Admittedly I can not really think of a reason this would occur
in normal use but if it does it'll result in a crash so
better safe than sorry
Change-Id: I593652bb658475bbd9a18026243c02524f5e7ccb
I observed a crash on buflib>move_block
after dumping ram I noticed that the buffer for filetypes was being corrupted
tree_get_entry_at returns a entry from the buflib 'tree entry' buffer
filetree.c->ft_load writes data to this buffer before checking if it has
reached the last entry resulting in buffer overflow that overwrites the
next entry in the buffer ['filetypes']
Patch checks that the index passed to tree_get_entry_at() is in range
otherwise it returns NULL
Added checks + panic in other functions using tree_get_entry_at()
Fixed tree_lock_cache() calls in playlist and filetree
Change-Id: Ibf9e65652b4e00445e8e509629aebbcddffcfd4d
This patch redoes the filesystem code from the FAT driver up to the
clipboard code in onplay.c.
Not every aspect of this is finished therefore it is still "WIP". I
don't wish to do too much at once (haha!). What is left to do is get
dircache back in the sim and find an implementation for the dircache
indicies in the tagcache and playlist code or do something else that
has the same benefit. Leaving these out for now does not make anything
unusable. All the basics are done.
Phone app code should probably get vetted (and app path handling
just plain rewritten as environment expansions); the SDL app and
Android run well.
Main things addressed:
1) Thread safety: There is none right now in the trunk code. Most of
what currently works is luck when multiple threads are involved or
multiple descriptors to the same file are open.
2) POSIX compliance: Many of the functions behave nothing like their
counterparts on a host system. This leads to inconsistent code or very
different behavior from native to hosted. One huge offender was
rename(). Going point by point would fill a book.
3) Actual running RAM usage: Many targets will use less RAM and less
stack space (some more RAM because I upped the number of cache buffers
for large memory). There's very little memory lying fallow in rarely-used
areas (see 'Key core changes' below). Also, all targets may open the same
number of directory streams whereas before those with less than 8MB RAM
were limited to 8, not 12 implying those targets will save slightly
less.
4) Performance: The test_disk plugin shows markedly improved performance,
particularly in the area of (uncached) directory scanning, due partly to
more optimal directory reading and to a better sector cache algorithm.
Uncached times tend to be better while there is a bit of a slowdown in
dircache due to it being a bit heavier of an implementation. It's not
noticeable by a human as far as I can say.
Key core changes:
1) Files and directories share core code and data structures.
2) The filesystem code knows which descriptors refer to same file.
This ensures that changes from one stream are appropriately reflected
in every open descriptor for that file (fileobj_mgr.c).
3) File and directory cache buffers are borrowed from the main sector
cache. This means that when they are not in use by a file, they are not
wasted, but used for the cache. Most of the time, only a few of them
are needed. It also means that adding more file and directory handles
is less expensive. All one must do in ensure a large enough cache to
borrow from.
4) Relative path components are supported and the namespace is unified.
It does not support full relative paths to an implied current directory;
what is does support is use of "." and "..". Adding the former would
not be very difficult. The namespace is unified in the sense that
volumes may be specified several times along with relative parts, e.g.:
"/<0>/foo/../../<1>/bar" :<=> "/<1>/bar".
5) Stack usage is down due to sharing of data, static allocation and
less duplication of strings on the stack. This requires more
serialization than I would like but since the number of threads is
limited to a low number, the tradoff in favor of the stack seems
reasonable.
6) Separates and heirarchicalizes (sic) the SIM and APP filesystem
code. SIM path and volume handling is just like the target. Some
aspects of the APP file code get more straightforward (e.g. no path
hashing is needed).
Dircache:
Deserves its own section. Dircache is new but pays homage to the old.
The old one was not compatible and so it, since it got redone, does
all the stuff it always should have done such as:
1) It may be update and used at any time during the build process.
No longer has one to wait for it to finish building to do basic file
management (create, remove, rename, etc.).
2) It does not need to be either fully scanned or completely disabled;
it can be incomplete (i.e. overfilled, missing paths), still be
of benefit and be correct.
3) Handles mounting and dismounting of individual volumes which means
a full rebuild is not needed just because you pop a new SD card in the
slot. Now, because it reuses its freed entry data, may rebuild only
that volume.
4) Much more fundamental to the file code. When it is built, it is
the keeper of the master file list whether enabled or not ("disabled"
is just a state of the cache). Its must always to ready to be started
and bind all streams opened prior to being enabled.
5) Maintains any short filenames in OEM format which means that it does
not need to be rebuilt when changing the default codepage.
Miscellaneous Compatibility:
1) Update any other code that would otherwise not work such as the
hotswap mounting code in various card drivers.
2) File management: Clipboard needed updating because of the behavioral
changes. Still needs a little more work on some finer points.
3) Remove now-obsolete functionality such as the mutex's "no preempt"
flag (which was only for the prior FAT driver).
4) struct dirinfo uses time_t rather than raw FAT directory entry
time fields. I plan to follow up on genericizing everything there
(i.e. no FAT attributes).
5) unicode.c needed some redoing so that the file code does not try
try to load codepages during a scan, which is actually a problem with
the current code. The default codepage, if any is required, is now
kept in RAM separarately (bufalloced) from codepages specified to
iso_decode() (which must not be bufalloced because the conversion
may be done by playback threads).
Brings with it some additional reusable core code:
1) Revised file functions: Reusable code that does things such as
safe path concatenation and parsing without buffer limitations or
data duplication. Variants that copy or alter the input path may be
based off these.
To do:
1) Put dircache functionality back in the sim. Treating it internally
as a different kind of file system seems the best approach at this
time.
2) Restore use of dircache indexes in the playlist and database or
something effectively the same. Since the cache doesn't have to be
complete in order to be used, not getting a hit on the cache doesn't
unambiguously say if the path exists or not.
Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8
Reviewed-on: http://gerrit.rockbox.org/566
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
This complements offset-based resume and playback start funcionality.
The implementation is global on both HWCODEC and SWCODEC.
Basically, if either the specified elapsed or offset are non-zero,
it indicates a mid-track resume.
To resume by time only, set elapsed to nonzero and offset to zero.
To resume by offset only, set offset to nonzero and elapsed to zero.
Which one the codec uses and which has priority is up to the codec;
however, using an elapsed time covers more cases:
* Codecs not able to use an offset such as VGM or other atomic
formats
* Starting playback at a nonzero elapsed time from a source that
contains no offset, such as a cuesheet
The change re-versions pretty much everything from tagcache to nvram.
Change-Id: Ic7aebb24e99a03ae99585c5e236eba960d163f38
Reviewed-on: http://gerrit.rockbox.org/516
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
As well as using an index, which breaks when a file is added or
removed, use the crc32 of the filename. When the crc32 check passes the
index is used directly. When it fails, the slow path is taken checking
each file name in the playlist until the right crc is found. If that fails
the playlist is started from the beginning.
See http://www.rockbox.org/tracker/6411
Bump plugin API and nvram version numbers
Change-Id: I156f61a9f1ac428b4a682bc680379cb6b60b1b10
Reviewed-on: http://gerrit.rockbox.org/372
Tested-by: Jonathan Gordon <rockbox@jdgordon.info>
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
loading a .m3u from the filebrowser now just runs it like it used to, selecting a playlist from inside the catalogue viewer opens it instead.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31083 a1c6a512-1295-4272-9138-f99709370657
This enables the ability to allocate (and free) memory dynamically
without fragmentation, through compaction. This means allocations can move
and fragmentation be reduced. Most changes are preparing Rockbox for this,
which many times means adding a move callback which can temporarily disable
movement when the corresponding code is in a critical section.
For now, the audio buffer allocation has a central role, because it's the one
having allocated most. This buffer is able to shrink itself, for which it
needs to stop playback for a very short moment. For this,
audio_buffer_available() returns the size of the audio buffer which can
possibly be used by other allocations because the audio buffer can shrink.
lastfm scrobbling and timestretch can now be toggled at runtime without
requiring a reboot.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30381 a1c6a512-1295-4272-9138-f99709370657
Namely, introduce buffer_get_buffer() and buffer_release_buffer().
buffer_get_buffer() aquires all available and grabs a lock, attempting to
call buffer_alloc() or buffer_get_buffer() while this lock is locked will cause
a panicf() (doesn't actually happen, but is for debugging purpose).
buffer_release_buffer() unlocks that lock and can additionally increment the
audiobuf buffer to make an allocation. Pass 0 to only unlock if buffer was
used temporarily only.
buffer_available() is a replacement function to query audiobuflen, i.e. what's
left in the buffer.
Buffer init is moved up in the init chain and handles ipodvideo64mb internally.
Further changes happened to mp3data.c and talk.c as to not call the above API
functions, but get the buffer from callers. The caller is the audio system
which has the buffer lock while mp3data.c and talk mess with the buffer.
mpeg.c now implements some buffer related functions of playback.h, especially
audio_get_buffer(), allowing to reduce #ifdef hell a tiny bit.
audiobuf and audiobufend are local to buffer.c now.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30308 a1c6a512-1295-4272-9138-f99709370657
* Rename stuff to not re-use the term dircache
* Move cache to own struct
* Encapsulate retrieving entries a bit
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30242 a1c6a512-1295-4272-9138-f99709370657
* Playlists are treated similar to directories in the browser, they now open in the viewer when selected instead of automatically starting the playlist.
* Make the "Playlists" main menu item useful, it now displays the playlist catalog (and has been renamed accordingly)
* Default to storing playlists in the catalog
* Add a UI to move the catalog directory
(other minor stuff too)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30177 a1c6a512-1295-4272-9138-f99709370657
* Add struct browse_context to be passed to rockbox_browse.
* Show proper title when selecting e.g. .wps file or .sbs file from the settings menu.
* Add select only mode to rockbox_browse(). when a file is selected, it's path is stored to buffer and the browser exits without 'playing' the file.
this will allow to use the browser in more places to select file including plugins.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28831 a1c6a512-1295-4272-9138-f99709370657
Use host's functions for file i/o directly (open(), close() ,etc.), not the sim_* variants.
Some dir functions need to be wrapped still because we need to cache the parents dir's path (host's dirent doesn't let us know).
For the same reason (incompatibility) with host's dirent) detach some members from Rockbox' dirent struct and put it into an extra one,
the values can be retrieved via the new dir_get_info().
Get rid of the sim_ prefix for sleep as well and change the signature to unix sleep().
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27968 a1c6a512-1295-4272-9138-f99709370657
For RaaA it evaluates user paths at runtime. For everything but codecs/plugins it will give the path under $HOME/.config/rockbox.org if write access is needed or if the file/folder in question exists there (otherwise it gives /usr/local/share/rockbox).
This allows for installing themes under $HOME as well as having config.cfg and other important files there while installing the application (and default themes) under /usr/local.
On the DAPs it's a no-op, returing /.rockbox directly.
Not converted to use get_user_file_path() are plugins themselves, because RaaA doesn't build plugins yet.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27656 a1c6a512-1295-4272-9138-f99709370657
The simulator defines PLATFORM_HOSTED, as RaaA will do (RaaA will not define SIMULATOR).
The new define is to (de-)select code to compile on hosted platforms generally.
Should be no functional change to targets or the simulator.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27019 a1c6a512-1295-4272-9138-f99709370657
This is to a) to cleanup firmware/common and firmware/include a bit, but also b) for Rockbox as an application which should use the host system's c library and headers, separating makes it easy to exclude our files from the build.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25850 a1c6a512-1295-4272-9138-f99709370657
* remove the "custom" option from the statusbar setting. if a sbs file is set then statusbar setting is ignored, no other user visible change there.
* new tag, %wi - use to draw the inbuilt statusbar in the current viewport
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25038 a1c6a512-1295-4272-9138-f99709370657
1) seperate UI font for the remote and main displays
2) allow individual skins to load additional fonts for use in the skin (Uo to 7 extra in this first version) see CustomWPS for info on how to load a font in the skins.
Code should always use FONT_UI+screen_number to get the correct user font
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24644 a1c6a512-1295-4272-9138-f99709370657
- simplify the setting/skin relationship. settings are used as the fallback if it's not specified in the skin
- backdrop buffers are now in the skin buffer (which has also increased slightly to accomodate 1 backdrop for each skin and 2 full colour screens for bmps (up for 1.5))
- if no %X is specified in a skin then the backdrop setting will be used. use %Xd to explicitly disable a skin from displaying a backdrop
- the base skin can now specify a backdrop.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24366 a1c6a512-1295-4272-9138-f99709370657
3 new tokens:
%ax - the next token should follow the language direction (what that means is defined by the individual tokens)
%aL - align left on LTR language (same as %al), right on RTL languages
%aR - align right on LTR language (same as %ar), left on RTL languages
This commit adds %ax support to the %V and %Cl tokens.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24193 a1c6a512-1295-4272-9138-f99709370657
Hopefully the only user visible changes are:
- fm and recording screens go by the statusbar setting (sbs or inbuilt)
- plugins go back to using the theme as they should for menus and lists
- splash screens might get cut a bit... entirely theme and splash dependant.. if there is a problematic one we can look at it later.
- hopefully nothing more than very minor screen flickerings... let me know exactly where they are so they can be fixed
New GUI screen rules:
* Screens assume that the theme (sbs+ui viewport+ maybe background image) are always enabled. They may be disabled on a per display basis, but MUST be re-enabled on exit
* Screens must not be coded in a way that requires a statusbar of any type.. the inbuilt bar will be removed shortly.
ALWAYS RESPECT THE USERS SETTINGS unless the screen requires the full display to fit.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23904 a1c6a512-1295-4272-9138-f99709370657
Also change GUI_EVENT_REFRESH event handling so that the passed drawing function is always called, not only when sbs or custom ui vp are used.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23644 a1c6a512-1295-4272-9138-f99709370657
The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows.
The default folder for .sbs is the wps folder to reuse images used in the WPS.
As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space.
There are a few restrictions/TODOs:
*) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686)
*) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though).
*) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used).
*) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar.
Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd.
Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then.
Flyspray: FS#10566
Author: myself
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
*text in statusbar jumped around
*custom ui vp wasn't refreshed properly on language changing.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23053 a1c6a512-1295-4272-9138-f99709370657
Flyspray: FS#8799
This will allow for pretty themes, for example those with nice glass effects on their backdrops (some might argue they're wasting screen space but it's upto them),
as well as allowing for future background WPS updates in the main UI.
Plugins are not converted yet, they simply use the full screen. Ideally, any plugin that does *not* want the UI viewport, should take care of that itself (i.e. plugins should normally use the UI viewport).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22365 a1c6a512-1295-4272-9138-f99709370657
-add wrappers wps_data_load() and wps_data_init() so that other code doesn't need the structs for that
-change (and rename) gui_sync_wps_uses_albumart() to take points to be filled as parameter to get the AA size of a wps
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22139 a1c6a512-1295-4272-9138-f99709370657
* rename wps_engine to skin_engine as that was agreed on
* rename music_screen back to wps
* clean up the skin display/update functions a bit
* make skin_data_load setup the hardcoded default if a skin cant be loaded for whatever reason instead of doing it when it is first displayed
ignore any gui_wps or wps_ or gwps_ nameing in skin_engine/ ... these will be renamed as this work gets finished
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22135 a1c6a512-1295-4272-9138-f99709370657