On hwcodec talk.c has the entire audio buffer (not just parts of it), therefore
it must give up everything and cannot count on core_alloc_maximum() to return
the remaining space. This is equivalent to it was handled before 22e802e.
You could probaby do smarter and shrink for example the .talk clip buffer
but is it really worth it?
Change-Id: Idc3431c59fb41b05338559c615093358c5d8ed9b
This fixes the radioart crash that was the result of buffering.c working
on a freed buffer at the same time as buflib (radioart uses buffering.c for the
images). With this change the buffer is owned by buflib exclusively so this
cannot happen.
As a result, audio_get_buffer() doesn't exist anymore. Callers should call
core_alloc_maximum() directly. This buffer needs to be protected as usual
against movement if necessary (previously it was not protected at all which
cased the radioart crash), To get most of it they can adjust the willingness of
the talk engine to give its buffer away (at the expense of disabling voice
interface) with the new talk_buffer_set_policy() function.
Change-Id: I52123012208d04967876a304451d634e2bef3a33
This function relocates a buflib back buffer, updating pointers in struct
buflib_context. It does not move any data by itself.
The intended use-case is buflib-on-buflib, where a buflib back buffer is
allocated with buflib and attempted to be moved. The move_callback() can call
this and return BUFLIB_CB_OK on success. No move_callback() is called for the
subordinate buflib buffer, therefore it must not contain non-movable
allocations. The caller is generally responsible moving the data and all its
implications.
Change-Id: I869219f9cff786a172c9e917a5f34470073892e6
This function will now ask shrinkable allocations to give up all of their
memory. With future support of playback.c this can be used as a safe
replacement for audio_get_buffer().
Change-Id: I290a51d2c75254e66baf5698c41dc444dea6247a
This is an improvement to the current compressor which I have added
to my own Sansa Fuze V2 build. I am submitting here in case others
find it interesting.
Features added to the existing compressor:
Attack, Look-ahead, Sidechain Filtering.
Exponential attack and release characteristic response.
Benefits from adding missing features:
Attack:
Preserve perceived "brightness" of tone by letting onset transients
come through at a higher level than the rest of the compressed program
material.
Look-ahead:
With Attack comes clipping on the leading several cycles of a transient
onset. With look-ahead function, this can be pre-emptively mitigated with
a slower gain change (less distortion). Look-ahead limiting is implemented
to prevent clipping while keeping gain change ramp to an interval near 3ms
instead of instant attack.
The existing compressor implementation distorts the leading edge of a
transient by causing instant gain change, resulting in log() distortion.
This sounds "woofy" to me.
Exponential Attack/Release:
eMore natural sounding. On attack, this is a true straight line of 10dB per
attack interval. Release is a little different, however, sounds natural as
an analog compressor.
Sidechain Filtering:
Mild high-pass filter reduces response to low frequency onsets. For example,
a hard kick drum is less likely to make the whole of the program material
appear to fade in and out. Combined with a moderate attack time, such a
transient will ride through with minimal audible artifact.
Overall these changes make dynamic music sound more "open", more natural. The
goal of a compressor is to make dyanamic music sound louder without necessarily
sounding as though it has been compressed. I believe these changes come closer to this goal.
Enjoy. If not, I am enjoying it
Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2
Reviewed-on: http://gerrit.rockbox.org/626
Tested: Purling Nayuki <cyq.yzfl@gmail.com>
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
Much of the scrolling work is moved from lcd-bitmap-common to lcd-scroll.c,
a small scroll callback routine remains. This callback can potentially be
overridden by more extensive scrollers.
The callback also gets fed with pixel-based scrolling information, which
finally removes the strict line-based nature of the scroll engine. Along with
this is the change from scroll_stop_viewport_line() to scroll_stop_viewport_rect()
which works on a pixel-based rectangle instead of lines.
The ultimate goal is to move most of the scroll work to apps, which can
much better decide which line decorations to apply etc. This work is laying
the ground work.
Change-Id: I3b2885cf7d8696ddd9253d5a9a73318d3d42831a
This allows to draw lines without destroying styles that were drawn manually
(e.g. from apps/) beforehand.
Change-Id: I0de290c9343061efb115e1b76da5b76395c2b2af
Uses a similar technique as lcd_*.c files of #including a common .c file, so
that a unified implementation can be reused for both displays.
Change-Id: I21f6de76df757b093e1a1dff0a4caf96a44fe77e
This test program. I add it mainly to document somehow my work:
1) atj213x.h lists registers addresses
2) crt0.S exploits self relocation of the binary
3) test_bl.c documents how to control backlight on e150
Change-Id: I055e0fe065d926a5c3805b73cea3f537cb64bf52
Some targets like Sony NWZ use a watchdog, so we must disable it to prevent
spurious reboot when we take over
Change-Id: I138a8d7f9a1b089acb2d08d7f6c4a58e8b088b3a
Conditional no longer needed since ctr0.S is private to target, also setup
stack just before jumping to C code only
Change-Id: I74116239be9e87bbe53e8fa814c45f04f242f1c1