Commit graph

34002 commits

Author SHA1 Message Date
William Wilgus
47639fb9ac lua alphabetically sort perl generated rocklib_aux functions
Change-Id: I6566c19a0fee630a5e250c1244159d5b488b57ff
2019-07-17 10:22:21 -05:00
Franklin Wei
4e44c9c58c sdl: credit the authors
Long overdue, but better late than never.

Change-Id: I3403641b68ba6ef0d6e748b482431f05921b81f9
2019-07-15 15:56:46 -04:00
eevan78
03e6b17a28 Updated Serbian translation
Change-Id: I93477548ddd92a5390ac2a828b4262e3bb516f4b
2019-07-15 14:09:25 +02:00
William Wilgus
fc25562842 lua close state on os.exit
Change-Id: I376fad0f92f1155698740e1b8599a3385998575c
2019-07-13 07:46:32 -05:00
Franklin Wei
7739ad6622 wolf3d: allow entering in-game jukebox by holding fire button
Change-Id: I8936178191e682b70c64ef6ae04d6636e5cf3521
2019-07-12 16:21:11 -04:00
William Wilgus
ee58f2601c lua reduce heap allocated buffer sizes, organize luaconf.h
Change-Id: Ib9e568ea73a01474facd57cc155e62fa3dc093f7
2019-07-11 11:59:43 -05:00
William Wilgus
a332924f68 lua late bound cfunction tables
We have quite a bit of ram tied up in lua with our c libraries
I was searching for a way to free up some of this when I came
across read only tables in e-lua but that involved a lot of patching
through the source

Instead I came up with this..
it frees about 15k ram without much slowdown in code execution
since after a function gets called it is automatically added to the table

If you have a performance issue you can call the bind method
to bind a specific function or the whole table in one shot

for instance rb table
rb("lcd_clear") -- binds/returns function rb.lcd_clear()
rb(nil) -- binds every function in rb table + removes latebind metatable ..

-- added pairs and ipairs code from lua 5.2
-- cleaned up code + made more seamless
  existing fields are now saved rather than overwritten when table is bound

Change-Id: I1c20e76b736c032dedc727d2e58928641e40191d
2019-07-11 00:09:54 -05:00
William Wilgus
c6fcb1cf45 lua inbinary strings
Allows saving of ram by reusing strings already stored in the binary
and storing a pointer instead of malloc and copy to get them inside
the lua state

Saves about 1.5K overall

Derivative of work by bogdanm
RAM optimizations: pseudo RO strings, functions in Flash
d54659b572

Change-Id: I21d6dcfa32523877efd9f70fb0f88f2a02872649
2019-07-11 00:31:41 +02:00
Franklin Wei
42240f6990 wolf3d: increase default viewport size
Makes things a little bigger by default (but not maximized).

Change-Id: I9e4ae725e22458f1e5140a560ff242159ef582d7
2019-07-10 17:03:26 -04:00
Franklin Wei
89aea2d5fe wolf3d: write configs to /.rockbox/wolf3d instead of /.wolf4sdl
Let's keep things neat.

Change-Id: I995b2c4949d3adbbd7ea4ef361f0712aa222612e
2019-07-10 17:03:26 -04:00
William Wilgus
3e27705eb9 tagtree.c->loadroot() guard against overflow
forum user chris_s noted an possible unhandled cache overflow

Change-Id: Ia79399d6581ef6b635578896519fda8126c731d7
2019-07-10 09:38:36 +02:00
William Wilgus
5264a6eac1 Fix Truncation warning cpufreq-linux.c->cpufreq_available_governors
limit cpu identifer to 0xFFFF

Change-Id: I6fb170aa7ce32b7b5c0366bbd689878bb5069be8
2019-07-10 07:09:00 +02:00
William Wilgus
cf6584a483 Fix possible truncation playlist_catalog.c->catalog_add_to_a_playlist
Change-Id: Ib142b07916ccca044674e5cabec379316c07e9d9
2019-07-10 06:52:43 +02:00
William Wilgus
3ec002e121 Fix truncation warning color_picker.c->draw_screen
Change-Id: I72f16163684aba6c9c3fcf4ade6f2906d80b3899
2019-07-10 06:31:22 +02:00
William Wilgus
a980c0b3e5 Fix possible truncation statusbar.c->gui_statusbar_icon_battery
limit percent range to 0 - 100%

Change-Id: I46477cdfe954fb1ea3e6158949c920769447762e
2019-07-10 06:09:46 +02:00
William Wilgus
fc7a45853b Fix possible truncation albumart.c
Change-Id: Ie0e576f26c0507cc12fbdc12093d6fe924377e1d
2019-07-09 22:58:06 -05:00
William Wilgus
c0dbfc8130 lua add track length & elapsed to rb.audio()
track elapsed is needed to use fast-forward and rewind effectively
track length might as well be added too..

Change-Id: I906c92eb5260164c6177d8c0a8ff879b1fad7898
2019-07-10 05:07:25 +02:00
Franklin Wei
152e415b0d wolf3d: fix FM OPL alignment bug in a cleaner way
wl_def.h has a #pragma pack(1), which causes issues when we take the
address of an unaligned struct field. This fixes the issue by
disabling packing in fmopl_gpl.c.

Change-Id: I526880fa73226e8028855896f7efc3a66571b3ec
2019-07-09 17:34:09 -04:00
Franklin Wei
b1f16371b0 sdl: fix build
-T flag is program-specific.

Change-Id: I730a9c19be43e79c7ff4e6d4fb5b8f498f08515e
2019-07-09 13:07:43 -04:00
Franklin Wei
a1353a3eff wolf3d: add missing SOURCES.wolf
I'm dumb...

Change-Id: I5e8ebcf3d7e739c1cd50509b15fe585819ba7fb9
2019-07-09 12:30:56 -04:00
Franklin Wei
3f59fc8b77 Wolfenstein 3-D!
This is a port of Wolf4SDL, which is derived from the original id
software source release. The port runs on top of the SDL plugin
runtime and is loaded as an overlay.

Licensing of the game code is not an issue, as discussed below
(essentially, the Debian project treats Wolf4SDL as GPLv2, with an
email from John Carmack backing it up):

  http://forums.rockbox.org/index.php?topic=52872

Included is a copy of MAME's Yamaha OPL sound chip emulator
(fmopl_gpl.c).  This file was not part of the original Wolf4SDL source
(which includes a non-GPL'd version), but was rather rebased from from
a later MAME source which had been relicensed to GPLv2.

Change-Id: I64c2ba035e0be7e2f49252f40640641416613439
2019-07-09 11:20:55 -04:00
Franklin Wei
439a0d1d91 rbendian.h: fall back to generic swap macros
Change-Id: If85086c0fd6b22d50759b16d2545e1798832d12c
2019-07-09 11:20:55 -04:00
Franklin Wei
c2411f785c sdl: silence audio driver debug output
Change-Id: I7aae3419f56f9cf952d9383f2a6cf9e9950e9a6d
2019-07-09 11:20:55 -04:00
Franklin Wei
71922db6cf sdl: a couple minor fixes
Prevents system SDL from interfering with thread driver selection. Also
adds test code for alignment faults.

Change-Id: I8bc181922c4a9e764429897dbbaa1ffaabd01126
2019-07-09 11:20:55 -04:00
William Wilgus
c7f26de2bf lua remove error messages for pre-compiled chunks
We don't have the functionality in the viewer to run pre-compiled chunks
plus if anyone ever wants to add it its easy enough to remove the define
frees 3K

Change-Id: I8d2086e04b51e3ce147ab8741a7d354cb9bf1ade
2019-07-09 01:03:58 +02:00
Sebastian Leonhardt
3e504c3dcd Fix reversal of "always/never" in "LCD setting > Sleep (After Backlight Off)"
The bug was introduced in a06d9c8.
The patch also fixes some (more or less) related obsolete comments.

Change-Id: I5e491d64574c37cdbc46b146d7cfc555d86b9a11
2019-06-27 14:19:05 +02:00
Franklin Wei
7b118eccac configure: add --32-bit option to build a 32-bit simulator/application
I use this to test duke3d in the sim, because it does some nasty pointer
arithmetic with 32-bit ints.

Should be useful for other things as well.

Change-Id: I807c81b32c61538de9edc3fca77fde193dc4e617
2019-06-17 23:11:25 -04:00
William Wilgus
213cdfc109 Boomshine Fix rb.touchscreen_set_mode()
Change-Id: I5bc835f1e006ed923cf0b7a3fcf91d4e357913ed
2019-06-17 16:03:57 -05:00
Franklin Wei
edd93414a1 sdl: add pointer to wiki for docs
Change-Id: I6e87658351f32d3c40d9ca2b635ae2f654fdd3aa
2019-06-16 14:51:34 -04:00
Franklin Wei
b04f267ec3 sdl: prevent simulator build from using pthreads
The simulator build will pull in the host SDL headers, which we can't
filter out easily. A simple workaround is to simply remove the pthread
include from our SDL.

Change-Id: I09de0f2e85b891aa88958e21426ab450af516e76
2019-06-16 14:28:56 -04:00
Franklin Wei
94e6a7dade duke3d: improve manual
Adds screenshots for all supported targets. Also adds a bit of information
to point users to the data files.

Change-Id: I5e0f1bcdb73690a14616a3e486228c73b1617ffc
2019-06-16 14:26:13 -04:00
Solomon Peachy
1e076a7be8 jz7460: Disable IRQ-driven DMA transfers.
This greatly increases the stability of SD card write operations.

(I suspect the underlying problem is not IRQ operation itself, instead
 being exacerbated by it..)

Change-Id: Ia00f0656abd4b3cb0b1b5fc9db7c1b6a02847956
2019-06-02 13:09:19 +02:00
Marcin Bukat
e85a3ba518 Agptek rocker: do not update display when not active
Change-Id: I963a9098b82a09aed8050123932a128f2d08dee0
2019-05-31 15:17:33 +02:00
Marcin Bukat
2de2636d6b Fix IRAM overflow introduced in 7a8c9daf7e
There is no easy way to determine iram available for
test_mem plugin and PLUGIN_BUFFER_SIZE is definitely wrong.

Restore previous IRAM buffer sizing

Change-Id: Ia563efd46497438c111efc8d7d2bf65904ca9847
2019-05-31 10:42:40 +02:00
Franklin Wei
38cceb9563 Work around DX90 compile error
Change-Id: I80751a41d0711c52558ba198c22d1f012998302c
2019-05-15 20:39:23 -04:00
Franklin Wei
75fe15a06c puzzles: refactor rockbox frontend
Cleaned up a bit of copy-pasted code and added some useful comments.

Change-Id: I9a6f37acbeeda58b3ea8c65ee96230372400f323
2019-05-15 18:18:17 -04:00
Franklin Wei
f940276fd9 puzzles: resync with upstream
This brings the puzzles source to upstream commit e2135d5. (I've made my own
changes on top of that.)

This brings in a couple bugfixes and a new solver for Dominosa.

Change-Id: I11d46b43171787832330a5e2e0d2f353f36f727d
2019-05-15 18:16:27 -04:00
Amaury Pouly
4ed5727654 nwztools: fix Makefile
Seems like newer versions of mingw will sponteanously add a .exe suffix to
the output path if it doesn't have one, for example mingw-gcc -o scsitool bla
will actually create scsitool.exe and of course this breaks my release script.
Fix this by explicitely adding the .exe to avoid any problem

Change-Id: Ic8019b968b532b2ca612ba0c03977a96c22cee01
2019-04-22 23:45:33 +02:00
Amaury Pouly
063ff294a2 nwztools: add DMP-Z1 to the database
This is one of those fancy gold-plated devices. Of course it breaks my scripts
that were nicely expecting every device to start with NW.

Change-Id: I161320f620f65f4f92c2650d192b26a9831eeb9d
2019-04-22 23:45:33 +02:00
William Wilgus
e41a563b6c Fix REMOTE_CONTEXT failure
IRC user <sazmap> brought an error in the action system to my attention
the REMOTE_CONTEXT flag should be added if any remote button is pressed

Change-Id: Ie3aab97cf835eab108d4b2bdcd8464fcd649da42
2019-04-22 16:23:28 -05:00
William Wilgus
075108e34a Fix skin_engine.c Album Art never dealloc'd on theme change
Patch from forum user Chris_s

http://forums.rockbox.org/index.php/topic,52708.0.html

Change-Id: I29f8702ced300d1dc90dfa0e8baa609b9051903e
2019-02-26 07:43:04 +01:00
Sebastian Leonhardt
ed269affb5 Fix simulator/transflective: Display wasn't enabled on first keypress when backlight always off
Change-Id: Ibfa09e7bf839d4d12ef01e4812b5c47c9e32a3be
2019-02-08 15:06:16 +01:00
Sebastian Leonhardt
168e242498 Fix the fix
Change-Id: I54b97fd0c208f775e4ee22cf8499f1da423ebc39
2019-02-08 00:52:37 +01:00
Sebastian Leonhardt
26e0c64e34 Fix red and remove duplicated function declaration
Change-Id: I5fed7fdad077eedfc1e36fbd9e1669f11b90288d
2019-02-08 00:04:20 +01:00
Sebastian Leonhardt
e662ae4e9e Add YH820 current usage for runtime estimation
Change-Id: If50d7e6db3077853dfba438d9765cdb3513f2910
2019-02-07 23:07:19 +01:00
Sebastian Leonhardt
1c095a1323 YH-820: prohibit to change time/date on some hardware versions
This patch will autodetect these players, where setting the time/date
would leave the player in an unusable state.

Change-Id: I0579610ce7c10152ace27bb9c06cf6cb2aab8052
2019-02-07 23:06:54 +01:00
Sebastian Leonhardt
053c4d0593 transflective LCDs: fix "first buttonpress enables backlight only"
This should be done even if the backlight is set to "always off",
i.e. if the LCD is sleeping, a button press should be "eaten"
and just wake up the LCD.

Change-Id: I3946bdbbdc81f23eae3f47423123cefa275e0afc
2019-02-07 22:56:39 +01:00
Sebastian Leonhardt
666405f346 Simulator: improve simulation of transflective screens
This patch simulates the three possible states of a transflective
LCD: backlight on (bright screen as usual), backlight off (dimmed
screen) and LCD off (black screen).
Makes use of already defined 'BACKLIGHT_OFF_ALPHA'.

Change-Id: I9b0fc79b8d50c29e024ba1e6d9c2501119a7e0e0
2019-02-07 22:52:07 +01:00
Sebastian Leonhardt
287685932e Fix lcd not waking up when backlight is always off
This patch is relevant for targets with a transflective display.
If the backlight was set to "always off" (e.g. to use the lcd
in a pure passive way), and the sleep timer ran off, the LCD
would stay disabled and didn't wake up when a button is pressed.

Change-Id: I0a157c7f421d9fc4c7d8ba903f2cf93f6cef51d0
2019-02-07 22:10:52 +01:00
Sebastian Leonhardt
03e63da316 YH820: implement LCD sleep
use sleep setting to keep transflective LCD active without backlight

Change-Id: Iccd97e956d5e4a2a22abc90d15e9123782126ecb
2019-02-07 20:04:19 +01:00