diff --git a/apps/plugins/brickmania.c b/apps/plugins/brickmania.c index 6f921877a5..347b167403 100644 --- a/apps/plugins/brickmania.c +++ b/apps/plugins/brickmania.c @@ -344,7 +344,7 @@ int levels_num = 40; /* change the first number in [ ] to however many levels there are (levels_num) */ static unsigned char levels[40][8][10] = /* You can set up new levels with the level editor - ( http://plugbox.rockbox-lounge.de/brickmania.htm ). + ( http://plugbox.rockbox-lounge.com/brickmania.htm ). With 0x1, it refers to the first brick in the bitmap, 0x2 would refer to the second, ect., 0x0 leaves a empty space. If you add a 2 before the 2nd number, it will take two hits to break, and 3 hits if you add a 3. That is 0x24, will diff --git a/docs/CREDITS b/docs/CREDITS index beaccaa3f4..331eb0e7c5 100644 --- a/docs/CREDITS +++ b/docs/CREDITS @@ -496,6 +496,7 @@ Dan Davison David Kauffmann Carsten Schreiter Michael Sparmann +Seth Opgenorth The libmad team The wavpack team