Commit graph

4 commits

Author SHA1 Message Date
Michael Sevakis
ef1f7d3bf9 SPC Codec: Ensure no crash occurs on load failure which could cause emulation to be run without a program loaded on dual core (DSP wasn't initialized yet). The load failures come from core buffering not having the atomic audio file fully loaded before the codec requests the buffer (it gets as many bytes as can be provided) which IMHO isn't very atomic :). Changes in thread execution order after dumping spinlocks for general use simply revealed the buffering race condition. No fix for that will be hacked into the codec itself but should be fixed in the core. Add my copyright to files I had a significant part in developing per request of Adam Gashlin.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16154 a1c6a512-1295-4272-9138-f99709370657
2008-01-24 13:35:13 +00:00
Michael Sevakis
1a41c8afee SPC Codec: Run SPC emulation on COP and audio sample processing on CPU on dual-core PortalPlayer targets.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15673 a1c6a512-1295-4272-9138-f99709370657
2007-11-18 19:03:45 +00:00
Michael Sevakis
af2e9cc6e9 SPC/Coldfire: Just use msac.w instead of neg.l/mac.w. It seems fine. Must've been cache aliasing. :-)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15532 a1c6a512-1295-4272-9138-f99709370657
2007-11-08 15:30:47 +00:00
Michael Sevakis
8552eff9e4 Make the SPC codec run like it used to on Coldfire before -Os crushed it. Build as a lib using the old -O option. Should not impact ARM targets.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13919 a1c6a512-1295-4272-9138-f99709370657
2007-07-16 21:03:25 +00:00
Renamed from apps/codecs/spc/Spc_Dsp.h (Browse further)