2006-09-03 11:58:25 +00:00
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% $Id $ %
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\subsection{Disk Tidy}
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Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
2008-09-23 17:25:32 +00:00
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Disk Tidy deletes junk files left behind by Windows, Linux or OS X after a USB
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connection. Select the OS's files you want to delete in the 'Files to Clean'
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2008-09-08 23:43:29 +00:00
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menu and select 'Start Cleaning' to begin to process. The settings
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Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
2008-09-23 17:25:32 +00:00
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are stored in \fname{.rockbox/rocks/apps/disktidy.config}, in a plain text
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2008-09-08 23:43:29 +00:00
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file that is user-modifiable to allow more entries to be added.
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2006-09-03 11:58:25 +00:00
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\subsubsection{Available Options}
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\begin{description}
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2008-09-08 23:43:29 +00:00
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\item[All] selects all Linux, OS X, and Windows files.
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\item[None] deselects all file options.
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\item[Linux] selects Linux files. Default files are
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\fname{.dolphinview}, \fname{.d3lphinview}, and \fname{.Trash-*/}.
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\item[Windows] selects Windows files. Default files are
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\fname{Thumbs.db}, \fname{RECYCLE.BIN}, \fname{Desktop.ini}, \fname{/Recycled} and
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2006-09-03 11:58:25 +00:00
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\fname{/System Volume Information}.
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2008-09-08 23:43:29 +00:00
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\item[Mac] selects OS X files. Default files are \fname{.\_*}, \fname{.DS\_Store} and
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2006-09-03 11:58:25 +00:00
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\fname{/.Trashes}.
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2008-09-08 23:43:29 +00:00
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\item[Other] selects additional files added in by the user.
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2006-09-03 11:58:25 +00:00
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\end{description}
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\begin{table}
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\begin{btnmap}{}{}
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Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
2008-09-23 17:25:32 +00:00
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\ActionStdCancel
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& Exit / Abort\\
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2006-09-03 11:58:25 +00:00
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\end{btnmap}
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\end{table}
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