YH8xx,YH9xx: Keymap Improvement
Keymaps are still work-in-progress, so wait for more. Changes: * standard: fix REC, so that it can be used in other mappings as 'exit' button * pitchscreen: support button repeat for slow/fast playback * keyboard: - change REW/FFWD mapping to backspace/page flip (more important than cursor imo) - use REC as cancel button - use FFWD as button-combo-meta-key; change cursor left/right to button combos, introduce OK/cancel as combos. * recording: - REC exits recording screen (more consistend and more obvious imo) - REW enters recording menu; long REW exits Change-Id: Ie80c2d122e4a8c6268d0f8c2fc0426cc49276110 Reviewed-on: http://gerrit.rockbox.org/953 Reviewed-by: Szymon Dziok <b0hoon@o2.pl> Tested: Szymon Dziok <b0hoon@o2.pl>
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1 changed files with 39 additions and 29 deletions
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@ -61,7 +61,7 @@ static const struct button_mapping button_context_standard[] = {
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{ ACTION_STD_QUICKSCREEN, BUTTON_LEFT|BUTTON_DOWN|BUTTON_REPEAT,
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{ ACTION_STD_QUICKSCREEN, BUTTON_LEFT|BUTTON_DOWN|BUTTON_REPEAT,
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BUTTON_LEFT|BUTTON_DOWN|BUTTON_REPEAT },
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BUTTON_LEFT|BUTTON_DOWN|BUTTON_REPEAT },
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{ ACTION_STD_REC, BUTTON_REC|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_REC, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
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LAST_ITEM_IN_LIST
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LAST_ITEM_IN_LIST
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}; /* button_context_standard */
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}; /* button_context_standard */
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@ -83,7 +83,7 @@ static const struct button_mapping button_context_wps[] = {
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{ ACTION_WPS_ABRESET, BUTTON_PLAY|BUTTON_UP, BUTTON_PLAY },
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{ ACTION_WPS_ABRESET, BUTTON_PLAY|BUTTON_UP, BUTTON_PLAY },
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{ ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
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{ ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
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{ ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
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@ -105,8 +105,8 @@ static const struct button_mapping button_context_wps[] = {
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static const struct button_mapping button_context_list[] = {
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static const struct button_mapping button_context_list[] = {
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#ifdef SAMSUNG_YH820
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#ifdef SAMSUNG_YH820
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{ ACTION_LISTTREE_PGUP, BUTTON_REC|BUTTON_UP, BUTTON_REC },
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{ ACTION_LISTTREE_PGUP, BUTTON_REC|BUTTON_UP, BUTTON_NONE },
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{ ACTION_LISTTREE_PGDOWN, BUTTON_REC|BUTTON_DOWN, BUTTON_REC },
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{ ACTION_LISTTREE_PGDOWN, BUTTON_REC|BUTTON_DOWN, BUTTON_NONE },
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#else
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#else
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{ ACTION_LISTTREE_PGUP, BUTTON_FFWD, BUTTON_NONE },
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{ ACTION_LISTTREE_PGUP, BUTTON_FFWD, BUTTON_NONE },
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{ ACTION_LISTTREE_PGDOWN, BUTTON_REW, BUTTON_NONE },
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{ ACTION_LISTTREE_PGDOWN, BUTTON_REW, BUTTON_NONE },
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@ -244,6 +244,9 @@ static const struct button_mapping button_context_pitchscreen[] = {
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{ ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
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{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
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{ ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_PS_TOGGLE_MODE, BUTTON_FFWD, BUTTON_NONE },
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{ ACTION_PS_TOGGLE_MODE, BUTTON_FFWD, BUTTON_NONE },
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{ ACTION_PS_RESET, BUTTON_REW, BUTTON_NONE },
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{ ACTION_PS_RESET, BUTTON_REW, BUTTON_NONE },
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{ ACTION_PS_EXIT, BUTTON_PLAY, BUTTON_NONE },
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{ ACTION_PS_EXIT, BUTTON_PLAY, BUTTON_NONE },
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@ -255,9 +258,9 @@ static const struct button_mapping button_context_recscreen[] = {
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{ ACTION_REC_PAUSE, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
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{ ACTION_REC_PAUSE, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
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{ ACTION_REC_NEWFILE, BUTTON_FFWD|BUTTON_REL, BUTTON_NONE },
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{ ACTION_REC_NEWFILE, BUTTON_FFWD|BUTTON_REL, BUTTON_NONE },
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{ ACTION_STD_MENU, BUTTON_REC, BUTTON_NONE },
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{ ACTION_STD_MENU, BUTTON_REW|BUTTON_REL, BUTTON_NONE },
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{ ACTION_STD_MENU, BUTTON_REW|BUTTON_REPEAT, BUTTON_REW },
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{ ACTION_STD_CANCEL, BUTTON_REW|BUTTON_REPEAT, BUTTON_REW },
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{ ACTION_STD_CANCEL, BUTTON_REW|BUTTON_REL, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_REC, BUTTON_NONE },
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{ ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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@ -280,18 +283,25 @@ static const struct button_mapping button_context_keyboard[] = {
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{ ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_LEFT, BUTTON_REW|BUTTON_REL, BUTTON_FFWD },
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{ ACTION_KBD_CURSOR_LEFT, BUTTON_FFWD|BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_LEFT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_LEFT, BUTTON_FFWD|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_RIGHT, BUTTON_FFWD|BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_RIGHT, BUTTON_FFWD|BUTTON_REL, BUTTON_FFWD },
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{ ACTION_KBD_CURSOR_RIGHT, BUTTON_FFWD|BUTTON_RIGHT|BUTTON_REPEAT,BUTTON_NONE },
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{ ACTION_KBD_CURSOR_RIGHT, BUTTON_FFWD|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
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{ ACTION_KBD_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
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{ ACTION_KBD_PAGE_FLIP, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_KBD_PAGE_FLIP, BUTTON_FFWD|BUTTON_REL, BUTTON_FFWD },
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{ ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_ABORT, BUTTON_FFWD|BUTTON_PLAY, BUTTON_FFWD },
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{ ACTION_KBD_DONE, BUTTON_FFWD|BUTTON_PLAY, BUTTON_NONE },
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{ ACTION_KBD_ABORT, BUTTON_FFWD|BUTTON_REW, BUTTON_FFWD },
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{ ACTION_KBD_ABORT, BUTTON_FFWD|BUTTON_REW, BUTTON_NONE },
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{ ACTION_KBD_ABORT, BUTTON_REC, BUTTON_NONE },
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{ ACTION_KBD_BACKSPACE, BUTTON_REW|BUTTON_REL, BUTTON_REW },
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{ ACTION_KBD_BACKSPACE, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_MORSE_INPUT, BUTTON_FFWD|BUTTON_REL, BUTTON_FFWD|BUTTON_REPEAT },
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{ ACTION_KBD_MORSE_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
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LAST_ITEM_IN_LIST
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LAST_ITEM_IN_LIST
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}; /* button_context_keyboard */
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}; /* button_context_keyboard */
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