fix red for maze plugin
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13997 a1c6a512-1295-4272-9138-f99709370657
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bc597e4aa5
commit
5d3bbe6d38
1 changed files with 23 additions and 23 deletions
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@ -206,14 +206,15 @@ void maze_draw(struct maze* maze, struct screen* display){
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display->drawline(x*wx, y*wy, x*wx, y*wy+wy);
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display->drawline(x*wx, y*wy, x*wx, y*wy+wy);
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}
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}
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}
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}
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#if (LCD_DEPTH > 1) || (defined(LCD_REMOTE_DEPTH) && (LCD_REMOTE_DEPTH > 1))
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unsigned color;
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if(display->depth>1){
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color=(display->depth>=16)?LCD_RGBPACK(127,127,127):1;
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display->set_foreground(color);
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}
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#endif
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if(maze->solved){
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if(maze->solved){
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#if LCD_DEPTH >= 16
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if(display->depth>=16)
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display->set_foreground(LCD_RGBPACK(127,127,127));
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#endif
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#if LCD_DEPTH >= 2
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if(display->depth==2)
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display->set_foreground(1);
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#endif
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for(y=0; y<MAZE_HEIGHT; y++){
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for(y=0; y<MAZE_HEIGHT; y++){
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for(x=0; x<MAZE_WIDTH; x++){
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for(x=0; x<MAZE_WIDTH; x++){
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cell = maze->maze[x][y];
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cell = maze->maze[x][y];
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@ -223,13 +224,15 @@ void maze_draw(struct maze* maze, struct screen* display){
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point_width, point_height);
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point_width, point_height);
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}
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}
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}
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}
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}
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#if LCD_DEPTH >= 16
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#if (LCD_DEPTH > 1) || (defined(LCD_REMOTE_DEPTH) && (LCD_REMOTE_DEPTH > 1))
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if(display->depth>=16)
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if(display->depth>1){
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display->set_foreground(LCD_RGBPACK(0,0,0));
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color=(display->depth>=16)?LCD_RGBPACK(0,0,0):0;
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display->set_foreground(color);
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}
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#endif
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#endif
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#if LCD_DEPTH >= 2
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if(display->depth==2)
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display->set_foreground(0);
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#endif
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}
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/* mark start and end */
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/* mark start and end */
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display->drawline(0, 0, wx, wy);
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display->drawline(0, 0, wx, wy);
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@ -453,19 +456,16 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter){
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rb = api;
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rb = api;
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rb->backlight_set_timeout(1);
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rb->backlight_set_timeout(1);
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#if LCD_DEPTH > 1
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#if LCD_DEPTH > 1
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rb->lcd_set_backdrop(NULL);
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rb->lcd_set_backdrop(NULL);
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FOR_NB_SCREENS(i){
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rb->lcd_set_background(LCD_DEFAULT_BG);
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if(rb->screens[i]->depth>1){
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#if LCD_DEPTH >= 16
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rb->screens[i]->set_background(LCD_DEFAULT_BG);
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rb->lcd_set_foreground( LCD_RGBPACK( 0, 0, 0));
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if(rb->screens[i]->depth>=16)
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#elif LCD_DEPTH == 2
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rb->screens[i]->set_foreground( LCD_RGBPACK( 0, 0, 0));
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rb->lcd_set_foreground(0);
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else if(rb->screens[i]->depth==2)
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#endif
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rb->screens[i]->set_foreground(0);
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}
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}
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#endif
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#endif
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maze_init(&maze);
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maze_init(&maze);
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maze_generate(&maze);
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maze_generate(&maze);
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FOR_NB_SCREENS(i)
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FOR_NB_SCREENS(i)
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