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18 commits

Author SHA1 Message Date
Michael Sevakis
7d1a47cf13 Rewrite filesystem code (WIP)
This patch redoes the filesystem code from the FAT driver up to the
clipboard code in onplay.c.

Not every aspect of this is finished therefore it is still "WIP". I
don't wish to do too much at once (haha!). What is left to do is get
dircache back in the sim and find an implementation for the dircache
indicies in the tagcache and playlist code or do something else that
has the same benefit. Leaving these out for now does not make anything
unusable. All the basics are done.

Phone app code should probably get vetted (and app path handling
just plain rewritten as environment expansions); the SDL app and
Android run well.

Main things addressed:
1) Thread safety: There is none right now in the trunk code. Most of
what currently works is luck when multiple threads are involved or
multiple descriptors to the same file are open.

2) POSIX compliance: Many of the functions behave nothing like their
counterparts on a host system. This leads to inconsistent code or very
different behavior from native to hosted. One huge offender was
rename(). Going point by point would fill a book.

3) Actual running RAM usage: Many targets will use less RAM and less
stack space (some more RAM because I upped the number of cache buffers
for large memory). There's very little memory lying fallow in rarely-used
areas (see 'Key core changes' below). Also, all targets may open the same
number of directory streams whereas before those with less than 8MB RAM
were limited to 8, not 12 implying those targets will save slightly
less.

4) Performance: The test_disk plugin shows markedly improved performance,
particularly in the area of (uncached) directory scanning, due partly to
more optimal directory reading and to a better sector cache algorithm.
Uncached times tend to be better while there is a bit of a slowdown in
dircache due to it being a bit heavier of an implementation. It's not
noticeable by a human as far as I can say.

Key core changes:
1) Files and directories share core code and data structures.

2) The filesystem code knows which descriptors refer to same file.
This ensures that changes from one stream are appropriately reflected
in every open descriptor for that file (fileobj_mgr.c).

3) File and directory cache buffers are borrowed from the main sector
cache. This means that when they are not in use by a file, they are not
wasted, but used for the cache. Most of the time, only a few of them
are needed. It also means that adding more file and directory handles
is less expensive. All one must do in ensure a large enough cache to
borrow from.

4) Relative path components are supported and the namespace is unified.
It does not support full relative paths to an implied current directory;
what is does support is use of "." and "..". Adding the former would
not be very difficult. The namespace is unified in the sense that
volumes may be specified several times along with relative parts, e.g.:
"/<0>/foo/../../<1>/bar" :<=> "/<1>/bar".

5) Stack usage is down due to sharing of data, static allocation and
less duplication of strings on the stack. This requires more
serialization than I would like but since the number of threads is
limited to a low number, the tradoff in favor of the stack seems
reasonable.

6) Separates and heirarchicalizes (sic) the SIM and APP filesystem
code. SIM path and volume handling is just like the target. Some
aspects of the APP file code get more straightforward (e.g. no path
hashing is needed).

Dircache:
Deserves its own section. Dircache is new but pays homage to the old.
The old one was not compatible and so it, since it got redone, does
all the stuff it always should have done such as:

1) It may be update and used at any time during the build process.
No longer has one to wait for it to finish building to do basic file
management (create, remove, rename, etc.).

2) It does not need to be either fully scanned or completely disabled;
it can be incomplete (i.e. overfilled, missing paths), still be
of benefit and be correct.

3) Handles mounting and dismounting of individual volumes which means
a full rebuild is not needed just because you pop a new SD card in the
slot. Now, because it reuses its freed entry data, may rebuild only
that volume.

4) Much more fundamental to the file code. When it is built, it is
the keeper of the master file list whether enabled or not ("disabled"
is just a state of the cache). Its must always to ready to be started
and bind all streams opened prior to being enabled.

5) Maintains any short filenames in OEM format which means that it does
not need to be rebuilt when changing the default codepage.

Miscellaneous Compatibility:
1) Update any other code that would otherwise not work such as the
hotswap mounting code in various card drivers.

2) File management: Clipboard needed updating because of the behavioral
changes. Still needs a little more work on some finer points.

3) Remove now-obsolete functionality such as the mutex's "no preempt"
flag (which was only for the prior FAT driver).

4) struct dirinfo uses time_t rather than raw FAT directory entry
time fields. I plan to follow up on genericizing everything there
(i.e. no FAT attributes).

5) unicode.c needed some redoing so that the file code does not try
try to load codepages during a scan, which is actually a problem with
the current code. The default codepage, if any is required, is now
kept in RAM separarately (bufalloced) from codepages specified to
iso_decode() (which must not be bufalloced because the conversion
may be done by playback threads).

Brings with it some additional reusable core code:
1) Revised file functions: Reusable code that does things such as
safe path concatenation and parsing without buffer limitations or
data duplication. Variants that copy or alter the input path may be
based off these.

To do:
1) Put dircache functionality back in the sim. Treating it internally
as a different kind of file system seems the best approach at this
time.

2) Restore use of dircache indexes in the playlist and database or
something effectively the same. Since the cache doesn't have to be
complete in order to be used, not getting a hit on the cache doesn't
unambiguously say if the path exists or not.

Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8
Reviewed-on: http://gerrit.rockbox.org/566
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
2014-08-30 03:48:23 +02:00
Thomas Martitz
c1bd9b0361 Rework powermgmt to enable code re-use on appliation and sims.
* Introduce CONFIG_BATTERY_MEASURE define, to allow targets (application)
to break powermgmt.c's assumption about the ability to read battery voltage.
There's now additionally percentage (android) and remaining time measure
(maemo). No measure at all also works (sdl app). If voltage can't be measured,
then battery_level() is king and it'll be used for power_history and runtime
estimation.

* Implement target's API in the simulator, i.e. _battery_voltage(), so it
doesn't need to implement it's own powermgmt.c and other stubs. Now
the sim behaves much more like a native target, although it still
changes the simulated battery voltage quickly,

* Other changes include include renaming battery_adc_voltage() to
_battery_voltage(), for consistency with the new target functions and
making some of the apps code aware that voltage and runtime estimation
is not always available.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31548 a1c6a512-1295-4272-9138-f99709370657
2012-01-03 23:44:38 +00:00
Thomas Martitz
9cb91c0062 stubs.c is only needed on SIMULATOR builds.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31025 a1c6a512-1295-4272-9138-f99709370657
2011-11-17 22:19:03 +00:00
Thomas Martitz
71d73fd470 Remove sim_tasks from the sdl application build.
This unfortunately removes the screendump feature, but usually there are better desktop apps for that.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31011 a1c6a512-1295-4272-9138-f99709370657
2011-11-17 19:52:59 +00:00
Thomas Jarosch
5f037ac015 Initial maemo platform support
Adds Nokia N900, N810 and N800 support.

Features:
- Introduce maemo specific platform defines
- Play audio in silent mode
- Stop playback on incoming calls
- Battery level readout
- Bluetooth headset support
- Save CPU by disabling screen updates if the display
  is off or the app doesn't have input focus
- N900: GStreamer audio backend

Kudos to kugel for the code review.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29248 a1c6a512-1295-4272-9138-f99709370657
2011-02-08 20:05:25 +00:00
Thomas Martitz
be17fff138 Move comment
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27978 a1c6a512-1295-4272-9138-f99709370657
2010-09-02 00:24:43 +00:00
Thomas Martitz
f8381d9c39 Android: don't compile stubs.c and kill off libuisimulator entirely.
Seperate make rules in a almost empty android.make.
Also add forgotten powermgmt-android.c

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27977 a1c6a512-1295-4272-9138-f99709370657
2010-09-02 00:24:40 +00:00
Thomas Martitz
f05cdc46f2 Android: don't compile powermgmt-sim.c
Instead implement a bit of battery monitoring. Currently it only fetches the battery level (in %) every 30s,
but it could do more like battery status, charger connected, voltage...
Theoretically, we could also exit/quit after some time of inactivity too
(perhaps not a bad idea since Rockbox puts a slight but still non-zero CPU load even if doing nothing).

Ironically, Rockbox is now the only way to get the exact battery level (at least I haven't found anything yet) on my phone :-)

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27974 a1c6a512-1295-4272-9138-f99709370657
2010-09-01 23:36:15 +00:00
Thomas Martitz
c00fbc4d06 Android: Don't compile sim_tasks.c
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27973 a1c6a512-1295-4272-9138-f99709370657
2010-09-01 22:09:43 +00:00
Thomas Martitz
6eaab4d004 Ged rid of uisimulator/common/io.c for android builds.
Use host's functions for file i/o directly (open(), close() ,etc.), not the sim_* variants.
Some dir functions need to be wrapped still because we need to cache the parents dir's path (host's dirent doesn't let us know).
For the same reason (incompatibility) with host's dirent) detach some members from Rockbox' dirent struct and put it into an extra one,
the values can be retrieved via the new dir_get_info().

Get rid of the sim_ prefix for sleep as well and change the signature to unix sleep().

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27968 a1c6a512-1295-4272-9138-f99709370657
2010-09-01 21:29:34 +00:00
Thomas Martitz
31b5c471ae Rockbox as an application: Add an 320x240 SDL application target.
It still works mostly like the simulator. There's also some minor left overs from the sim, but it does not define SIMULATOR.
It installs into the current (build) dir, and you need to run it with '--root .' (because it looks for ./.rockbox and not ./simdisk/rockbox) as options. That's one of the few kludges left that should be resolved soon'ish.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27310 a1c6a512-1295-4272-9138-f99709370657
2010-07-06 15:11:56 +00:00
Thomas Martitz
251b62d73a sim_icons.c is actually only for charcell display simulation.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27069 a1c6a512-1295-4272-9138-f99709370657
2010-06-22 23:22:31 +00:00
Thomas Martitz
a7f4e1f1c5 Simulate lcd_enable and lcd_sleep in the simulator. Therefore, turn backlight-sim.h into a .c too.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@20829 a1c6a512-1295-4272-9138-f99709370657
2009-04-29 22:24:40 +00:00
Jens Arnold
3e67e3b1f0 Add a rockbox kernel thread for simulator specific tasks, and use that for calling the screendump function(s). Fixes screendump in simulators for backlight-less targets (Ondio), and reduces mixing of unrelated functionality a bit (screendump was called from backlight thread, triggered by a sim-only system wide event).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@20065 a1c6a512-1295-4272-9138-f99709370657
2009-02-20 17:13:08 +00:00
Michael Sevakis
3157e13956 Simplify powermgmt thread loops so it calls functions turn (no more power_thread_sleep). Do other target-friendly simplifications, generic battery switch handling and split sim-specific code. Whoever can, please verify charging on the Archos Recorder (due to change in the charger duty cycle code).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19579 a1c6a512-1295-4272-9138-f99709370657
2008-12-24 16:58:41 +00:00
Dave Chapman
443ccb6031 Remove some dead code
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15171 a1c6a512-1295-4272-9138-f99709370657
2007-10-17 18:23:25 +00:00
Daniel Stenberg
74826dd158 charcell code only on charcell sims
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6007 a1c6a512-1295-4272-9138-f99709370657
2005-02-18 15:43:02 +00:00
Daniel Stenberg
cdde25b597 Unified build system to use SOURCES for sim builds too, a single Makefile-look
made by configure and various related adjustments. This has not yet been tested
on cygwin.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6001 a1c6a512-1295-4272-9138-f99709370657
2005-02-18 13:47:17 +00:00