rockbox/uisimulator/sdl/lcd-remote.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 Dan Everton
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "uisdl.h"
#include "lcd-sdl.h"
#include "lcd-remote.h"
SDL_Surface *remote_surface;
SDL_Color remote_color_zero = {UI_REMOTE_BGCOLOR, 0};
SDL_Color remote_backlight_color_zero = {UI_REMOTE_BGCOLORLIGHT, 0};
SDL_Color remote_color_max = {0, 0, 0, 0};
extern unsigned char lcd_remote_framebuffer[LCD_REMOTE_HEIGHT/8][LCD_REMOTE_WIDTH];
static inline Uint32 get_lcd_remote_pixel(int x, int y) {
return ((lcd_remote_framebuffer[y/8][x] >> (y & 7)) & 1);
}
void lcd_remote_update (void)
{
lcd_remote_update_rect(0, 0, LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT);
}
void lcd_remote_update_rect(int x_start, int y_start, int width, int height)
{
sdl_update_rect(remote_surface, x_start, y_start, width, height,
LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT, background ? UI_REMOTE_POSX : 0,
(background ? UI_REMOTE_POSY : LCD_HEIGHT), get_lcd_remote_pixel);
}
void sim_remote_backlight(int value)
{
if (value > 0) {
sdl_set_gradient(remote_surface, &remote_backlight_color_zero, &remote_color_max, (1<<LCD_REMOTE_DEPTH));
} else {
sdl_set_gradient(remote_surface, &remote_color_zero, &remote_color_max, (1<<LCD_REMOTE_DEPTH));
}
}
/* initialise simulator lcd remote driver */
void sim_lcd_remote_init(void)
{
remote_surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
LCD_REMOTE_WIDTH * display_zoom, LCD_REMOTE_HEIGHT * display_zoom,
8, 0, 0, 0, 0);
sdl_set_gradient(remote_surface, &remote_color_zero, &remote_color_max,
(1<<LCD_REMOTE_DEPTH));
}