This logic checks whether the skin's albumart dimensions differ from the
previous skin to force rebuffering if necessary. This was broken since
a while as the necessary information was reset.
Change-Id: I3b9f3a819c6af202af8ad66c13742f704ce45ab1
Reviewed-on: http://gerrit.rockbox.org/476
Tested-by: Thomas Martitz <kugel@rockbox.org>
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
d6c6c07 changed the AA load tag to make sure the image width/heights
fit in the viewport, Revert this because it doesn't actually make
sense to check it here.
Change-Id: I3fe4b074ef8fe88560f2f894ec651027ea3642f4
AA was broken when an RTL language is used, causing it to not
be displayed.
Also fix th out of bounds handling when width/height > viewport
Change-Id: I4899cd32ec58107c987e3cc0e8df582963bdcf62
Use %x9(id) to draw an image in the whole current viewport using the
9 segment drawer (which draws the corners as normal and *tiles*
the middle segments to the needed width/height).
Future work is to make it scale instead of tile
Change-Id: Ic3ed1cad93f96091694801eb442e0da5a2401203
%V(0,50%,75%,50%,-) - make a viewport at x=0, y=half the lcd height,
75% lcd width and the remaining height (the other half) of the lcd.
Change-Id: If26ccb65e8dc52c9225f3fd6d7b222d770add0f0
Reviewed-on: http://gerrit.rockbox.org/184
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Tested-by: Thomas Martitz <kugel@rockbox.org>
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
skin bars now automatically create the touch region the same size
as the bar on touchscreen targets. This means touches will
magically "just work" for reveresed bars (rtl or otherwise).
~5% padding is added on all 4 sides of the region rectangle but
this may need to be tweaked.
Please consider the 'progressbar' and 'volume' touchregion actions
to be deprecated.
Kudos to my new wife for figuring out the bleedingly obvious way to
do this!
Change-Id: I997a7bcaa70fce9885808aae27953c7676e9c2ff
Kudos to funman for figuring out the problem - skin_find_item() rather
stupidly uses the global skin_buffer variable in skin_parser.c which is
fine in the parser EXCEPT it gets changed in skin_render when the sbs
is being redrawn while another skin is loading, so fix this by makeing
skin_find_item() use a local data pointer so a skin_render() during
parsing won't break anything.
Change-Id: I80e1c0efe569c18225e5772159c18ebb21e07332
- no need to cast void * return value (it is not C++)
- use sizeof(*var) instead of sizeof(struct foobar), it is shorter and will
stay correct if the type is changed but forgotten in the sizeof()
Buffers are not allocated and thread is not created until the first
call where voice is required.
Adds a different callback (sync_callback) to buflib so that other
sorts of synchonization are possible, such as briefly locking-out the
PCM callback for a buffer move. It's sort of a messy addition but it
is needed so voice decoding won't have to be stopped when its buffer
is moved.
Change-Id: I4d4d8c35eed5dd15fb7ee7df9323af3d036e92b3
%dr(x, y, width, height, [colour1[, colour2]]):
x,y - viewport relative pixel coordinates to start the rectangle.
width, height - obvious. can be '-' to fill the viewport
if both colours are left out the viewports foreground colour will be used
if one colour is specified it will fill the rectangle that colour.
if both colours are specified it will gradient fill the rectangle.
Change-Id: Iad451e99ded663bc7c5d182443659db7d909b388
Add the following actions to %Tp:
createbookmark create a new bookmark from the wps
listbookmarks list bookmarks from the wps
trackinfo show track info from the wps
My main motivation was to allow bookmarking and jumping around audio books
from the wps on touch enabled targets. You can do it now through the context
menu but it requires 4 screen presses instead of 1.
Change-Id: I1fa1bf0064dfd22b897eca7c56acc1ce8956f14c
Reviewed-on: http://gerrit.rockbox.org/171
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
%x and %xl only require the id and filename now.
If you leave off the x,y it will default to 0,0.
If you want to use the default x,y you can still put in the
num_subimages param on the end (e.g %xl(a, file, 3) )
Change-Id: I8eff793dfdd037e302ace8deec9dc16dcea264a7
Internally remove some hacks around how %x() is handled.
%x() inside the default viewport will no longer work if
other viewports are used, so if you are using viewports and
%x() make sure it is in a viewport!
Change-Id: I8ecab805d55fc0f8476ff0516cba38e23400aa20
The framebuffer the lcd driver uses can now be changed on the fly
which means that regular lcd_* drawing functions can draw onto the
"backdrop" buffer. The skin engine can use this to create layered
effects.
Add the tag %VB to a viewport to draw that viewport onto the
backdrop layer. If you want to draw an image onto the backdrop
framebuffer use %x(backdrop filename) instead of %X() inside
a viewport with %VB.
Change-Id: I741498e2af6d4f2d78932cabe8942317893e7cfc
This fixes the case where some blocks got relocated and the skin render
code couldn't find the matching viewports any more.
Change-Id: I4394444fb139ee5bc986f374dba82a104013e354
Reviewed-on: http://gerrit.rockbox.org/112
Reviewed-by: Frank Gevaerts <frank@gevaerts.be>
%vs(label, touch, -) will reset the timeout for the variable without
changing the variables value.
Change-Id: Idba03f454a82ac7460bb53a4de3aa6903656c585
Use these tags to stop having multiple conditionals.. e.g:
OLD: %?C<%?Ia<something>>
NEW: %?and(%C, %Ia)<something>
Change-Id: Ia3bbe4611cf808e87dcd1b1147181461fa08294a
Change the none action return value so the various action layers don't get confused by ACTION_TOUCHSCREEN return codes which shouldn't be happening (i.e when a long press region overlaps a short press region whihc has the none action)
Change-Id: I63db2c0b49597ada2c5ebd0ef98e99aeef4f522a
Massive thanks to Michael Chicoine and other testers for finding the early bugs.
This removes all skin memory limitations
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30991 a1c6a512-1295-4272-9138-f99709370657
You can now use 32bit icons in lists and skins
(except album art, but can be added if wanted). The code also shows how
to free the unused alpha channel data if the bitmap doesn't actually contain
such information.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30939 a1c6a512-1295-4272-9138-f99709370657