Originally written and uploaded by Lalufu (Ralf Ertzinger) in Feb 2012.
They have been condensed into a single patch and some further additions
by Andy Potter.
Currently includes Authentication V2 support from iPod to Accessory,
RF/BlueTooth transmitter support, selecting a playlist and selecting a
track from the current playlist. Does not support uploading Album Art
or podcasts. Has been tested on the following iPods,
4th Gen Grayscale, 4th Gen Color/Photo, Mini 2nd Gen, Nano 1st Gen and
Video 5.5Gen.
Change-Id: Ie8fc098361844132f0228ecbe3c48da948726f5e
Co-Authored by: Andy Potter <liveboxandy@gmail.com>
Reviewed-on: http://gerrit.rockbox.org/533
Reviewed-by: Frank Gevaerts <frank@gevaerts.be>
HiFi E.T. MA8 is almost the same as MA9 except
another DAC(pcm1792 in ma8, df1704 in ma9).
MA8 has ILI9342 lcd, MA8C has ILI9342C lcd.
Change-Id: If2ac04f5a3382590b2a392c46286559f54b2ed6a
The only difference between this target and HiFi E.T. MA9
is display driver (ILI9342 in MA9 and ILI9342c in MA9C)
Change-Id: Icc3d2490f850902a653175360f12283f3708bbb7
The new code can select among several types of window (user, system, ...).
Furthermore, the type of partitions to use is selectable in config file.
Currently, two types are support: Freescale style MBR and Creative MBLK
Change-Id: I969d60a3d08f2c9448fb4b9c440051b7801b94cd
Currently we only support the BGA169 but if by chance Rockbox was to run on
a lqfp package for example, some pins may becomes unavailable or different.
Change-Id: I5c0d8d57ae31604572af37e0c2edd0bd7bda73a3
Disabling these two settings makes the image small enough to build again.
This build has been broken for long enough without any better solution
actually being worked on, so I think this is much better than nothing.
Change-Id: I77c34c1e714fb6e132ed0ce39f0917779efe1125
Enable simulator for the target ypr0 to
be built and used.
Change-Id: I1b080f07ab90f5c4856881d08ad70e1053bbb0c0
Reviewed-on: http://gerrit.rockbox.org/618
Reviewed-by: Frank Gevaerts <frank@gevaerts.be>
Even with volume at minimal fuze+ was still playing sound pretty loud.
this fix it.
Change-Id: I5b18e9c39ced240eebb0457c433b0ca150668860
Reviewed-on: http://gerrit.rockbox.org/621
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
Target that have a touchpad/touchscreen should disable it while
being locked (In order to avoid LCD to drain battery power due to
"key locked" constant reporting messages. If they a have a keylock
button this was already handled at driver level. If not (e.g. fuze+),
they will have to implement a switch at driver level that action.c
can operate on softlock.
This patch does the following for any target having a touchpad
or a touchscreen and no HAS_BUTTON_HOLD (ie any softlock target)
1) it implements the code to call button_enable_touch(bool en) in
action.c.
2) button_enable_touch is implemented in button.c and call
either touchpad_enable or touchscreen_enable
3) those two function are implemented respectively in touchscreen.c
and a new touchpad.c file. They provide a generic way to silents touch's
device and call a function at driver level where target specific code
can be implemented if possible/needed (for power saving for instance).
Those function name are touchpad_enable_device and touchscreen_enable_device
4) we implement an empty function at driver level of targets that need it
to have them still being able to compiled.
Change-Id: I9ead78a25bd33466a8533f5b9f259b395cb5ce49
Reviewed-on: http://gerrit.rockbox.org/569
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
When using variadic macros there's no need for IF_MD2/IF_MV2 to deal
with function parameters. IF_MD/IF_MV are enough.
Throw in IF_MD_DRV/ID_MV_VOL that return the parameter if MD/MV, or 0
if not.
Change-Id: I7605e6039f3be19cb47110c84dcb3c5516f2c3eb
Implement standard values and functions to operate on power control
register. This allow to modify both reporting rate and sleep mode
in order to save power.
Change-Id: I2bdffd4160e10eec488eb5e19de8a2a258ddbb04
Reviewed-on: http://gerrit.rockbox.org/529
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
Using a better resolution causes havoc in the user interface
because it doesn't properly handle steps and people start to
believe I am responsible for all this mess.
Change-Id: I02b68dce5802692efde3da226eeeb49e4995f97a
* Remove explicit tracking of elapsed time of previous track.
* Remove function to obtain auto skip flag.
* Most playback events now carry the extra information instead and
pass 'struct track_event *' for data.
* Tweak scrobbler to use PLAYBACK_EVENT_TRACK_FINISH, which makes
it cleaner and removes the struct mp3entry.
Change-Id: I500d2abb4056a32646496efc3617406e36811ec5
Replaces the NATIVE_FREQUENCY constant with a configurable frequency.
The user may select 48000Hz if the hardware supports it. The default is
still 44100Hz and the minimum is 44100Hz. The setting is located in the
playback settings, under "Frequency".
"Frequency" was duplicated in english.lang for now to avoid having to
fix every .lang file for the moment and throwing everything out of sync
because of the new play_frequency feature in features.txt. The next
cleanup should combine it with the one included for recording and
generalize the ID label.
If the hardware doesn't support 48000Hz, no setting will be available.
On particular hardware where very high rates are practical and desireable,
the upper bound can be extended by patching.
The PCM mixer can be configured to play at the full hardware frequency
range. The DSP core can configure to the hardware minimum up to the
maximum playback setting (some buffers must be reserved according to
the maximum rate).
If only 44100Hz is supported or possible on a given target for playback,
using the DSP and mixer at other samperates is possible if the hardware
offers them.
Change-Id: I6023cf0c0baa8bc6292b6919b4dd3618a6a25622
Reviewed-on: http://gerrit.rockbox.org/479
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
Basically, just give it a good rewrite.
Software codec recording can be implemented in a more straightforward
and simple manner and made more robust through the better codec
control now available.
Encoded audio buffer uses a packed format instead of fixed-size
chunks and uses smaller data headers leading to more efficient usage.
The greatest benefit is with a VBR format like wavpack which needs
to request a maximum size but only actually ends up committing part
of that request.
No guard buffers are used for either PCM or encoded audio. PCM is
read into the codec's provided buffer and mono conversion done at
that time in the core if required. Any highly-specialized sample
conversion is still done within the codec itself, such as 32-bit
(wavpack) or interleaved mono (mp3).
There is no longer a separate filename array. All metadata goes
onto the main encoded audio buffer, eliminating any predermined
file limit on the buffer as well as not wasting the space for
unused path queue slots.
The core and codec interface is less awkward and a bit more sensible.
Some less useful interface features were removed. Threads are kept
on narrow code paths ie. the audio thread never calls encoding
functions and the codec thread never calls file functions as before.
Codecs no longer call file functions directly. Writes are buffered
in the core and data written to storage in larger chunks to speed up
flushing of data. In fact, codecs are no longer aware of the stream
being a file at all and have no access to the fd.
SPDIF frequency detection no longer requires a restart of recording
or plugging the source before entering the screen. It will poll
for changes and update when stopped or prerecording (which does
discard now-invalid prerecorded data).
I've seen to it that writing a proper header on full disk works
when the format makes it reasonably practical to do so. Other cases
may have incorrect data sizes but sample info will be in tact. File
left that way may play anyway.
mp3_enc.codec acquires the ability to write 'Info' headers with LAME
tags to make it gapless (bonus).
Change-Id: I670685166d5eb32ef58ef317f50b8af766ceb653
Reviewed-on: http://gerrit.rockbox.org/493
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
The idea is to share loading code between bootloaders and rolo().
Change-Id: I1656ed91946d7a05cb7c9fa7a16793c3c862a5cd
Reviewed-on: http://gerrit.rockbox.org/190
Reviewed-by: Marcin Bukat <marcin.bukat@gmail.com>
Document various register macros (autogenerated). Fix memory map
for stmp3700, make framebuffer size configurable and cache aligned
and fix the PHYSICAL_ADDR macro.
Change-Id: I40a2875fb3eb35c6fce1158db37dbc0c1a10c68e
Eliminates the pcmrec thread and keeps playback and recording engine
operation mutually-exclusive.
audio_thread.c contains the audio thread which branches to the
correct engine depending upon the request. It also handles the main
audio initialization.
Moves pcm_init into main.c just before dsp_init because I don't want
that one in audio_init in the new file.
(Also makes revision df6e1bc pointless ;)
Change-Id: Ifc1db24404e6d8dd9ac42d9f4dfbc207aa9a26e1
HAVE_SW_VOLUME_CONTROL is required and at this time only affects the
SDL targets using pcm-sdl.c.
Enables balance control in SDL targets, unless mono volume is in use.
Compiles software volume control as unbuffered when
PCM_SW_VOLUME_UNBUFFERED is defined. This avoids the overhead and
extra latency introduced by the double buffer when it is not needed.
Use this config when the target's PCM driver is buffered and sufficient
latency exists to perform safely the volume scaling.
Simulated targets that are double-buffered when made as native targets
remain so in the sim in order to run the same code.
Change-Id: Ifa77d2d3ae7376c65afecdfc785a084478cb5ffb
Reviewed-on: http://gerrit.rockbox.org/457
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
If AUDIOHW_CAPS is defined without explicit BASS_CAP/TREBLE_CAP while
HAVE_SW_TONE_CONTROLS is defined, AUDIOHW_HAVE_BASS/TREBLE should be
defined or otherwise the tone controls won't show up. TREBLE/BASS were
being defined if AUDIOHW_CAPS was NOT defined, but the same rule should
apply if the codec needs to specify other caps but doesn't use hardware
tone controls.
(I'm surprised noone noticed some settings gone missing :-)
Change-Id: I85b5c467bab07bb62362a0dc2d582267ac2d8ec9
Based on FS#9920 by Ryan Press with changes to selection logic so
that it works on my iPod Photo. Should also work on iPod Color/4G
and Mini2G. Moved all target specific code from
firmware/drivers/serial.c into new file
firmware/target/arm/pp/uart-pp.c in the same manner as other
target specific uart code.
Update to fix build error on ipodmini2g by adding defines in config file.
Removed unwanted whitespace
Tested on iPod Photo.
Change-Id: Ia5539563966198e06372d70b5adf2ef78882f863
Reviewed-on: http://gerrit.rockbox.org/455
Reviewed-by: andypotter <liveboxandy@gmail.com>
Tested-by: andypotter <liveboxandy@gmail.com>
Reviewed-by: Marcin Bukat <marcin.bukat@gmail.com>
* SOUND_x enum can be generated by audiohw_settings.h along with settings
entries and sound_val2phys.
* VOLUME_MIN and VOLUME_MAX are no longer necessary within sound.c. If
you need them, they are for target-defined purposes.
* Fix up SDL volume implementation in sdl.c. Move sim volume calculation
code to pcm-sdl.c.
* Min trigger tresholds were based upon VOLUME_MIN for some reason.
These setting have nothing to do with playback volume. Since it is no
longer present, set these at -89dB which is the minimum peak meter
sensitivity setting.
* Fix an oversight in wm8758.c. I forgot to add the dB->register
conversion to audiohw_set_volume.
Change-Id: Ie1df33f1793eee75e6793f16bc7bddd16edb7f75
This is going right in since it's long overdue. If anything is goofed,
drop me a line or just tweak it yourself if you know what's wrong. :-)
Make HW/SW codec interface more uniform when emulating HW functionality
on SWCODEC for functions such as "audiohw_set_pitch". The firmware-to-
DSP plumbing is in firmware/drivers/audiohw-swcodec.c. "sound_XXX"
APIs are all in sound.c with none in DSP code any longer.
Reduce number of settings definitions needed by each codec by providing
defaults for common ones like balance, channels and SW tone controls.
Remove need for separate SIM code and tables and add virtual codec header
for hosted targets.
Change-Id: I3f23702bca054fc9bda40f49824ce681bb7f777b
Onda VX747 sim was missing a limits #define; #include limits.h in
pcm_sw_volume.h.
Simply use the software volume control for the SIM volume control
rather than the SDL volume control when the target would have it
natively.
Change-Id: I8e924a2ff1b410f602452d2ea9b691efb82c931e