* Remember last used text input mode (keyboard or morse input) in settings.
* Add setting "Use Morse Code Input" under Settings -> General Settings -> System.
Now it is possible for some of targets without button combo for changing input mode to use morse input by changing the setting. it's not possible for them to change input mode during in the keyboard screen of course.
There are still targets without morse input mode.
Flyspray: FS#10338
Author: myself, David Johnston
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23567 a1c6a512-1295-4272-9138-f99709370657
The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows.
The default folder for .sbs is the wps folder to reuse images used in the WPS.
As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space.
There are a few restrictions/TODOs:
*) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686)
*) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though).
*) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used).
*) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar.
Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd.
Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then.
Flyspray: FS#10566
Author: myself
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
- Revert renaming of button_set_flip()
- Moved rtl flipping logic to apps/actions.c as a static function
- Joined rtl_button_flip_needed() and button_flip_horizontally()
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22962 a1c6a512-1295-4272-9138-f99709370657
That send_event() should be within settings_apply() actually, but making that work is more involved, so it should be done after the release.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22741 a1c6a512-1295-4272-9138-f99709370657
The lists need to copy to a local parent if a list passes NULL as parent in the init. This was before the commit of custom ui vp, but I removed it since I (wrongly) thought using the ui vp as parent would be fine. Let the viewportmanager fire a event in case when a theme-related setting changed and simply the handling in the lists code.
However the buttonbar handling didn't work before anyway, since list code didn't know if the buttonbar was active (it asked a variable which was always false....).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22651 a1c6a512-1295-4272-9138-f99709370657
Flyspray: FS#8799
This will allow for pretty themes, for example those with nice glass effects on their backdrops (some might argue they're wasting screen space but it's upto them),
as well as allowing for future background WPS updates in the main UI.
Plugins are not converted yet, they simply use the full screen. Ideally, any plugin that does *not* want the UI viewport, should take care of that itself (i.e. plugins should normally use the UI viewport).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22365 a1c6a512-1295-4272-9138-f99709370657
-add wrappers wps_data_load() and wps_data_init() so that other code doesn't need the structs for that
-change (and rename) gui_sync_wps_uses_albumart() to take points to be filled as parameter to get the AA size of a wps
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22139 a1c6a512-1295-4272-9138-f99709370657
* rename wps_engine to skin_engine as that was agreed on
* rename music_screen back to wps
* clean up the skin display/update functions a bit
* make skin_data_load setup the hardcoded default if a skin cant be loaded for whatever reason instead of doing it when it is first displayed
ignore any gui_wps or wps_ or gwps_ nameing in skin_engine/ ... these will be renamed as this work gets finished
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22135 a1c6a512-1295-4272-9138-f99709370657
swcodec: search for a .cue during buffering (with the possibility of adding embedded cuesheets later)
hwcodec: search for a .cue when the id3 info for the current track is requested for the first time (disk should be spining so non issue)
major beenfit from this is simplofy cuesheet handling code a bit... if mp3entry.cuesheet != NULL then there is a valid cuesheet.. no need to worry about if its enabled and preloaded.
There is the possibility of putting the next/prev subtrack handling inside the playback code (as well as the id3 updating stuff (see FS#9789 for more info), but thats probably not a good idea.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21978 a1c6a512-1295-4272-9138-f99709370657
* Move strncpy() from core to the pluginlib
* Introduce strlcpy() and use that instead in most places (use memcpy in a few) in core and some plugins
* Drop strncpy() from the codec api as no codec used it
* Bump codec and plugin api versions
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21863 a1c6a512-1295-4272-9138-f99709370657