diff --git a/apps/plugins/doom/i_system.c b/apps/plugins/doom/i_system.c index 8a53f21b9f..d21777361b 100644 --- a/apps/plugins/doom/i_system.c +++ b/apps/plugins/doom/i_system.c @@ -16,7 +16,10 @@ // GNU General Public License for more details. // // $Log$ -// Revision 1.3 2006/04/02 12:45:29 amiconn +// Revision 1.4 2006/04/03 17:00:56 dave +// Doom can't use the user timer at the same time as using the grayscale lib. +// +// Revision 1.3 2006-04-02 12:45:29 amiconn // Use TIMER_FREQ for timers in plugins. Fixes timer speed on iPod. // // Revision 1.2 2006-04-02 01:52:44 kkurbjun @@ -50,7 +53,7 @@ // I_GetTime // returns time in 1/35th second tics // -#if (CONFIG_CPU != PP5020) +#if (CONFIG_CPU != PP5020) && !defined(HAVE_LCD_COLOR) volatile unsigned int doomtimer=0; void doomtime(void) @@ -61,7 +64,7 @@ void doomtime(void) int I_GetTime (void) { -#ifdef SIMULATOR +#if defined(SIMULATOR) || !defined (HAVE_LCD_COLOR) #if HZ==100 return ((7*(*rb->current_tick))/20); #else @@ -86,7 +89,7 @@ int I_GetTime (void) // The game is much slower now (in terms of game speed). void I_Init (void) { -#if (CONFIG_CPU != PP5020) && !defined(SIMULATOR) +#if (CONFIG_CPU != PP5020) && !defined(SIMULATOR) && defined(HAVE_LCD_COLOR) rb->timer_register(1, NULL, TIMER_FREQ/TICRATE, 1, doomtime); #endif I_InitSound();