now it works something like this: a skin is a list of viewports, each viewport has a list of lines, each line is a list of sublines, each subline has an *index* of its first and last tokens...
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22602 a1c6a512-1295-4272-9138-f99709370657
start redoing memory management in the skins to use a single larger buffer instead of lots of arrays for things like images and progressbars.
This commit removes the limit on the amount of progressbars allowed on the screen, still 1 per viewport, but unlimited otherwise(!)
Also a larger buffer for remote targets, same size for non-remote targets but very easy to make it bigger (technically removed the 52(?) image limit in skins, except still limited to 1 char identifiers)
Unlimited "string" tokens now (limit was 1024 which was rediculously wasteful)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22350 a1c6a512-1295-4272-9138-f99709370657
* rename wps_engine to skin_engine as that was agreed on
* rename music_screen back to wps
* clean up the skin display/update functions a bit
* make skin_data_load setup the hardcoded default if a skin cant be loaded for whatever reason instead of doing it when it is first displayed
ignore any gui_wps or wps_ or gwps_ nameing in skin_engine/ ... these will be renamed as this work gets finished
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22135 a1c6a512-1295-4272-9138-f99709370657
2009-08-03 04:43:34 +00:00
Renamed from apps/gui/wps_engine/wps_debug.c (Browse further)