Show all the adc channels in the IO ports debug menu (not for as3525v2
since the channels are different)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26149 a1c6a512-1295-4272-9138-f99709370657
Bring Clipv1 & m200v4 plugin buffer down to this limit
zxbox, chessbox and rockboy build on the clip
rockboy doesn't build on m200v4 due to not enough buttons to make a keymap
Some gameboy roms won't run on Clipv1: tetris does but not pokemon for example
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26144 a1c6a512-1295-4272-9138-f99709370657
build it on fuzev2 and clipv2 too, it should be the same controller
as3525v1 file is only build for CONFIG_USBOTG == USBOTG_AS3525, no need
to check for it in the .c file
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26142 a1c6a512-1295-4272-9138-f99709370657
- only enable overlays for targets with very small plugin buffer (<=
0x10000 bytes, i.e. archos)
- change the condition for rockboy to reflect exactly why it can be
built or not
- Some plugins need a large plugin buffer, only enable them if the
buffer is big enough (sizes measured on Clipv1)
- disable MIDI if we have 2MB (or less), we won't be able to load the
instruments in the audio buffer
- remove unusable lua overlay loader
- sokoban code is bigger on clipv1 than on SH, assume it code is 20kB on
anything but SH so it builds with buffer smaller than 192kB
- reduce the Clipv1 plugin buffer size from 288kB to 96kb, disabling
zxbox, chessbox, and fft
zxbox and chessbox have overlays which run on archos, we just need to
enable them on other targets. We'll also be able to run rockboy.
fft won't run as it needs a large plugin buffer for greylib
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26141 a1c6a512-1295-4272-9138-f99709370657
- reduce the size of some structs -> gain ~1kB
- since we run the code only once, we don't need to declare large
structure in bss and copy const data in them, declare them const
directly -> gain ~17kB
- steal audio buffer for encoded data buffer -> gain 64kB
this will stop playback when encoding, but it was stopped already on
targets using IRAM
- some const policy
Tested on Clipv1 & sim, 83012 bytes smaller on clipv1
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26134 a1c6a512-1295-4272-9138-f99709370657
Note to self: Next time don't forget to check a AMSv2 build before committing...
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26130 a1c6a512-1295-4272-9138-f99709370657
To be sure that there is no mistake in this code, it is run *after*
the known to work HOME & LEFT buttons checks, unlike other Sansas
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26122 a1c6a512-1295-4272-9138-f99709370657
- Enable end of charge monitoring once, it doesn't need to be disabled
- Acknowledge the first (wrong) end of charge interrupt on charger enable
(this had been broken in r25299)
- Centralize reads to ENRD* registers and cache the results when needed
- on PP it is not needed because reads are atomic, we only check for
end of charge when the charging, and for charger presence when
discharging
as3525v2 (using as3543) specifics
- I got the datasheet today from AMS, thanks to them for being so fast
and not require me to sign tons of papers!
- USB detection now works on as3525v2 using the as3543. Clip+ won't
reboot to OF yet, it needs mkamsboot support first (usbstack disabled)
- Charging should work, the CHARGER register is at a different place, it
is an extended PMU register -> use ascodec_read/write_charger() to
access it
- real interrupts are not used yet for ENRD, we get thousands of
interrupts per second, apparently only limited by the i2c clock.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26116 a1c6a512-1295-4272-9138-f99709370657
change a lot of conditions to be more understandable
add some spacing
remove ifp conditions as disabling plugins can be done in configure
SUBDIRS: concatenate some conditions and add comments
No changes expected (no plugins added / removed) for working targets
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26114 a1c6a512-1295-4272-9138-f99709370657
SDL docs say SDL_PumpEvent (implicitely called by SDL_Poll/WaitEvent)
may only be called from the thread that initializes the video subsystem,
apparently because Windows requires that.
So create an (or bring it back) SDL thread (with preemtive behavior) to read the
event queue for buttons and initialize the video subsystem.
I'd probably would have done that anyway because it enables an interrupt-like method to read them (no polling).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26113 a1c6a512-1295-4272-9138-f99709370657