Jens Arnold
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54ea2e435e
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Charcell lcd driver: Preparations for switching to non-immediate LCD updates, using lcd_update() like on bitmap targets. * Added proper clipping. * Simplified simulator code.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12979 a1c6a512-1295-4272-9138-f99709370657
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2007-03-31 09:58:49 +00:00 |
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Jens Arnold
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8325e0bf24
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Implemented screendump for the player sim.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9977 a1c6a512-1295-4272-9138-f99709370657
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2006-05-23 07:48:43 +00:00 |
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Daniel Stenberg
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4582f233ce
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code policed // comments
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9112 a1c6a512-1295-4272-9138-f99709370657
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2006-03-19 06:59:36 +00:00 |
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Dan Everton
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b585e87b45
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Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8645 a1c6a512-1295-4272-9138-f99709370657
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2006-02-09 21:49:28 +00:00 |
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