diff --git a/apps/action.c b/apps/action.c index 30277dc3a6..ded36048ba 100644 --- a/apps/action.c +++ b/apps/action.c @@ -8,6 +8,7 @@ * $Id$ * * Copyright (C) 2006 Jonathan Gordon + * Copyright (C) 2017 William Wilgus * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License @@ -25,21 +26,22 @@ #include "config.h" #include "lang.h" +#if defined(HAVE_LCD_BITMAP) && !defined(BOOTLOADER) +#include "language.h" +#endif + #include "appevents.h" #include "button.h" #include "action.h" #include "kernel.h" -#include "debug.h" + #include "splash.h" #include "settings.h" -#include "pcmbuf.h" #include "misc.h" -#if defined(HAVE_LCD_BITMAP) && !defined(BOOTLOADER) -#include "language.h" -#endif -#include "viewport.h" + #ifdef HAVE_TOUCHSCREEN #include "statusbar-skinned.h" +#include "viewport.h" #endif #ifdef HAVE_BACKLIGHT @@ -49,382 +51,938 @@ #endif #endif /* HAVE_BACKLIGHT */ -#define LOGF_ENABLE +/*#define LOGF_ENABLE*/ #include "logf.h" -static int last_button = BUTTON_NONE|BUTTON_REL; /* allow the ipod wheel to - work on startup */ -static intptr_t last_data = 0; -static int last_action = ACTION_NONE; -static bool repeated = false; -static bool wait_for_release = false; +#define REPEAT_WINDOW_TICKS HZ/4 +#define ACTION_FILTER_TICKS HZ/2 /* timeout between filtered actions SL/BL */ + +/* holds the action state between calls to get_action \ get_action_custom) */ +static action_last_t action_last = +{ + .action = ACTION_NONE, + .button = BUTTON_NONE | BUTTON_REL, /* allow the ipod wheel to + work on startup */ + .context = CONTEXT_STD, + .data = 0, + .repeated = false, + .tick = 0, + .wait_for_release = false, #ifdef HAVE_TOUCHSCREEN -static bool short_press = false; + .ts_data = 0, + .ts_short_press = false, #endif -#define REPEAT_WINDOW_TICKS HZ/4 -static int last_action_tick = 0; +#ifdef HAVE_BACKLIGHT + .backlight_mask = SEL_ACTION_NONE, + .bl_filter_tick = 0, +#endif + +#ifndef HAS_BUTTON_HOLD + .keys_locked = false, + .screen_has_lock = false, + .sl_filter_tick = 0, + .softlock_mask = SEL_ACTION_NONE, + .unlock_combo = BUTTON_NONE, +#endif +}; /* action_last_t action_last */ + +/****************************************************************************** +** INTERNAL ACTION FUNCTIONS ************************************************** +******************************************************************************* +*/ + +/****************************************** +* has_flag compares value to a (SINGLE) flag +* returns true if set, false otherwise +*/ +static inline bool has_flag(unsigned int value, unsigned int flag) +{ + return ((value & flag) == flag); +} #if defined(HAVE_BACKLIGHT) || !defined(HAS_BUTTON_HOLD) -static inline bool is_action_normal(int action); -static inline bool mask_has_flag(unsigned int mask, unsigned int flag); -static inline bool is_action_completed(int button); -#define LAST_FILTER_TICKS HZ/2 /* timeout between filtered actions */ -#endif /* defined(HAVE_BACKLIGHT) || !defined(HAS_BUTTON_HOLD) */ +/* HELPER FUNCTIONS selective softlock and backlight */ -#ifdef HAVE_BACKLIGHT -static unsigned int backlight_mask = SEL_ACTION_NONE; -static int do_backlight(int action, int context, bool is_pre_btn); -static void handle_backlight(bool backlight, bool ignore_next); -#endif /* HAVE_BACKLIGHT */ - -/* software keylock stuff */ -#ifndef HAS_BUTTON_HOLD -static bool keys_locked = false; -static bool screen_has_lock = false; -static unsigned int softlock_mask = SEL_ACTION_NONE; -static inline int do_softlock_unlock_combo(int button, int context); -static int do_softlock(int button, int action, int context, bool is_pre_btn); -#endif /* HAVE_SOFTWARE_KEYLOCK */ -/* - * do_button_check is the worker function for get_default_action. - * returns ACTION_UNKNOWN or the requested return value from the list. - * BE AWARE is_pre_button can miss pre buttons if a match is found first. - */ -static inline int do_button_check(const struct button_mapping *items,int button, - int last_button, int *start, bool *prebtn) +/**************************************************************** +* is_action_filtered, selective softlock and backlight use this +* to lookup which actions are filtered, matches are only true if +* action is found and supplied SEL_ACTION mask has the flag. +* returns false if the action isn't found or isn't enabled, +* true if the action is found and is enabled +*/ +static bool is_action_filtered(int action, unsigned int mask, int context) { - int i = 0; - int ret = ACTION_UNKNOWN; + bool match = false; - while (items[i].button_code != BUTTON_NONE) + switch (action) { - if (items[i].button_code == button) - { - /* - CAVEAT: This will allways return the action without pre_button_code if it has a - lower index in the list. - */ - if ((items[i].pre_button_code == BUTTON_NONE) - || (items[i].pre_button_code == last_button)) - { - ret = items[i].action_code; - break; - } - } - else if (items[i].pre_button_code & button) - *prebtn = true; /* determine if this could be another action */ - i++; + case ACTION_NONE: + break; +/*Actions that are not mapped will not turn on the backlight option NOUNMAPPED*/ + case ACTION_UNKNOWN: + match = has_flag(mask, SEL_ACTION_NOUNMAPPED); + break; + case ACTION_WPS_PLAY: + case ACTION_FM_PLAY: + match = has_flag(mask, SEL_ACTION_PLAY); + break; + case ACTION_STD_PREVREPEAT: + case ACTION_STD_NEXTREPEAT: + case ACTION_WPS_SEEKBACK: + case ACTION_WPS_SEEKFWD: + case ACTION_WPS_STOPSEEK: + match = has_flag(mask, SEL_ACTION_SEEK); + break; + case ACTION_STD_PREV: + case ACTION_STD_NEXT: + case ACTION_WPS_SKIPNEXT: + case ACTION_WPS_SKIPPREV: + case ACTION_FM_NEXT_PRESET: + case ACTION_FM_PREV_PRESET: + match = has_flag(mask, SEL_ACTION_SKIP); + break; + case ACTION_WPS_VOLUP: + case ACTION_WPS_VOLDOWN: + match = has_flag(mask, SEL_ACTION_VOL); + break; + case ACTION_SETTINGS_INC:/*FMS*/ + case ACTION_SETTINGS_INCREPEAT:/*FMS*/ + case ACTION_SETTINGS_DEC:/*FMS*/ + case ACTION_SETTINGS_DECREPEAT:/*FMS*/ + match = (context == CONTEXT_FM) && has_flag(mask, SEL_ACTION_VOL); + break; + default: + /* display action code of unfiltered actions */ + logf ("unfiltered actions: context: %d action: %d, last btn: %d, \ + mask: %d", context, action, action_last.button, mask); + break; + }/*switch*/ + + return match; +} + +/******************************************************************************* +* is_action_discarded: +* Most every action takes two rounds through get_action_worker, +* once for the keypress and once for the key release, +* actions with pre_button codes take even more, some actions however, only +* take once; actions defined with only a button and no release/repeat event, +* these actions should be acted upon immediately except when we have +* selective backlighting/softlock enabled and in this case we only act upon +* them immediately if there is no chance they have another event tied to them +* determined using !is_prebutton or if action is completed +* returns true if event was discarded and false if it was kept +*/ +static bool is_action_discarded(action_cur_t *cur, bool filtered, long *tick) +{ + bool ret = true; + bool completed = (cur->button & (BUTTON_REPEAT | BUTTON_REL)) != 0; + +#ifdef HAVE_SCROLLWHEEL + /* Scrollwheel doesn't generate release events */ + completed |= (cur->button & (BUTTON_SCROLL_BACK | BUTTON_SCROLL_FWD)) != 0; +#endif + + /*directly after a match a key release event may trigger another*/ + if (filtered && cur->action != ACTION_UNKNOWN) + { + *tick = current_tick + ACTION_FILTER_TICKS; } - *start = i; + /* has button been released/repeat or is this the only action it could be */ + if (completed || !cur->is_prebutton) + { + /* if the action is not filtered and this isn't just a + * key release event then return false + * keeping action, and reset tick + */ + if (!filtered && *tick < current_tick) + { + *tick = 0; + ret = false; + } + } + return ret; } -#if defined(HAVE_LCD_BITMAP) && !defined(BOOTLOADER) -/* - * button is horizontally inverted to support RTL language if the given language - * and context combination require that - */ -static int button_flip_horizontally(int context, int button) +/******************************************************* +* action_handle_backlight is used to both delay +* and activate the backlight if HAVE_BACKLIGHT +* and SEL_ACTION_ENABLED; backlight state is +* set true/false and ignore_next sets the backlight +* driver to ignore backlight_on commands from +* other modules for a finite duration; +* Ignore is set each time the action system +* handles the backlight as a precaution since, if +* the action system was not triggered the device would +* appear unresponsive to the user. +* If a backlight_on event hasn't been handled in the +* ignore duration it will timeout and the next call +* to backlight_on will trigger as normal +*/ +static void action_handle_backlight(bool backlight, bool ignore_next) { - int newbutton; +#if !defined(HAVE_BACKLIGHT) + (void) backlight; + (void) ignore_next; + return; +#else /* HAVE_BACKLIGHT */ + if (backlight) + { + backlight_on_ignore(false, 0); + backlight_on(); + } + backlight_on_ignore(ignore_next, 5*HZ);/*must be set everytime we handle bl*/ + +#ifdef HAVE_BUTTON_LIGHT + if (backlight) + { + buttonlight_on_ignore(false, 0); + buttonlight_on(); + } + + buttonlight_on_ignore(ignore_next, 5*HZ);/* as a precautionary fallback */ +#endif /* HAVE_BUTTON_LIGHT */ + +#endif/* HAVE_BACKLIGHT */ +} + +#endif /*defined(HAVE_BACKLIGHT) || !defined(HAS_BUTTON_HOLD) HELPER FUNCTIONS*/ + +/****************************************************************** +* action_poll_button filters button presses for get_action_worker; +* if button_get_w_tmo returns... +* BUTTON_NONE, SYS_EVENTS, MULTIMEDIA BUTTONS, ACTION_REDRAW +* they are allowed to pass immediately through to handler. +* if waiting for button release ACTION_NONE is returned until +* button is released/repeated. +*/ +static inline bool action_poll_button(action_last_t *last, action_cur_t *cur) +{ + bool ret = true; + int *button = &cur->button; + + *button = button_get_w_tmo(cur->timeout); + /* ************************************************************************** + * if action_wait_for_release() was called without a button being pressed + * then actually waiting for release would do the wrong thing, i.e. + * the next key press is entirely ignored. So, if here comes a normal + * button press (neither release nor repeat) the press is a fresh one and + * no point in waiting for release + * + * This logic doesn't work for touchscreen which can send normal + * button events repeatedly before the first repeat (as in BUTTON_REPEAT). + * These cannot be distinguished from the very first touch + * but there's nothing we can do about it here + */ + if (*button == BUTTON_NONE || (*button & (BUTTON_REPEAT|BUTTON_REL)) == 0) + { + last->wait_for_release = false; + } + /* ******************************************************** + * Can return button immediately, sys_event & multimedia + * button presses don't use the action system, Data from + * sys events can be pulled with button_get_data. + * BUTTON_REDRAW should result in a screen refresh + */ + if (*button == BUTTON_NONE || (*button & (SYS_EVENT|BUTTON_MULTIMEDIA)) != 0) + { + return true; + } + else if (*button == BUTTON_REDRAW) + { /* screen refresh */ + *button = ACTION_REDRAW; + return true; + } + /* ************************************************* + * If waiting for release, Don't send any buttons + * through until we see the release event + */ + if (last->wait_for_release) + { + if (has_flag(*button, BUTTON_REL)) + { /* remember the button for button eating on context change */ + last->wait_for_release = false; + last->button = *button; + } + + *button = ACTION_NONE; + } +#ifdef HAVE_SCROLLWHEEL + /* ********************************************* + * Scrollwheel doesn't generate release events + * further processing needed + */ + else if ((last->button & (BUTTON_SCROLL_BACK | BUTTON_SCROLL_FWD)) != 0) + { + ret = false; + } +#endif + /* ************************************************************* + * On Context Changed eat all buttons until the previous button + * was |BUTTON_REL (also eat the |BUTTON_REL button) + */ + else if ((cur->context != last->context) && ((last->button & BUTTON_REL) == 0)) + { + if (has_flag(*button, BUTTON_REL)) + { + last->button = *button; + last->action = ACTION_NONE; + } + + *button = ACTION_NONE; /* "safest" return value */ + } + /* **************************** + * regular button press, + * further processing needed + */ + else + { + ret = false; + } + + /* current context might contain ALLOW_SOFTLOCK save prior to stripping it */ + if (!ret) + { + last->context = cur->context; + } + + return ret; +} + +/********************************************* +* update_screen_has_lock sets screen_has_lock +* if passed context contains ALLOW_SOFTLOCK +* and removes ALLOW_SOFTLOCK from the passed +* context flag +*/ +static inline void update_screen_has_lock(action_last_t *last, action_cur_t *cur) +{ +#if defined(HAS_BUTTON_HOLD) + (void) last; + (void) cur; + return; +#else + last->screen_has_lock = has_flag(cur->context, ALLOW_SOFTLOCK); + cur->context &= ~ALLOW_SOFTLOCK; +#endif +} + +/*********************************************** +* get_action_touchscreen allows touchscreen +* presses to have short_press and repeat events +*/ +static inline bool get_action_touchscreen(action_last_t *last, action_cur_t *cur) +{ + +#if !defined(HAVE_TOUCHSCREEN) + (void) last; + (void) cur; + return false; +#else + if (has_flag(cur->button, BUTTON_TOUCHSCREEN)) + { + last->repeated = false; + last->ts_short_press = false; + if (has_flag(last->button, BUTTON_TOUCHSCREEN)) + { + if (has_flag(cur->button, BUTTON_REL) && + !has_flag(last->button, BUTTON_REPEAT)) + { + last->ts_short_press = true; + } + else if (has_flag(cur->button, BUTTON_REPEAT)) + { + last->repeated = true; + } + } + + last->button = cur->button; + cur->action = ACTION_TOUCHSCREEN; + return true; + } + + return false; +#endif +} + +/****************************************************************************** +* button_flip_horizontally, passed button is horizontally inverted to support +* RTL language if the given language and context combination require it +* Affected contexts: CONTEXT_STD, CONTEXT_TREE, CONTEXT_LIST, CONTEXT_MAINMENU +* Affected buttons with rtl language: +* BUTTON_LEFT, BUTTON_RIGHT, +* Affected buttons with rtl language and !simulator: +* BUTTON_SCROLL_BACK, BUTTON_SCROLL_FWD, BUTTON_MINUS, BUTTON_PLUS +*/ +static inline void button_flip_horizontally(int context, int *button) +{ + +#if !defined(HAVE_LCD_BITMAP) || defined(BOOTLOADER) + (void) context; + (void) *button; + return; +#else + int newbutton = *button; if (!(lang_is_rtl() && ((context == CONTEXT_STD) || (context == CONTEXT_TREE) || (context == CONTEXT_LIST) || (context == CONTEXT_MAINMENU)))) { - return button; + return; } - newbutton = button & - ~(BUTTON_LEFT | BUTTON_RIGHT -#if defined(BUTTON_SCROLL_BACK) && defined(BUTTON_SCROLL_FWD) && \ - !defined(SIMULATOR) - | BUTTON_SCROLL_BACK | BUTTON_SCROLL_FWD -#endif -#if defined(BUTTON_MINUS) && defined(BUTTON_PLUS) && \ - !defined(SIMULATOR) - | BUTTON_MINUS | BUTTON_PLUS -#endif - ); - - if (button & BUTTON_LEFT) + newbutton &= ~(BUTTON_LEFT | BUTTON_RIGHT); + if (has_flag(*button, BUTTON_LEFT)) + { newbutton |= BUTTON_RIGHT; - if (button & BUTTON_RIGHT) + } + + if (has_flag(*button, BUTTON_RIGHT)) + { newbutton |= BUTTON_LEFT; -#if defined(BUTTON_SCROLL_BACK) && defined(BUTTON_SCROLL_FWD) && \ - !defined(SIMULATOR) - if (button & BUTTON_SCROLL_BACK) + } +#ifndef SIMULATOR +#ifdef HAVE_SCROLLWHEEL + newbutton &= ~(BUTTON_SCROLL_BACK | BUTTON_SCROLL_FWD); + if (has_flag(*button, BUTTON_SCROLL_BACK)) + { newbutton |= BUTTON_SCROLL_FWD; - if (button & BUTTON_SCROLL_FWD) + } + + if (has_flag(*button, BUTTON_SCROLL_FWD)) + { newbutton |= BUTTON_SCROLL_BACK; + } #endif -#if defined(BUTTON_MINUS) && defined(BUTTON_PLUS) && \ - !defined(SIMULATOR) - if (button & BUTTON_MINUS) + +#if defined(BUTTON_MINUS) && defined(BUTTON_PLUS) + newbutton &= ~(BUTTON_MINUS | BUTTON_PLUS) + if (has_flag(*button, BUTTON_MINUS)) + { newbutton |= BUTTON_PLUS; - if (button & BUTTON_PLUS) + } + + if (has_flag(*button, BUTTON_PLUS)) + { newbutton |= BUTTON_MINUS; + } #endif +#endif /* !SIMULATOR */ - return newbutton; + *button = newbutton; +#endif /* !HAVE_LCD_BITMAP | BOOTLOADER */ +} /* button_flip_horizontally */ + +/********************************************************************** +* action_code_worker is the worker function for action_code_lookup. +* returns ACTION_UNKNOWN or the requested return value from the list. +* BE AWARE IF YOUR DESIRED ACTION IS IN A LOWER 'CHAINED' CONTEXT:: +* *** is_prebutton can miss pre_buttons +* ** An action without pre_button_code (pre_button_code = BUTTON_NONE) +* * will be returned from the higher context +*/ +static inline int action_code_worker(action_last_t *last, + action_cur_t *cur, + int *end ) +{ + int ret = ACTION_UNKNOWN; + int i = 0; + unsigned int found = 0; + while (cur->items[i].button_code != BUTTON_NONE) + { + if (cur->items[i].button_code == cur->button) + { + /******************************************************** + * { Action Code, Button code, Prereq button code } + * CAVEAT: This will allways return the action without + * pre_button_code (pre_button_code = BUTTON_NONE) + * if it is found before 'falling through' + * to a lower 'chained' context. + * + * Example: button = UP|REL, last_button = UP; + * while looking in CONTEXT_WPS there is an action defined + * {ACTION_FOO, BUTTON_UP|BUTTON_REL, BUTTON_NONE} + * then ACTION_FOO in CONTEXT_WPS will be returned + * EVEN THOUGH you are expecting a fully matched + * ACTION_BAR from CONTEXT_STD + * {ACTION_BAR, BUTTON_UP|BUTTON_REL, BUTTON_UP} + */ + if (cur->items[i].pre_button_code == last->button) + { /* Always allow an exact match */ + found++; + *end = i; + } + else if (!found && cur->items[i].pre_button_code == BUTTON_NONE) + { /* Only allow Loose match if exact match wasn't found */ + found++; + *end = i; + } + } + else if (has_flag(cur->items[i].pre_button_code, cur->button)) + { /* This could be another action depending on next button press */ + cur->is_prebutton = true; + if (found > 1) /* There is already an exact match */ + { + break; + } + } + i++; + } + + if (!found) + { + *end = i; + } + else + { + ret = cur->items[*end].action_code; + } + + return ret; } -#endif +/*************************************************************************** +* get_next_context returns the next CONTEXT to be searched for action_code +* by action_code_lookup(); if needed it first continues incrementing till +* the end of current context map is reached; If there is another +* 'chained' context below the current context this new context is returned +* if there is not a 'chained' context to return, CONTEXT_STD is returned; +*/ static inline int get_next_context(const struct button_mapping *items, int i) { while (items[i].button_code != BUTTON_NONE) + { i++; + } + return (items[i].action_code == ACTION_NONE ) ? - CONTEXT_STD : - items[i].action_code; + CONTEXT_STD : items[i].action_code; } - -/* - * int get_action_worker(int context, int timeout, bool *is_pre_button, - struct button_mapping *user_mappings) - This function searches the button list for the given context for the just - pressed button. - If there is a match it returns the value from the list. - If there is no match.. - the last item in the list "points" to the next context in a chain - so the "chain" is followed until the button is found. - putting ACTION_NONE will get CONTEXT_STD which is always the last list checked. - BE AWARE is_pre_button can miss pre buttons if a match is found first. - it is more for actions that are not yet completed in the desired context - but are defined in a lower 'chained' context. - Timeout can be TIMEOUT_NOBLOCK to return immediatly - TIMEOUT_BLOCK to wait for a button press - Any number >0 to wait that many ticks for a press - */ -static int get_action_worker(int context, int timeout, bool *is_pre_button, - const struct button_mapping* (*get_context_map)(int) ) +/************************************************************************ +* action_code_lookup passes current button, last button and is_prebutton +* to action_code_worker() which uses the current button map to +* lookup action_code. +* BE AWARE IF YOUR DESIRED ACTION IS IN A LOWER 'CHAINED' CONTEXT:: +* *** is_prebutton can miss pre_buttons +* ** An action without pre_button_code (pre_button_code = BUTTON_NONE) +* * will be returned from the higher context see action_code_worker() +* for a more in-depth explanation +* places action into current_action +*/ +static inline void action_code_lookup(action_last_t *last, action_cur_t *cur) { - const struct button_mapping *items = NULL; - int button; - int i=0; - int ret = ACTION_UNKNOWN; - static int last_context = CONTEXT_STD; + int action = ACTION_NONE; + int context = cur->context; + int i = 0; - send_event(GUI_EVENT_ACTIONUPDATE, NULL); + cur->is_prebutton = false; - button = button_get_w_tmo(timeout); - - /* Data from sys events can be pulled with button_get_data - * multimedia button presses don't go through the action system */ - if (button == BUTTON_NONE || button & (SYS_EVENT|BUTTON_MULTIMEDIA)) + for(;;) { - /* no button pressed so no point in waiting for release */ - if (button == BUTTON_NONE) - wait_for_release = false; - return button; - } - - /* the special redraw button should result in a screen refresh */ - if (button == BUTTON_REDRAW) - return ACTION_REDRAW; - - /* if action_wait_for_release() was called without a button being pressed - * then actually waiting for release would do the wrong thing, i.e. - * the next key press is entirely ignored. So, if here comes a normal - * button press (neither release nor repeat) the press is a fresh one and - * no point in waiting for release - * - * This logic doesn't work for touchscreen which can send normal - * button events repeatedly before the first repeat (as in BUTTON_REPEAT). - * These cannot be distinguished from the very first touch - * but there's nothing we can do about it here */ - if ((button & (BUTTON_REPEAT|BUTTON_REL)) == 0) - wait_for_release = false; - - /* Don't send any buttons through untill we see the release event */ - if (wait_for_release) - { - if (button&BUTTON_REL) + /* logf("context = %x",context); */ +#if (BUTTON_REMOTE != 0) + if (has_flag(cur->button, BUTTON_REMOTE)) { - /* remember the button for the below button eating on context - * change */ - last_button = button; - wait_for_release = false; + *context |= CONTEXT_REMOTE; } - return ACTION_NONE; - } - - if ((context != last_context) && ((last_button & BUTTON_REL) == 0) -#ifdef HAVE_SCROLLWHEEL - /* Scrollwheel doesn't generate release events */ - && !(last_button & (BUTTON_SCROLL_BACK | BUTTON_SCROLL_FWD)) #endif - ) - { - if (button & BUTTON_REL) + + cur->items = cur->get_context_map(context); + + if (cur->items != NULL) { - last_button = button; - last_action = ACTION_NONE; + action = action_code_worker(last, cur, &i); + + if (action == ACTION_UNKNOWN) + { + context = get_next_context(cur->items, i); + + if (context != (int)CONTEXT_STOPSEARCHING) + { + i = 0; + continue; + } + } } - /* eat all buttons until the previous button was |BUTTON_REL - (also eat the |BUTTON_REL button) */ - return ACTION_NONE; /* "safest" return value */ + /* No more items, action was found, or STOPSEARCHING was specified */ + break; } - last_context = context; + cur->action = action; +} #ifndef HAS_BUTTON_HOLD - screen_has_lock = ((context & ALLOW_SOFTLOCK) == ALLOW_SOFTLOCK); - context &= ~ALLOW_SOFTLOCK; - if (is_keys_locked()) - { - ret = do_softlock_unlock_combo(button, context); - if (!is_keys_locked()) - return ret; - } +/************************************* +* do_key_lock (dis)/enables softlock +* based on lock flag, last button and +* buttons still in queue are purged +* if HAVE_TOUCHSCREEN then depending +* on user selection it will be locked +* or unlocked as well +*/ +static inline void do_key_lock(bool lock) +{ + action_last.keys_locked = lock; + action_last.button = BUTTON_NONE; + button_clear_queue(); #if defined(HAVE_TOUCHPAD) || defined(HAVE_TOUCHSCREEN) - else if (!mask_has_flag(softlock_mask, SEL_ACTION_NOTOUCH)) + /* disable touch device on keylock if std behavior or selected disable touch */ + if (!has_flag(action_last.softlock_mask, SEL_ACTION_ENABLED) || + has_flag(action_last.softlock_mask, SEL_ACTION_NOTOUCH)) { - /* make sure touchpad get reactivated if we quit the screen */ - button_enable_touch(true); + button_enable_touch(!lock); } #endif +} + +/********************************************** +* do_auto_softlock when user selects autolock +* unlock_combo stored for later unlock +* activates autolock on backlight timeout +* toggles autolock on / off by +* ACTION_STD_KEYLOCK presses; +*/ +static inline int do_auto_softlock(action_last_t *last, action_cur_t *cur) +{ + +#if !defined(HAVE_BACKLIGHT) + (void) last; + return cur->action; +#else + int action = cur->action; + bool is_timeout = false; + int timeout; + if (has_flag(last->softlock_mask, SEL_ACTION_ALOCK_OK)) + { + timeout = backlight_get_current_timeout(); + is_timeout = (timeout > 0 && (current_tick > action_last.tick + timeout)); + } + + if (is_timeout) + { + do_key_lock(true); + } + else if (action == ACTION_STD_KEYLOCK) + { + last->unlock_combo = cur->button;/* set unlock combo to allow unlock */ + last->softlock_mask ^= SEL_ACTION_ALOCK_OK; + action_handle_backlight(true, false); + /* If we don't wait for a moment for the backlight queue + * to process, the user will never see the message */ + if (!is_backlight_on(false)) + { + sleep(HZ/2); + } + + if (has_flag(last->softlock_mask, SEL_ACTION_ALOCK_OK)) + { + splash(HZ/2, ID2P(LANG_ACTION_AUTOLOCK_ON)); + action = ACTION_REDRAW; + } + else + { + splash(HZ/2, ID2P(LANG_ACTION_AUTOLOCK_OFF)); + } + } + + return action; +#endif /* HAVE_BACKLIGHT */ +} #endif /* HAS_BUTTON_HOLD */ -#ifdef HAVE_TOUCHSCREEN - if (button & BUTTON_TOUCHSCREEN) +/***************************************************** +* do_softlock Handles softlock once action is known +* selective softlock allows user selected actions to +* bypass a currently locked state, special lock state +* autolock is handled here as well if HAVE_BACKLIGHT +*/ +static inline void do_softlock(action_last_t *last, action_cur_t *cur) +{ +#if defined(HAS_BUTTON_HOLD) + (void) last; + (void) cur; + return; +#else + int action = cur->action; + + if (!last->screen_has_lock) + { /* no need to check softlock return immediately */ + return; + } + + bool filtered = true; + bool notify_user = false; + bool sl_activate = true; /* standard softlock behavior */ + + if ((!last->keys_locked) && has_flag(last->softlock_mask, SEL_ACTION_AUTOLOCK)) { - repeated = false; - short_press = false; - if (last_button & BUTTON_TOUCHSCREEN) - { - if ((button & BUTTON_REL) && - ((last_button & BUTTON_REPEAT)==0)) - { - short_press = true; - } - else if (button & BUTTON_REPEAT) - repeated = true; - } - last_button = button; - return ACTION_TOUCHSCREEN; + action = do_auto_softlock(last, cur); + } + /* Lock/Unlock toggled by ACTION_STD_KEYLOCK presses*/ + if ((action == ACTION_STD_KEYLOCK) + || (last->keys_locked && last->unlock_combo == cur->button)) + { + last->unlock_combo = cur->button; + do_key_lock(!last->keys_locked); + notify_user = true; + } +#if (BUTTON_REMOTE != 0)/* Allow remote actions through */ + else if (has_flag(cur->button, BUTTON_REMOTE)) + { + return; } #endif -#if defined(HAVE_LCD_BITMAP) && !defined(BOOTLOADER) - button = button_flip_horizontally(context, button); + else if (last->keys_locked && action != ACTION_REDRAW) + { + if (has_flag(last->softlock_mask, SEL_ACTION_ENABLED)) + { + filtered = is_action_filtered(action, last->softlock_mask, cur->context); + + sl_activate = !is_action_discarded(cur, filtered, &last->sl_filter_tick); + } + + if (sl_activate) + { /*All non-std softlock options are set to 0 if advanced sl is disabled*/ + if (!has_flag(last->softlock_mask, SEL_ACTION_NONOTIFY)) + { /* always true on standard softlock behavior*/ + notify_user = has_flag(cur->button, BUTTON_REL); + action = ACTION_REDRAW; + } + else + action = ACTION_NONE; + } + else if (!filtered) + { /* catch blocked actions on fast repeated presses */ + action = ACTION_NONE; + } + }/* keys_locked */ + +#ifdef BUTTON_POWER /*always notify if power button pressed while keys locked*/ + notify_user |= (has_flag(cur->button, BUTTON_POWER|BUTTON_REL) + && last->keys_locked); #endif - /* logf("%x,%x",last_button,button); */ - *is_pre_button = false; /* could the button be another actions pre_button */ - while (1) + if (notify_user) { - /* logf("context = %x",context); */ -#if (BUTTON_REMOTE != 0) - if (button & BUTTON_REMOTE) - context |= CONTEXT_REMOTE; + action_handle_backlight(true, false); + +#ifdef HAVE_BACKLIGHT + /* If we don't wait for a moment for the backlight queue to process, + * the user will never see the message + */ + if (!is_backlight_on(false)) + { + sleep(HZ/2); + } #endif - if ((context & CONTEXT_PLUGIN) && get_context_map) - items = get_context_map(context); + if (last->keys_locked) + { + splash(HZ/2, ID2P(LANG_KEYLOCK_ON)); + } else - items = get_context_mapping(context); - - if (items == NULL) - break; - - ret = do_button_check(items, button, last_button, &i, is_pre_button); - - if (ret == ACTION_UNKNOWN) { - context = get_next_context(items,i); - - if (context != (int)CONTEXT_STOPSEARCHING) - { - i = 0; - continue; - } + splash(HZ/2, ID2P(LANG_KEYLOCK_OFF)); } - /* Action was found or STOPSEARCHING was specified */ - break; - } - /* DEBUGF("ret = %x\n",ret); */ -#ifndef HAS_BUTTON_HOLD - if(screen_has_lock && is_action_normal(ret)) - ret = do_softlock(button, ret, last_context & ~ALLOW_SOFTLOCK, is_pre_button); -#endif - if ((current_tick - last_action_tick < REPEAT_WINDOW_TICKS) - && (ret == last_action)) - repeated = true; - else - repeated = false; - last_button = button; - last_action = ret; - last_data = button_get_data(); - last_action_tick = current_tick; + action = ACTION_REDRAW; + last->button = BUTTON_NONE; + button_clear_queue(); + } + + cur->action = action; +#endif/*!HAS_BUTTON_HOLD*/ +} + +/********************************************************************** +* update_action_last copies the current action values into action_last +* saving the current state & allowing get_action_worker() to return +* while waiting for the next button press; Since some actions take +* multiple buttons, this allows those actions to be looked up and +* returned in a non-blocking way; +* Returns action, checks\sets repeated, plays keyclick (if applicable) +*/ +static inline int update_action_last(action_last_t *last, action_cur_t *cur) +{ + int action = cur->action; + + logf ("action system: context: %d last context: %d, action: %d, \ + last action: %d, button %d, last btn: %d, last repeated: %d, \ + last_data: %d", cur->context, last->context, cur->action, + last->action, cur->button, last->button, last->repeated, last->data); + + if (action == last->action) + { + last->repeated = (current_tick < last->tick + REPEAT_WINDOW_TICKS); + } + else + { + last->repeated = false; + } + + last->action = action; + last->button = cur->button; + last->data = button_get_data(); + last->tick = current_tick; #if CONFIG_CODEC == SWCODEC /* Produce keyclick */ - keyclick_click(false, ret); + keyclick_click(false, action); #endif - return ret; -}/* get_action_worker */ - -int get_action(int context, int timeout) -{ - bool is_pre_button = false; - int button = get_action_worker(context, timeout, &is_pre_button, NULL); - -#ifdef HAVE_TOUCHSCREEN - if (button == ACTION_TOUCHSCREEN) - button = sb_touch_to_button(context); -#endif - -#ifdef HAVE_BACKLIGHT - if (mask_has_flag(backlight_mask, SEL_ACTION_ENABLED) && - is_action_normal(button)) - button = do_backlight(button, context & ~ALLOW_SOFTLOCK, is_pre_button); -#endif - - return button; + return action; } -int get_custom_action(int context,int timeout, - const struct button_mapping* (*get_context_map)(int)) +/******************************************************** +* init_act_cur initializes passed struct action_cur_t +* with context, timeout,and get_context_map. +* other values set to default +* if get_context_map is NULL standard +* context mapping will be used +*/ +static void init_act_cur(action_cur_t *cur, + int context, int timeout, + const struct button_mapping* (*get_context_map)(int)) { - bool is_pre_button = false; - return get_action_worker(context,timeout, &is_pre_button, get_context_map); -} + cur->action = ACTION_UNKNOWN; + cur->button = BUTTON_NONE; + cur->context = context; + cur->is_prebutton = false; + cur->items = NULL; + cur->timeout = timeout; -bool action_userabort(int timeout) -{ - bool is_pre_button = false; - int action = get_action_worker(CONTEXT_STD,timeout, &is_pre_button, NULL); - bool ret = (action == ACTION_STD_CANCEL); - if (!ret) + if (get_context_map == NULL)/* standard mapping */ { - default_event_handler(action); + cur->get_context_map = get_context_mapping; + } + else /* user defined button mapping*/ + { + cur->get_context_map = get_context_map; } - return ret; } -intptr_t get_action_data(void) +/******************************************************* +* do_backlight allows exemptions to the backlight on +* user selected actions; Actions need to be looked up +* before the decision to turn on backlight is made, +* if selective backlighting is enabled then +* filter first keypress events may need +* to be taken into account as well +* IF SEL_ACTION_ENABLED then: +* Returns action or is FFKeypress is enabled, +* ACTION_NONE on first keypress +* delays backlight_on until action is known +* handles backlight_on if needed +*/ +static inline int do_backlight(action_last_t *last, action_cur_t *cur, int action) { - return last_data; + +#if !defined(HAVE_BACKLIGHT) + (void) last; + (void) cur; + return action; +#else + if (!has_flag(last->backlight_mask, SEL_ACTION_ENABLED) + || (action & (SYS_EVENT|BUTTON_MULTIMEDIA)) != 0 + || action == ACTION_REDRAW) + { + return action; + } + + bool filtered; + bool bl_activate = false; + bool bl_is_off = !is_backlight_on(false); + +#if CONFIG_CHARGING /* disable if on external power */ + bl_is_off &= !(has_flag(last->backlight_mask, SEL_ACTION_NOEXT) + && power_input_present()); +#endif + /* skip if backlight on | incorrect context | SEL_ACTION_NOEXT + ext pwr */ + if ((cur->context == CONTEXT_FM || cur->context == CONTEXT_WPS) && bl_is_off) + { + filtered = is_action_filtered(action, last->backlight_mask, cur->context); + bl_activate = !is_action_discarded(cur, filtered, &last->bl_filter_tick); + } + else /* standard backlight behaviour */ + { + bl_activate = true; + } + + if (action != ACTION_NONE && bl_activate) + { + action_handle_backlight(true, true); + /* Handle first keypress enables backlight only */ + if (has_flag(last->backlight_mask, SEL_ACTION_FFKEYPRESS) && bl_is_off) + { + action = ACTION_NONE; + last->button = BUTTON_NONE; + } + } + else + { + action_handle_backlight(false, true);/* set ignore next true */ + } + + return action; +#endif /* !HAVE_BACKLIGHT */ } -int get_action_statuscode(int *button) +/******************************************************************** +* get_action_worker() searches the button list of the passed context +* for the just pressed button. If there is a match it returns the +* value from the list. If there is no match, the last item in the +* list "points" to the next context in a chain so the "chain" is +* followed until the button is found. ACTION_NONE int the button +* list will get CONTEXT_STD which is always the last list checked. +* +* BE AWARE IF YOUR DESIRED ACTION IS IN A LOWER 'CHAINED' CONTEXT:: +* *** is_prebutton can miss pre_buttons +* ** An action without pre_button_code (pre_button_code = BUTTON_NONE) +* * will be returned from the higher context see action_code_worker() +* for a more in-depth explanation +* +* Timeout can be: TIMEOUT_NOBLOCK to return immediatly +* TIMEOUT_BLOCK to wait for a button press +* Any number >0 to wait that many ticks for a press +*/ +static int get_action_worker(action_last_t *last, action_cur_t *cur) { - int ret = 0; - if (button) - *button = last_button; + send_event(GUI_EVENT_ACTIONUPDATE, NULL); - if (last_button & BUTTON_REMOTE) - ret |= ACTION_REMOTE; - if (repeated) - ret |= ACTION_REPEAT; - return ret; + /*if button = none/special; returns immediately*/ + if (action_poll_button(last, cur)) + { + return cur->button; + } + + update_screen_has_lock(last, cur); + + if (get_action_touchscreen(last, cur)) + { + return cur->action; + } + + button_flip_horizontally(cur->context, &cur->button); + + action_code_lookup(last, cur); + + do_softlock(last, cur); + + return update_action_last(last, cur); } +/* +******************************************************************************* +* END INTERNAL ACTION FUNCTIONS *********************************************** +*******************************************************************************/ +/****************************************************************************** +* EXPORTED ACTION FUNCTIONS *************************************************** +******************************************************************************* +*/ #ifdef HAVE_TOUCHSCREEN /* return BUTTON_NONE on error * BUTTON_REPEAT if repeated press @@ -434,30 +992,44 @@ int get_action_statuscode(int *button) */ int action_get_touchscreen_press(short *x, short *y) { - static int last_data = 0; + int data; - if ((last_button & BUTTON_TOUCHSCREEN) == 0) - return BUTTON_NONE; - data = button_get_data(); - if (last_button & BUTTON_REL) + int ret = BUTTON_TOUCHSCREEN; + + if (!has_flag(action_last.button, BUTTON_TOUCHSCREEN)) { - *x = (last_data&0xffff0000)>>16; - *y = (last_data&0xffff); + return BUTTON_NONE; + } + + data = button_get_data(); + if (has_flag(action_last.button, BUTTON_REL)) + { + *x = (action_last.ts_data&0xffff0000)>>16; + *y = (action_last.ts_data&0xffff); } else { *x = (data&0xffff0000)>>16; *y = (data&0xffff); } - last_data = data; - if (repeated) - return BUTTON_REPEAT; - if (short_press) - return BUTTON_REL; + + action_last.ts_data = data; + + if (action_last.repeated) + { + ret = BUTTON_REPEAT; + } + else if (action_last.ts_short_press) + { + ret = BUTTON_REL; + } /* This is to return a BUTTON_REL after a BUTTON_REPEAT. */ - if (last_button & BUTTON_REL) - return BUTTON_REPEAT|BUTTON_REL; - return BUTTON_TOUCHSCREEN; + else if (has_flag(action_last.button, BUTTON_REL)) + { + ret = BUTTON_REPEAT|BUTTON_REL; + } + + return ret; } int action_get_touchscreen_press_in_vp(short *x1, short *y1, struct viewport *vp) @@ -473,216 +1045,106 @@ int action_get_touchscreen_press_in_vp(short *x1, short *y1, struct viewport *vp *y1 = y - vp->y; return ret; } - if (ret & BUTTON_TOUCHSCREEN) + + if (has_flag(ret, BUTTON_TOUCHSCREEN)) + { return ACTION_UNKNOWN; + } + return BUTTON_NONE; } #endif -/* Don't let get_action*() return any ACTION_* values until the current buttons - * have been released. SYS_* and BUTTON_NONE will go through. - * Any actions relying on _RELEASE won't get seen. - * - * Note this doesn't currently work for touchscreen targets if called - * when the screen isn't currently touched, because they can send normal - * (non-BUTTON_REPEAT) events repeatedly, if the touch coordinates change. - * This cannot be distinguished from normal buttons events. - */ -void action_wait_for_release(void) +bool action_userabort(int timeout) { - wait_for_release = true; -} - -#if defined(HAVE_BACKLIGHT) || !defined(HAS_BUTTON_HOLD) -/* HELPER FUNCTIONS -* Selective softlock and backlight use this lookup based on mask to decide -* which actions are filtered, or could be filtered but not currently set. -* returns false if the action isn't found, true if the action is found -*/ -static bool is_action_filtered(int action, unsigned int mask, int context) -{ - bool match = false; - - switch (action) + int action = get_custom_action(CONTEXT_STD, timeout, NULL); + bool ret = (action == ACTION_STD_CANCEL); + if (!ret) { - case ACTION_NONE: - break; -/*Actions that are not mapped will not turn on the backlight option NOUNMAPPED*/ - case ACTION_UNKNOWN: - match = mask_has_flag(mask, SEL_ACTION_NOUNMAPPED); - break; - case ACTION_WPS_PLAY: - case ACTION_FM_PLAY: - match = mask_has_flag(mask, SEL_ACTION_PLAY); - break; - case ACTION_STD_PREVREPEAT: - case ACTION_STD_NEXTREPEAT: - case ACTION_WPS_SEEKBACK: - case ACTION_WPS_SEEKFWD: - case ACTION_WPS_STOPSEEK: - match = mask_has_flag(mask, SEL_ACTION_SEEK); - break; - case ACTION_STD_PREV: - case ACTION_STD_NEXT: - case ACTION_WPS_SKIPNEXT: - case ACTION_WPS_SKIPPREV: - case ACTION_FM_NEXT_PRESET: - case ACTION_FM_PREV_PRESET: - match = mask_has_flag(mask, SEL_ACTION_SKIP); - break; - case ACTION_WPS_VOLUP: - case ACTION_WPS_VOLDOWN: - match = mask_has_flag(mask, SEL_ACTION_VOL); - break; - case ACTION_SETTINGS_INC:/*FMS*/ - case ACTION_SETTINGS_INCREPEAT:/*FMS*/ - case ACTION_SETTINGS_DEC:/*FMS*/ - case ACTION_SETTINGS_DECREPEAT:/*FMS*/ - match = (context == CONTEXT_FM) && mask_has_flag(mask, SEL_ACTION_VOL); - break; - default: - /* display action code of unfiltered actions */ - logf ("unfiltered actions: context: %d action: %d, last btn: %d, \ - mask: %d", context, action, last_button, mask); - break; - }/*switch*/ + default_event_handler(action); + } - return match; -} -/* compares mask to a flag return true if set false otherwise*/ -static inline bool mask_has_flag(unsigned int mask, unsigned int flag) -{ - return ((mask & flag) != 0); -} -/* returns true if the supplied context is to be filtered by selective BL/SL*/ -static inline bool is_context_filtered(int context) -{ - return (context == CONTEXT_FM || context == CONTEXT_WPS); -} -/* returns true if action can be passed on to selective backlight/softlock */ -static inline bool is_action_normal(int action) -{ - return (action != ACTION_REDRAW && (action & SYS_EVENT) == 0); -} -/*returns true if Button & released, repeated; or won't generate those events*/ -static inline bool is_action_completed(int button) -{ - return ((button & (BUTTON_REPEAT | BUTTON_REL)) != 0 -#ifdef HAVE_SCROLLWHEEL - /* Scrollwheel doesn't generate release events */ - || (button & (BUTTON_SCROLL_BACK | BUTTON_SCROLL_FWD)) != 0 -#endif - ); -} - -/* most every action takes two rounds through get_action_worker, - * once for the keypress and once for the key release, - * actions with pre_button codes take even more, some actions however, only - * take once; actions defined with only a button and no release/repeat event, - * these actions should be acted upon immediately except when we have - * selective backlighting/softlock enabled and in this case we only act upon - * them immediately if there is no chance they have another event tied to them - * determined using is_pre_button and is_action_completed() - *returns true if event was not filtered and false if it was -*/ -static bool is_action_unfiltered(int action,int button, bool is_pre_button, - bool filtered, int *tick) -{ - bool ret = false; - /*directly after a match a key release event may trigger another*/ - if (filtered && action != ACTION_UNKNOWN) - *tick = current_tick + LAST_FILTER_TICKS; - /* has button been rel/rep or is this the only action it could be */ - if (is_action_completed(button) || !is_pre_button) - { - /* reset last action , if the action is not filtered and - this isn't just a key release event then return true */ - if (!filtered && *tick < current_tick) - { - *tick = 0; - ret = true; - } - }/*is_action_completed() || !is_pre_button*/ return ret; } -#endif /*defined(HAVE_BACKLIGHT) || !defined(HAS_BUTTON_HOLD) HELPER FUNCTIONS*/ -#ifdef HAVE_BACKLIGHT -static void handle_backlight(bool backlight, bool ignore_next) +void action_wait_for_release(void) { - if (backlight) - { - backlight_on_ignore(false, 0); - backlight_on(); -#ifdef HAVE_BUTTON_LIGHT - buttonlight_on_ignore(false, 0); - buttonlight_on(); - } - buttonlight_on_ignore(ignore_next, 5*HZ);/* as a precautionary fallback */ -#else - } -#endif - backlight_on_ignore(ignore_next, 5*HZ);/*must be set everytime we handle bl*/ + action_last.wait_for_release = true; } - /* Need to look up actions before we can decide to turn on backlight, if - * selective backlighting is true filter first keypress events need to be - * taken into account as well - */ -static int do_backlight(int action, int context, bool is_pre_btn) +int get_action(int context, int timeout) { - static int last_filtered_tick = 0; + action_cur_t current; + init_act_cur(¤t, context, timeout, NULL); - bool bl_is_active = is_backlight_on(false); - bool bl_activate = false; - bool filtered; + int action = get_action_worker(&action_last, ¤t); -#if CONFIG_CHARGING /* disable if on external power */ - if (!bl_is_active && is_context_filtered(context) && - !(mask_has_flag(backlight_mask, SEL_ACTION_NOEXT) && power_input_present())) -#else /* skip if backlight is on or incorrect context */ - if (!bl_is_active && is_context_filtered(context)) -#endif +#ifdef HAVE_TOUCHSCREEN + if (action == ACTION_TOUCHSCREEN) { - filtered = is_action_filtered(action, backlight_mask, context); - bl_activate = is_action_unfiltered(action, last_button, is_pre_btn, - filtered, &last_filtered_tick); - }/*is_context_filtered(context)*/ - else - bl_activate = true; - - if (action != ACTION_NONE && bl_activate) - { - handle_backlight(true, true); - - if (mask_has_flag(backlight_mask, SEL_ACTION_FFKEYPRESS) && !bl_is_active) - { - action = ACTION_NONE; - last_button = BUTTON_NONE; - } + action = sb_touch_to_button(context); } - else - handle_backlight(false, true);/* set ignore next true */ +#endif + + action = do_backlight(&action_last, ¤t, action); return action; } +int get_custom_action(int context,int timeout, + const struct button_mapping* (*get_context_map)(int)) +{ + action_cur_t current; + init_act_cur(¤t, context, timeout, get_context_map); + + return get_action_worker(&action_last, ¤t); +} + +intptr_t get_action_data(void) +{ + return action_last.data; +} + +int get_action_statuscode(int *button) +{ + int ret = 0; + if (button) + { + *button = action_last.button; + } + + if (has_flag(action_last.button, BUTTON_REMOTE)) + { + ret |= ACTION_REMOTE; + } + + if (action_last.repeated) + { + ret |= ACTION_REPEAT; + } + + return ret; +} + +#ifdef HAVE_BACKLIGHT /* Enable selected actions to leave the backlight off */ void set_selective_backlight_actions(bool selective, unsigned int mask, bool filter_fkp) { - handle_backlight(true, selective); + action_handle_backlight(true, selective); if (selective) /* we will handle filter_first_keypress here so turn it off*/ { set_backlight_filter_keypress(false);/* turnoff ffkp in button.c */ - backlight_mask = mask | SEL_ACTION_ENABLED; - if(filter_fkp) - backlight_mask |= SEL_ACTION_FFKEYPRESS; + action_last.backlight_mask = mask | SEL_ACTION_ENABLED; + if (filter_fkp) + { + action_last.backlight_mask |= SEL_ACTION_FFKEYPRESS; + } } else { set_backlight_filter_keypress(filter_fkp); - backlight_mask = SEL_ACTION_NONE; + action_last.backlight_mask = SEL_ACTION_NONE; } } #endif /* HAVE_BACKLIGHT */ @@ -690,140 +1152,24 @@ void set_selective_backlight_actions(bool selective, unsigned int mask, #ifndef HAS_BUTTON_HOLD bool is_keys_locked(void) { - return (screen_has_lock && keys_locked); -} - -static inline void do_key_lock(bool lock) -{ - keys_locked = lock; - last_button = BUTTON_NONE; - button_clear_queue(); -#if defined(HAVE_TOUCHPAD) || defined(HAVE_TOUCHSCREEN) - /* disable touch device on keylock if std behavior or selected disable touch */ - if (!mask_has_flag(softlock_mask, SEL_ACTION_ENABLED) || - mask_has_flag(softlock_mask, SEL_ACTION_NOTOUCH)) - button_enable_touch(!lock); -#endif -} - -/* user selected autolock based on backlight timeout; toggles autolock on / off - by ACTION_STD_KEYLOCK presses, Activates autolock if set on backlight timeout -*/ -#ifdef HAVE_BACKLIGHT -static inline int do_auto_softlock(int button, int action, int *unlock_combo) -{ - if(mask_has_flag(softlock_mask, SEL_ACTION_ALOCK_OK) && !is_backlight_on(false)) - do_key_lock(true); - - else if (action == ACTION_STD_KEYLOCK) - { - *unlock_combo = button;/* set unlock combo to allow unlock */ - softlock_mask ^= SEL_ACTION_ALOCK_OK; - handle_backlight(true, false); - /* If we don't wait for a moment for the backlight queue - * to process, the user will never see the message */ - if (!is_backlight_on(false)) - sleep(HZ/2); - - if (mask_has_flag(softlock_mask, SEL_ACTION_ALOCK_OK)) - { - splash(HZ/2, ID2P(LANG_ACTION_AUTOLOCK_ON)); - action = ACTION_REDRAW; - } - else - splash(HZ/2, ID2P(LANG_ACTION_AUTOLOCK_OFF)); - } - return action; -} -#endif - -/* Allows unlock softlock when action is not yet known but unlock_combo set*/ -static inline int do_softlock_unlock_combo(int button, int context) -{ -return do_softlock(button, ACTION_NONE, context, false); -} - -/* Handles softlock once action is known */ -static int do_softlock(int button, int action, int context, bool is_pre_btn) -{ - static int last_filtered_tick = 0; - static int unlock_combo = BUTTON_NONE; /*Moved from GLOBAL*/ - bool filtered = true; - bool notify_user = false; - bool sl_activate = true; /* standard softlock behavior */ - -#ifdef HAVE_BACKLIGHT - if (!keys_locked && mask_has_flag(softlock_mask, SEL_ACTION_AUTOLOCK)) - action = do_auto_softlock(button, action, &unlock_combo); -#endif - /* Lock/Unlock toggled by ACTION_STD_KEYLOCK presses*/ - if ((action == ACTION_STD_KEYLOCK) || (keys_locked && unlock_combo == button)) - { - unlock_combo = button; - do_key_lock(!keys_locked); - notify_user = true; - } -#if (BUTTON_REMOTE != 0)/* Allow remote actions through */ - else if (mask_has_flag(button, BUTTON_REMOTE)) - notify_user = false; -#endif - else if (keys_locked && action != ACTION_NONE && action != ACTION_REDRAW) - { - if (mask_has_flag(softlock_mask, SEL_ACTION_ENABLED)) - { - filtered = is_action_filtered(action, softlock_mask, context); - - sl_activate = is_action_unfiltered(action, button, is_pre_btn, - filtered, &last_filtered_tick); - } - /*All non-std softlock options are set to 0 if advanced sl is disabled*/ - if (sl_activate) - { - if (!mask_has_flag(softlock_mask, SEL_ACTION_NONOTIFY)) - { /* always true on standard softlock behavior*/ - notify_user = mask_has_flag(button, BUTTON_REL); - action = ACTION_REDRAW; - } - else - action = ACTION_NONE; - } - else if (!filtered)/*catch blocked actions on fast repeated presses*/ - action = ACTION_NONE; - } /* keys_locked */ - -#ifdef BUTTON_POWER /*always notify if power button pressed while keys locked*/ - notify_user |= (mask_has_flag(button, BUTTON_POWER) && keys_locked); -#endif - - if (notify_user) - { -#ifdef HAVE_BACKLIGHT - handle_backlight(true, false); - /* If we don't wait for a moment for the backlight queue - * to process, the user will never see the message */ - if (!is_backlight_on(false)) - sleep(HZ/2); -#endif - if (keys_locked) - splash(HZ/2, ID2P(LANG_KEYLOCK_ON)); - else - splash(HZ/2, ID2P(LANG_KEYLOCK_OFF)); - - last_button = BUTTON_NONE; - action = ACTION_REDRAW; - button_clear_queue(); - } - - return action; + return (action_last.screen_has_lock && action_last.keys_locked); } +/* Enable selected actions to bypass a locked state */ void set_selective_softlock_actions(bool selective, unsigned int mask) { - keys_locked = false; - if(selective) - softlock_mask = mask | SEL_ACTION_ENABLED; + action_last.keys_locked = false; + if (selective) + { + action_last.softlock_mask = mask | SEL_ACTION_ENABLED; + } else - softlock_mask = SEL_ACTION_NONE; + { + action_last.softlock_mask = SEL_ACTION_NONE; + } } - -#endif /* HAS_BUTTON_HOLD */ +#endif /* !HAS_BUTTON_HOLD */ +/* +******************************************************************************* +* END EXPORTED ACTION FUNCTIONS *********************************************** +*******************************************************************************/ diff --git a/apps/action.h b/apps/action.h index 3bc43c2190..42074071cb 100644 --- a/apps/action.h +++ b/apps/action.h @@ -36,11 +36,12 @@ #define LAST_ITEM_IN_LIST { CONTEXT_STOPSEARCHING, BUTTON_NONE, BUTTON_NONE } #define LAST_ITEM_IN_LIST__NEXTLIST(a) { a, BUTTON_NONE, BUTTON_NONE } -#ifndef HAS_BUTTON_HOLD +#if !defined(HAS_BUTTON_HOLD) #define ALLOW_SOFTLOCK 0x08000000 /* will be stripped.. never needed except in calls to get_action() */ #else #define ALLOW_SOFTLOCK 0 #endif + #if defined(HAVE_BACKLIGHT) || !defined(HAS_BUTTON_HOLD) /* Selective action selection flags */ #define SEL_ACTION_NONE 0 @@ -61,16 +62,23 @@ #define SEL_ACTION_ENABLED 0x800U /* Selective Actions flags */ -#ifndef HAS_BUTTON_HOLD +#if !defined(HAS_BUTTON_HOLD) +/* returns true if keys_locked and screen_has_lock */ bool is_keys_locked(void); +/* Enable selected actions to bypass a locked state +* mask is combination of Selective action selection flags */ void set_selective_softlock_actions(bool selective, unsigned int mask); #endif -#ifdef HAVE_BACKLIGHT +#if defined(HAVE_BACKLIGHT) +/* Enable selected actions to leave the backlight off +* mask is combination of Selective action selection flags */ void set_selective_backlight_actions(bool selective, unsigned int mask, - bool filter_fkp); + bool filter_fkp); #endif + #endif /* defined(HAVE_BACKLIGHT) || !defined(HAS_BUTTON_HOLD) */ + enum { CONTEXT_STD = 0, /* These CONTEXT_ values were here before me, @@ -358,11 +366,56 @@ enum { LAST_ACTION_PLACEHOLDER, /* custom actions should be this + something */ }; + /* act_cur holds action state during get_action() call */ +typedef struct +{ + int action; + int button; + int context; + int timeout; + const struct button_mapping *items; + const struct button_mapping* (*get_context_map)(int); + bool is_prebutton; +} action_cur_t; + +/* act_last holds action state between get_action() calls */ +typedef struct +{ + int action; + long tick; + int button; + int context; + intptr_t data; + +#if defined(HAVE_BACKLIGHT) + unsigned int backlight_mask; + long bl_filter_tick; +#endif + +#if !defined(HAS_BUTTON_HOLD) + long sl_filter_tick; + unsigned int softlock_mask; + int unlock_combo; + bool keys_locked; + bool screen_has_lock; + +#endif + + bool repeated; + bool wait_for_release; + +#ifdef HAVE_TOUCHSCREEN + bool ts_short_press; + int ts_data; +#endif +} action_last_t; + struct button_mapping { int action_code; int button_code; int pre_button_code; }; + /* use if you want to supply your own button mappings, PLUGINS ONLY */ /* get_context_map is a function which returns a button_mapping* depedning on the given context */ /* custom button_mappings may "chain" to inbuilt CONTEXT's */ @@ -409,10 +462,22 @@ int action_get_touchscreen_press(short *x, short *y); int action_get_touchscreen_press_in_vp(short *x1, short *y1, struct viewport *vp); #endif -/* Don't let get_action*() return any ACTION_* values until the current buttons - * have been released. SYS_* and BUTTON_NONE will go through. - * Any actions relying on _RELEASE won't get seen. - */ +/******************************************************* +* action_wait_for_release will not allow +* get_action(|_custom)() to return +* any ACTION_* values until the current buttons +* have been released. +* SYS_* and BUTTON_NONE will pass through. +* but, any actions relying on _RELEASE won't be seen. +* +* Note this doesn't currently work for +* touchscreen targets if called when the +* screen isn't currently touched because, +* if the touch coordinates change they can send +* normal (non-BUTTON_REPEAT) events repeatedly, +* this cannot be distinguished +* from normal button events. +*/ void action_wait_for_release(void); #endif /* __ACTION_H__ */