Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9
MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.
Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).
The following games are at least partially broken for various reasons,
and have been disabled on this commit:
Cube: failed assertion with "Icosahedron" setting
Keen: input issues
Mines: weird stuff happens on target
Palisade: input issues
Solo: input issues, occasional crash on target
Towers: input issues
Undead: input issues
Unequal: input and drawing issues (concave polys)
Untangle: input issues
Features left to do:
- In-game help system
- Figure out the weird bugs
Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
The codec wasn't calling ci->set_offset() while decoding; as a result,
the saved offset in ci.id3->offset was only updated at the start of the
file and when seeking.
To reproduce the problem in the simulator or on a real device:
- Start playing an Opus file.
- Let it play until 15s, then turn the player off.
- Turn back on and resume playback. This'll resume correctly from 15s
(using time-based resume, I think, as the offset was 0?).
- Let it play until 30s, then turn the player off again.
- Turn back on and resume playback. This'll resume from 15s, based on
the initial position from last time, when it should resume from 30s.
I believe this will also fix FS#12799 ("Resuming opus file from bookmark
is not working correctly").
Change-Id: Iba67368e0029c968ef802693767e0722719bc38b
- square sine tick and tock sounds (more annoying, more useful;-)
- optical indication of tics on display
- unification of mode of operation for SWCODEC and HWCODEC (tested on simulator)
Both playback and display drawing happen in main loop, always.
- operating in two modes now:
-- 1. classic dumb metronome
--- active when openened as application without file to open
--- the usual functionality with tapping and bpm change
--- controls indicated on display
-- 2. track mode with programmable series of parts
--- active when started as viewer for a .tempo file
--- differing meters (4/4, 3/4, 6/8, etc.)
--- patterns (tick/tock/silence on each beat)
--- smooth tempo changes in those tracks
This version had lots of testing regarding metronome accuracy,
resulting in the realization that PLL A and PLL B differ
on the Clip+, causing drift. There is still drift when the timer
intervall is too small, so I settled on 2 ms as compromise.
This is the final version, after adding documentation and extensive
help from Sebastian Leonhardt testing it on slower hardware (YH820),
where it works up to 650 actual bpm with display indication.
Latest change: Documentation nitpicks.
Change-Id: I764c8252526db188352385c5462f9453d882beb9
Co-conspirators: Franklin Wei, Benjamin Brown
--------------------------------------------------------------------
This work is based on:
- Fabien Sanglard's "Fabother World" based on
- Piotr Padkowski's newRaw interpreter which was based on
- Gregory Montoir's reverse engineering of
- Eric Chahi's assembly code
--------------------------------------------------------------------
Progress:
* The plugin runs pretty nicely (with sound!) on most color targets
* Keymaps for color LCD targets are complete
* The manual entry is finished
* Grayscale/monochrome support is NOT PLANNED
- the game looks horrible in grayscale! :p
--------------------------------------------------------------------
Notes:
* The original game strings were built-in to the executable, and
were copyrighted and could not be used.
* This port ships with an alternate set of strings by default, but
can load the "official" strings from a file at runtime.
--------------------------------------------------------------------
To be done (in descending order of importance):
* vertical stride compatibility <30% done>
* optimization <10% done>
Change-Id: I3155b0d97c2ac470cb8a2040f40d4139ddcebfa5
Reviewed-on: http://gerrit.rockbox.org/1077
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
measured several milliamps power reduction from having the PHY disabled.
Change-Id: I29e55222eb50acf2023ac1113a90612029c580af
Reviewed-on: http://gerrit.rockbox.org/988
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
Tested: Michael Giacomelli <giac2000@hotmail.com>
- original rockbox port: Yifu Huang
- original work: Jonathan Bettencourt
- modifications made:
- PLA-fied
- Add element 117 (ununseptium)
- Implemented up/down
- Fixed actinide/lanthanide navigation so that they are between scandium and titanium
- Added manual entry
- Fixed FG/BG colors
Change-Id: Ibabfb0d28f794689ffcd8b9c360fb969d118de08
Reviewed-on: http://gerrit.rockbox.org/950
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
This is an improvement to the current compressor which I have added
to my own Sansa Fuze V2 build. I am submitting here in case others
find it interesting.
Features added to the existing compressor:
Attack, Look-ahead, Sidechain Filtering.
Exponential attack and release characteristic response.
Benefits from adding missing features:
Attack:
Preserve perceived "brightness" of tone by letting onset transients
come through at a higher level than the rest of the compressed program
material.
Look-ahead:
With Attack comes clipping on the leading several cycles of a transient
onset. With look-ahead function, this can be pre-emptively mitigated with
a slower gain change (less distortion). Look-ahead limiting is implemented
to prevent clipping while keeping gain change ramp to an interval near 3ms
instead of instant attack.
The existing compressor implementation distorts the leading edge of a
transient by causing instant gain change, resulting in log() distortion.
This sounds "woofy" to me.
Exponential Attack/Release:
eMore natural sounding. On attack, this is a true straight line of 10dB per
attack interval. Release is a little different, however, sounds natural as
an analog compressor.
Sidechain Filtering:
Mild high-pass filter reduces response to low frequency onsets. For example,
a hard kick drum is less likely to make the whole of the program material
appear to fade in and out. Combined with a moderate attack time, such a
transient will ride through with minimal audible artifact.
Overall these changes make dynamic music sound more "open", more natural. The
goal of a compressor is to make dyanamic music sound louder without necessarily
sounding as though it has been compressed. I believe these changes come closer to this goal.
Enjoy. If not, I am enjoying it
Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2
Reviewed-on: http://gerrit.rockbox.org/626
Tested: Purling Nayuki <cyq.yzfl@gmail.com>
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
Added three bitmaps with the new 70x14 graphics and added link to them in /apps/plugins/bitmaps/native/SOURCES
Change-Id: I1f4b9e3504011b80a7cd40e0fcd71ba8fd100424
Reviewed-on: http://gerrit.rockbox.org/389
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
Tested-by: Jonathan Gordon <rockbox@jdgordon.info>
Currently when you select list bookmarks from the context menu %cs returns
"Context Menu" when in the bookmark browser screen. This change makes %cs
return "Bookmark browser" when listing bookmarks from the context menu, the
same as when you list recent bookmarks. This change will make it possible
to determin that you are on a bookmark browser screen when skinning using
an sbs file.
Change-Id: I7fb93525fbafb5d14bba2ae5df7a78df908d09ae
Reviewed-on: http://gerrit.rockbox.org/169
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
This port is a hybrid native/RaaA port. It runs on a embedded linux system,
but is the only application. It therefore can implement lots of stuff that
native targets also implement, while leveraging the underlying linux kernel.
The port is quite advanced. User interface, audio playback, plugins work
mostly fine. Missing is e.g. power mangement and USB (see SamsungYPR0 wiki page).
Included in utils/ypr0tools are scripts and programs required to generate
a patched firmware. The patched firmware has the rootfs modified to load
Rockbox. It includes a early/safe USB mode.
This port needs a new toolchain, one that includes glibc headers and libraries.
rockboxdev.sh can generate it, but e.g. codesourcey and distro packages may
also work.
Most of the initial effort is done by Lorenzo Miori and others (on ABI),
including reverse engineering and patching of the original firmware,
initial drivers, and more. Big thanks to you.
Flyspray: FS#12348
Author: Lorenzo Miori, myself
Merry christmas to ypr0 owners! :)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31415 a1c6a512-1295-4272-9138-f99709370657
As discussed on IRC the cyrillic characters can cause various problems and not
all fonts include them so stick with extended latin.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30901 a1c6a512-1295-4272-9138-f99709370657