Use %x9(id) to draw an image in the whole current viewport using the
9 segment drawer (which draws the corners as normal and *tiles*
the middle segments to the needed width/height).
Future work is to make it scale instead of tile
Change-Id: Ic3ed1cad93f96091694801eb442e0da5a2401203
Keeping the touchscreen pressed during a screen transition can lead
to accidental actions. action_wait_for_release() currently doesn't work
properly for touchscreen, so it's better to not transition before release.
Change-Id: I37bd67945b05fff1b4a5452313f6415a247e3af9
with no button pressed.
If e.g. two yesno screens directly follow each other the button release of the
first one was incorrectly accepted in the second one. The fix exposed another
problem in action.c if action_wait_for_release() is called when no button is
actually pressed. The next press was silently eaten.
This time re-introducing FS#12723 is avoided by leaving the offending hunk
out in yesno.c.
Change-Id: Icfe57375067f51f5c8177f3585cd47ceec9dcf0d
USB mode to make sure the filedescriptor is correct.
Change-Id: I2905eaf27533d935a0458b630372584e353c7160
Reviewed-on: http://gerrit.rockbox.org/294
Reviewed-by: Michael Giacomelli <mgiacomelli@gmail.com>
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
Doing a LONG PRESS on a:
- unopened folder will select all its sub-folders
- opened folder will invert the selection of its sub-folders
Change-Id: Ia7fd8dc3b940f60adee3f0314bf6bba5eb2c7b3b
The browser lets the user pick one or more directories in a convinient
GUI browser. The initial directory list is read from a string
(separated by colons) and the resulting list is written back to the same
string (again separated by colons).
Note: The work was initially done by Jonathan Gordon, however I changed
it substantially so I claim autorship.
This selector is going to be used for autoresume and database scan folders.
Change-Id: Id1d3186dad783411eb5c6056ce93f5b6123c7aa0
%V(0,50%,75%,50%,-) - make a viewport at x=0, y=half the lcd height,
75% lcd width and the remaining height (the other half) of the lcd.
Change-Id: If26ccb65e8dc52c9225f3fd6d7b222d770add0f0
Reviewed-on: http://gerrit.rockbox.org/184
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Tested-by: Thomas Martitz <kugel@rockbox.org>
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
Change-Id: I1583371228ed477b504c135f81cb59a0c3c931e6
Reviewed-on: http://gerrit.rockbox.org/296
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
Tested-by: Jonathan Gordon <rockbox@jdgordon.info>
If two yesno screens directly follow each other the button release of the
first one was incorrectly accepted in the second one. The fix exposed another
problem in action.c if action_wait_for_release() is called when no button is
actually pressed. The next press was silently eaten.
Change-Id: Iaa5f246f7ea1fd775606620a989cdaec74a9305e
skin bars now automatically create the touch region the same size
as the bar on touchscreen targets. This means touches will
magically "just work" for reveresed bars (rtl or otherwise).
~5% padding is added on all 4 sides of the region rectangle but
this may need to be tweaked.
Please consider the 'progressbar' and 'volume' touchregion actions
to be deprecated.
Kudos to my new wife for figuring out the bleedingly obvious way to
do this!
Change-Id: I997a7bcaa70fce9885808aae27953c7676e9c2ff
Thiskin refresh trigger apparently causes the skin and list to continuously
refresh, with the side effect that buttons no longer work.
Change-Id: I4439406176890ac46a3f217bfff43c6935a03a7c
Reviewed-on: http://gerrit.rockbox.org/240
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
Kudos to funman for figuring out the problem - skin_find_item() rather
stupidly uses the global skin_buffer variable in skin_parser.c which is
fine in the parser EXCEPT it gets changed in skin_render when the sbs
is being redrawn while another skin is loading, so fix this by makeing
skin_find_item() use a local data pointer so a skin_render() during
parsing won't break anything.
Change-Id: I80e1c0efe569c18225e5772159c18ebb21e07332
Also move the definition to config.h
Change-Id: I36bb5020c5e06b2344292bc05e8c13ccc7a6a1ff
Reviewed-on: http://gerrit.rockbox.org/234
Reviewed-by: Nils Wallménius <nils@rockbox.org>
- no need to cast void * return value (it is not C++)
- use sizeof(*var) instead of sizeof(struct foobar), it is shorter and will
stay correct if the type is changed but forgotten in the sizeof()
Buffers are not allocated and thread is not created until the first
call where voice is required.
Adds a different callback (sync_callback) to buflib so that other
sorts of synchonization are possible, such as briefly locking-out the
PCM callback for a buffer move. It's sort of a messy addition but it
is needed so voice decoding won't have to be stopped when its buffer
is moved.
Change-Id: I4d4d8c35eed5dd15fb7ee7df9323af3d036e92b3
Moves replaygain definitions to lib/rbcodec/dsp/dsp_misc.h.
Intermediate functions in misc.c handle any adjustment and calling
the rbcodec APIs.
Change-Id: I9f03561bca9aedd13760cf19c4e19aa3c68e7024
Reviewed-on: http://gerrit.rockbox.org/140
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Creates a standard buffer passing, local data passing and messaging
system for processing stages. Stages can be moved to their own source
files to reduce clutter and ease assimilation of new ones. dsp.c
becomes dsp_core.c which supports an engine and framework for effects.
Formats and change notifications are passed along with the buffer so
that they arrive at the correct time at each stage in the chain
regardless of the internal delays of a particular one.
Removes restrictions on the number of samples that can be processed at
a time and it pays attention to destination buffer size restrictions
without having to limit input count, which also allows pcmbuf to
remain fuller and safely set its own buffer limits as it sees fit.
There is no longer a need to query input/output counts given a certain
number of input samples; just give it the sizes of the source and
destination buffers.
Works in harmony with stages that are not deterministic in terms of
sample input/output ratio (like both resamplers but most notably
the timestretch). As a result it fixes quirks with timestretch hanging
up with certain settings and it now operates properly throughout its
full settings range.
Change-Id: Ib206ec78f6f6c79259c5af9009fe021d68be9734
Reviewed-on: http://gerrit.rockbox.org/200
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
* fix potential stack overflow through recursion
* fix using using the scrollbar during active kinetic scrolling animation
Change-Id: Iaf124970a60d3f0c2ee7919ac278f2d6ac329e47
The old code was very confusing. The scrolling modes need to be handled
differently, thus a state machine makes sense. Should fix numerious
glitches and be easier to maintain.
NOTE: Behavior is still a bit glitchy with an SBS in use, because the skin
engine sees the touch events earlier than the list code.
Change-Id: I4ccead359c81de0d0fc3dea636fe2cb3a28d1bc6
The scrolling code cannot differentiate between the BUTTON_TOUCHSCREEN post
from normal touches and the one posted in the timeout callback.
To fix introduce a global special button (BUTTON_REDRAW) that results
in the desired redraw. This existed already as a local kludge for android
and is now generalized.
Change-Id: I6bfa6c66431c48f5042fcd8fce2ea72cd3457f58
Adds an option under settings > general settings > system to allow
the user to have the shortcuts menu displayed instead of the
quick screen. (option is "shortcuts instead of quickscreen" in the .cfg)
Change-Id: Id679b461c40ac617629422736d1509384364084d
Reviewed-on: http://gerrit.rockbox.org/199
Reviewed-by: Marek Salaba <marek.salaba@gmail.com>
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
This is a bit of a hack. We now trigger an event when the skin engine
is doing a full redraw (which means fullscreen clear) before the
lcd_update() to give the current screen a chance to redraw to avoid the
screen flicker.
This commit fixes the issue for screens which are entirely the list
widget (i.e browser and menus), other screens will need aditional fixes
(i.e quickscreen, time&date screen)
Change-Id: I3725c51518be724ce7aacee9877663c2de6866fa
%dr(x, y, width, height, [colour1[, colour2]]):
x,y - viewport relative pixel coordinates to start the rectangle.
width, height - obvious. can be '-' to fill the viewport
if both colours are left out the viewports foreground colour will be used
if one colour is specified it will fill the rectangle that colour.
if both colours are specified it will gradient fill the rectangle.
Change-Id: Iad451e99ded663bc7c5d182443659db7d909b388
This is a bit of a hack. We now trigger an event when the skin engine
is doing a full redraw (which means fullscreen clear) before the
lcd_update() to give the current screen a chance to redraw to avoid the
screen flicker.
This commit fixes the issue for screens which are entirely the list
widget (i.e browser and menus), other screens will need aditional fixes
(i.e quickscreen, time&date screen)
Change-Id: I3ffdcd8ccad2c663732f8d5983049c837de00fe5
Add the following actions to %Tp:
createbookmark create a new bookmark from the wps
listbookmarks list bookmarks from the wps
trackinfo show track info from the wps
My main motivation was to allow bookmarking and jumping around audio books
from the wps on touch enabled targets. You can do it now through the context
menu but it requires 4 screen presses instead of 1.
Change-Id: I1fa1bf0064dfd22b897eca7c56acc1ce8956f14c
Reviewed-on: http://gerrit.rockbox.org/171
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>