This also moves draw_player_fullbar() and draw_player_progress() from skin_display.c to skin_tokens.c. Charcell is a bit different from bitmap here because drawing a progress bar is a combination of setting up the LCD controller (custom characters) and providing a format string. The custom character definition might fit in skin_display.c, but the format strings are needed in skin_tokens.c. Putting these functions in skin_tokens.c seemed to fit better.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28241 a1c6a512-1295-4272-9138-f99709370657
example: %Vp(1, %?it<%in -%it|%fn>) <- show the next tracks strating from the first next track and show info if it is avilable or the filename.
Basic cuesheet support here, and will load upcoming track tags from the database if you have load to ram enabled.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27814 a1c6a512-1295-4272-9138-f99709370657