem, but for scrolling text it'll cause
the text to "smear" once it starts scrolling.

Fix this by setting STYLE_DEFAULT, so the background gets redrawn
when the line scrolls.

Bug report: https://forums.rockbox.org/index.php/topic,54320.0.html

Change-Id: I835c806005ea40fd6bac3692e52a9c325581a293
2022-10-01 12:58:00 +01:00
William Wilgus
79864c6ec2 add const to const * strings
I don't think this will amke any difference except maybe for hosted ports

Change-Id: I84f898aea92a6963901a6d889dd18b63f24c9a41
2022-05-03 23:00:58 -04:00
Aidan MacDonald
6b8c94a6e3 Fix some non-portable alignment values
UBSan reports an avalanche of unaligned pointer bugs stemming from
hardcoded 4-byte alignments used in certain places. Use sizeof(long)
instead to align to the machine word size.

Change-Id: I28e505212462c5268afa24e95df3a103ac3e2213
2022-05-02 15:38:48 +01:00
William Wilgus
b3e0d18f7d skin_engine.c settings_apply_skins cleanup
just some cleanup and removal of ifdefs in favor of dummy functions

Change-Id: I03a1d351344afcc428dedb67aab915184f99bd23
2022-03-15 20:17:11 -04:00
William Wilgus
9b4e784560 BUGFIX string_option parsers
fix bugs introduced in the switch over to using string_option
instead of if else strcmp trees,
embedded album art should work again
skin parser had an error for 'noborder' and 'nobar'

Change-Id: I957d81e5fa8467b33bbd93d63c4428c36100acca
2022-03-14 17:23:18 -04:00
William Wilgus
77e4dd81f5 option_string clean-up and consolidate with metadata_common
Change-Id: I2649f6af37bd871fb8f181ae2f716ff0bcf1f65c
2022-03-13 10:55:47 -04:00
William Wilgus
eb86ee296a skin_parser.c fix red stupid typo
Change-Id: If4830afc84b32e79ec5aef7add8574485c11af3c
2022-03-13 04:51:16 -04:00
William Wilgus
3f2ad8bf2b skin_parser.c fix red
Change-Id: If093ad790f63d39855bf3253ae7a6c11afcc1a96
2022-03-13 04:22:05 -04:00
William Wilgus
74df3ba2d8 add function string_option to misc.c use in skin_parser.c
function string_option allows a string to be found in a
supplied list of options

Change-Id: If9134090406b74ab11f4ef9ed6517a4b99b9d73e
2022-03-13 03:45:00 -04:00
William Wilgus
a8b997e4e9 skinparser cleanup, optimize
hash clause strings for =, ==, !=, <, > <=, >=
store result of get_param() where possible

Change-Id: Ia5a4dbf613d6ec9e21546fa0c6a8de28eb7aa347
2022-03-08 16:51:04 -05:00
Aidan MacDonald
bff63a4f90 touchscreen: change odd sentinel value for time of last touch
Using tick 0xffff does not make any sense, use -1 instead.

Change-Id: Id574eb35418c6713c4fc91ed539aadc42fd29aa5
2021-11-21 20:26:20 +00:00
Christian Soffke
a4e422db9e Stop audio before applying skin
Should prevent a delay, dropouts and memory corruption
that can occur when applying a skin while music is playing

Change-Id: Ic2c8fd788117a7d797fb315a36e366a2e34d3460
2021-11-13 08:13:04 -05:00
William Wilgus
6fb942d8ff skin engine - fail gracefully when %Sx is used on non lang id string
CheckWPS doesn't catch errors involving translated strings
Instead of breaking old themes when the langids no long exist
return "<ERR>"

Change-Id: I0d744cd48bb5a27e735fce3f6f740450d1f6a55a
2021-10-13 18:02:19 -04:00
Aidan MacDonald
a8063054f9 skin engine: handle bitmap read errors appropriately
Change-Id: Ifab0e607cb71afbe26b9e508fe1db3a8730bad4b
2021-08-10 21:47:04 +00:00
Aidan MacDonald
76e07a7fd2 Touchscreen: adjust how bar padding is handled
The old way of padding out bars was to just create a bigger touch
region, the intent being to make it easier to touch the end of a
bar. Unfortunately, this didn't even accomplish that, and caused
an annoying offset between the bar graphics and the touch point.

New method is to account for padding explicitly and clamp touches
in the padding region so they are within the proper touch region.

Change-Id: Id39e571fc1b033a4da94f0eb1143a2fc276bab03
2021-06-22 21:37:02 +01:00
Aidan MacDonald
02860d67c3 Touchscreen: adjust calculation of bar touch position
Increased the precision of the bar from 100 steps to 1000 steps so
it is possible to make finer adjustments, and made it possible to
pick the maximum value in a bar rather than just the maximum - 1.

Change-Id: I2e694d3e86e4a151e014da1bd15ab3ade4c4b95e
2021-06-22 21:37:02 +01:00
Solomon Peachy
6ae2b7140c Fix red in bc416ff590
Most of it was due to checkwps breaking, the rest was m68k with radios.

Change-Id: I8a00e094e4006a132932f05e6c4ff7db63dfbfc8
2021-04-10 21:06:41 -04:00
Solomon Peachy
bc416ff590 misc: Only include rbpaths.h and string-extra.h in places that need it
(Don't include rbpaths.h in settings.h, or string-extra.h in rbpaths.h)

Build-tested on rocker, erosq, mini2g, nano2g,
                xduoox3, clipzip, dx50, and uisim

Change-Id: If32e9c9910f5c8247a655cb64522b84d6d7ccbb5
2021-04-10 12:08:12 -04:00
Aidan MacDonald
10facef17b Skin engine: respect volume decimalization
This is basically the same problem as FS#13272, except it happens
on certain themes, eg. rayboradio. The issue only affects targets
with decimal volume levels.

Tested the fix using the rayboradio theme on the FiiO M3K and the
Fuze+ simulator. Volume was displayed correctly on both.

Change-Id: I9e035f7a3c04c85c9b3b01243c7f0a5f8f0ccf9f
2021-04-09 10:53:44 +00:00
Georg Gadinger
278e7457ea skin_engine: Fix %if() when comparing against a negative number.
If the tag being checked returns a negative number (e.g. %LI does that
when the current list item does not have an icon) the tag's value would
always end up being 1.

Change-Id: I69ab175b6c46dd7567386e649732dbb8327972fc
2021-01-27 18:21:31 +01:00
Solomon Peachy
da1fbb6d1a skinengine: Make sure logical IF operator doesn't compare a garbage value
Change-Id: I125bea3c2659326b92eec027cddf0d041f10ebda
2020-12-13 19:21:13 -05:00
William Wilgus
6c3cc1cbb9 Skin_engine optimize element switches
it takes a lot of code to check validity and dereference a pointer for every numeric tag branch in get_token_value

apparently about 900 bytes actually

Change-Id: If463e755e9bbc73cbd4a02441572d22df9206121
2020-11-13 19:14:56 +00:00
William Wilgus
0c99a3f9fb Skin engine Onda Vx747
Fixing issues that existed before framebuf rewrite

Fix swap issue

Change-Id: I43e03b7aaf4591c1b6f88e3ba0730e279934c0df
2020-11-01 17:43:42 +00:00
William Wilgus
c5c17fa799 Fix display regression from c85d8e2
Basically setting a null buffer is valid but it must be selected
into a screen to initialize to the default buffer

I wrongly assumed screen type wouldn't matter but since I decided to
reference backdrops directly to the default buffer
(since they are saved as an offset from what it later assumes to be the
default framebuffer)
SCREEN_MAIN/SCREEN_REMOTE are not longer optional

Change-Id: I8a8afbbe1e3ed0bfe6abd40ce287638e9fc6da60
2020-10-28 22:55:27 -04:00
Solomon Peachy
c7fb319151 fix checkwps build (introduced in a5a8e00)
Change-Id: Ibc8bced6721b3711e465320a537e15244b2b11b2
2020-10-28 19:38:27 -04:00
Solomon Peachy
a5a8e00b6d Fix a crash introduced in a605cdf70
Pretty subtle problem; looks like the skin core was relying on a
destructor to actually help initialize things.

Change-Id: Ieb4b9e4f11377dec7be61d13759590fc5f4bc921
2020-10-28 18:51:57 -04:00
Solomon Peachy
8c8284bbe6 Fix statusbar display regression from a605cdf700
Change-Id: I4d02ac28e05080458eea6e3f52498321199ecbd3
2020-10-28 17:53:03 -04:00
William Wilgus
c85d8e2865 Framebuffer_viewport Rewrite -- BUG FIX
stride was not initialized for the skin_viewport

fixed a few other questionable areas

Change-Id: I9cc7830a4406857bf3aba26a328c288e3702cddd
2020-10-28 13:25:12 -04:00
Solomon Peachy
a605cdf700 Fix multiple potential null pointer dereferencess
GCC's optimizer thinks all of these _will_ fail at some point

Change-Id: I287eeb574162a5d3b3347654d25aa1f53e9f5563
2020-10-28 08:42:49 -04:00
William Wilgus
40e98a2e49 Whitespace cleanup on fb_viewport Rewrite
Change-Id: I24aac41c8abecf7b78a44d7f59e842b791be4563
2020-10-26 12:38:22 -04:00
William Wilgus
3237ae4a4f LCD core move buf ptr and address look up function viewport struct
I'm currently running up against the limitations of the lcd_draw functions
I want these functions to be able to be used on any size buffer not
just buffers with a stride matching the underlying device

[DONE] allow the framebuffer to be decoupled from the device framebuffer
[DONE need examples] allow for some simple blit like transformations
[DONE] remove the device framebuffer from the plugin api
[DONE}ditto remote framebuffer
[DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr

while remote lcds may compile (and work in the sim) its not been tested on targets

[FIXED] backdrops need work to be screen agnostic

[FIXED] screen statusbar is not being combined into the main viewport correctly yet

[FIXED] screen elements are displayed incorrectly  after switch to void*

[FIXED] core didn't restore proper viewport on splash etc.

[NEEDS TESTING] remote lcd garbled data

[FIXED] osd lib garbled screen on bmp_part

[FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport

[FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer

[FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw)
[UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear
scrolling viewports no longer trigger wps refresh
also fixed a bug where guisyncyesno was displaying and then disappearing

[ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes
(LCD_ and LCD_REMOTE_)
LCD_STRIDE(w, h) same as STRIDE_MAIN
LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H
LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H
LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH)
test_viewports.c has an example of usage

[FIXED!!] 2bit targets don't respect non-native strides
[FIXED] Few define snags

Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
2020-10-26 12:28:48 -04:00
Solomon Peachy
658026e626 [4/4] Remove HAVE_LCD_BITMAP, as it's now the only choice.
Note:  I left behind lcd_bitmap in features.txt, because removing it
would require considerable work in the manual and the translations.

Change-Id: Ia8ca7761f610d9332a0d22a7d189775fb15ec88a
2020-07-24 21:20:13 +00:00