This unifies jpeg viewer, png viewer, and bmp viewer to one plugin, image viewer, so that you can navigate through different image formats.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28626 a1c6a512-1295-4272-9138-f99709370657
as Unstable. Also added the GoGear HDD6330 as Unusable for now.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28460 a1c6a512-1295-4272-9138-f99709370657
On Windows you can't delete a directory that's in use, so deleting $builddir while inside it fails. The script now leaves the individual tool build directory then just deletes that (and the corresponding source)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28314 a1c6a512-1295-4272-9138-f99709370657
~/rockbox/.../e200 -> e200, normal
~/rockbox/.../e200-sim -> e200, sim build
~/rockbox/.../sim/e200 -> e200, sim build
replace sim with "boot" for bootloader, falls back on normal if neither is given.
Run this from inside the build dir just like you would tools/configure
using the full shortname guarentees the correct match, as above e200 will work for sansae200.... asks for confirmation before doing anything.
Add your folder structure if this doesnt work for your way of doing things
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28180 a1c6a512-1295-4272-9138-f99709370657
OS X requires slightly different compiler options due to functions deprecated
in 10.6 (FS#11643).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28179 a1c6a512-1295-4272-9138-f99709370657
Skins are now more self contained in the skin manager which in the future might allow on demand skin loading (i.e smaller skin buffers)
Skin backdrops are also managed more intelegently (fixes a bug where you can get a crazy backdrop loaded if a .sbs fails to load)
the rockbox_default rescue theme is now called rockbox_failsafe to better express what it actually is.
This commit hopefully/maybe fixes the heavily reported data aborts, so please check if you are getting them
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28073 a1c6a512-1295-4272-9138-f99709370657
This also seems to fix a problem with make apk on some machines. Thanks to Dustin Skoracki for helping to investigate.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28062 a1c6a512-1295-4272-9138-f99709370657
example: for(int i=0; i<n; i++) ;
This should have no side effects
It was already used for android builds
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28021 a1c6a512-1295-4272-9138-f99709370657
Make sure to not try to dynamically link libspeex on Mac, since it's not a
standard library, and application bundles aren't statically linked anyway.
Remove looking up libspeex on Windows since it's not a standard library there
either. Don't search for libspeex multiple times but instead pass it to the
librbspeex Makefile.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27999 a1c6a512-1295-4272-9138-f99709370657
Seperate make rules in a almost empty android.make.
Also add forgotten powermgmt-android.c
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27977 a1c6a512-1295-4272-9138-f99709370657
Since memory on 32mb ipod videos is mapped twice, a 64mb build still has codecs and plugins mapped in a usable area. This means that all that needs to be done to support 32mb and 64mb boards with the same build is to adjust audiobufend to avoid using more than the actually present RAM.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27960 a1c6a512-1295-4272-9138-f99709370657