when doing lcd_puts() on a simulated player, we now truncate the string at
the right edge instead of wrapping down to the next line, as the target will not behave that way! git-svn-id: svn://svn.rockbox.org/rockbox/trunk@899 a1c6a512-1295-4272-9138-f99709370657
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@ -471,6 +471,18 @@ void lcd_setmargins(int x, int y)
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*/
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void lcd_puts(int x, int y, char *str)
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{
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#ifdef SIMULATOR
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/* We make the simulator truncate the string if it reaches the right edge,
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as otherwise it'll wrap. The real target doesn't wrap. */
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char buffer[12];
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if((x < 11) && (strlen(str) > (11-x)) ) {
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memcpy(str, buffer, 11-x);
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buffer[11-x]=0;
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str = buffer;
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}
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#endif
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lcd_putsxy( xmargin + x*fonts[font],
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ymargin + y*fontheight[font],
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str, font );
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