Michael Sevakis
27cf677339
Add a complete priority inheritance implementation to the scheduler (all mutex ownership and queue_send calls are inheritable). Priorities are differential so that dispatch depends on the runnable range of priorities. Codec priority can therefore be raised in small steps (pcmbuf updated to enable). Simplify the kernel functions to ease implementation and use the same kernel.c for both sim and target (I'm tired of maintaining two ;_). 1) Not sure if a minor audio break at first buffering issue will exist on large-sector disks (the main mutex speed issue was genuinely resolved earlier). At this point it's best dealt with at the buffering level. It seems a larger filechunk could be used again. 2) Perhaps 64-bit sims will have some minor issues (finicky) but a backroll of the code of concern there is a 5-minute job. All kernel objects become incompatible so a full rebuild and update is needed.
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16791 a1c6a512-1295-4272-9138-f99709370657
2008-03-25 02:34:12 +00:00
Kevin Ferrare
81aac2a430
Use multi-screen api for metronome plugin, and made it run in the simulator by implementing the timer functions
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14046 a1c6a512-1295-4272-9138-f99709370657
2007-07-29 03:43:37 +00:00
Jens Arnold
54ea2e435e
Charcell lcd driver: Preparations for switching to non-immediate LCD updates, using lcd_update() like on bitmap targets. * Added proper clipping. * Simplified simulator code.
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12979 a1c6a512-1295-4272-9138-f99709370657
2007-03-31 09:58:49 +00:00
Barry Wardell
ac6e19a90c
Fix build errors.
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12416 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 15:12:56 +00:00
Jens Arnold
05ddd9a44e
X5 remote LCD drawing. This will break target linking atm - lcd_remote_update[_rect]() are not yet implemented.
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10347 a1c6a512-1295-4272-9138-f99709370657
2006-07-28 07:35:45 +00:00
Dan Everton
b585e87b45
Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it.
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8645 a1c6a512-1295-4272-9138-f99709370657
2006-02-09 21:49:28 +00:00
Linus Nielsen Feltzing
fc72c53758
Patch #1417462 by Dan Everton - Improved SDL simulator
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8546 a1c6a512-1295-4272-9138-f99709370657
2006-02-03 15:19:58 +00:00
Daniel Stenberg
0e419987e4
SDL simulator brought by Nathan Hand and Nick Lanham. This is added as a third
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simulator with the hope that once it works fine, we can remove the other two
and only have one unified simulator.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8312 a1c6a512-1295-4272-9138-f99709370657
2006-01-09 11:22:36 +00:00